Software /
code /
prosody
Changeset
11719:3986b5a0c3fc
util.pubsub: Handle absence of node data interface
This is in preparation for fixing the behavior of 'persist_items', which
was misunderstood at some point. In mod_pep it toggles between
persistent storage and in-memory storage, while the correct behavior
would be to toggle whether published items are stored at all or
forgotten after being broadcast.
author | Kim Alvefur <zash@zash.se> |
---|---|
date | Wed, 21 Jul 2021 21:22:17 +0200 |
parents | 11718:d79f5431f31b |
children | 11720:72512c0858b3 |
files | util/pubsub.lua |
diffstat | 1 files changed, 32 insertions(+), 17 deletions(-) [+] |
line wrap: on
line diff
--- a/util/pubsub.lua Sun Jul 25 14:23:35 2021 +0200 +++ b/util/pubsub.lua Wed Jul 21 21:22:17 2021 +0200 @@ -565,15 +565,13 @@ return nil, "invalid-item"; end local node_data = self.data[node]; - if not node_data then - -- FIXME how is this possible? #1657 - return nil, "internal-server-error"; + if node_data then + local ok = node_data:set(id, item); + if not ok then + return nil, "internal-server-error"; + end + if type(ok) == "string" then id = ok; end end - local ok = node_data:set(id, item); - if not ok then - return nil, "internal-server-error"; - end - if type(ok) == "string" then id = ok; end local event_data = { service = self, node = node, actor = actor, id = id, item = item }; self.events.fire_event("item-published/"..node, event_data); self.events.fire_event("item-published", event_data); @@ -593,12 +591,17 @@ end -- local node_obj = self.nodes[node]; - if (not node_obj) or (not self.data[node]:get(id)) then + if not node_obj then return false, "item-not-found"; end - local ok = self.data[node]:set(id, nil); - if not ok then - return nil, "internal-server-error"; + if self.data[node] then + if not self.data[node]:get(id) then + return false, "item-not-found"; + end + local ok = self.data[node]:set(id, nil); + if not ok then + return nil, "internal-server-error"; + end end self.events.fire_event("item-retracted", { service = self, node = node, actor = actor, id = id }); if retract then @@ -617,10 +620,12 @@ if not node_obj then return false, "item-not-found"; end - if self.data[node] and self.data[node].clear then - self.data[node]:clear() - else - self.data[node] = self.config.itemstore(self.nodes[node].config, node); + if self.data[node] then + if self.data[node].clear then + self.data[node]:clear() + else + self.data[node] = self.config.itemstore(self.nodes[node].config, node); + end end self.events.fire_event("node-purged", { service = self, node = node, actor = actor }); if notify then @@ -643,6 +648,9 @@ ids = { ids }; end local data = {}; + if not self.data[node] then + return true, data; + end if ids then for _, key in ipairs(ids) do local value = self.data[node]:get(key); @@ -672,6 +680,11 @@ return false, "item-not-found"; end + if not self.data[node] then + -- FIXME Should this be a success or failure? + return true, nil; + end + -- Returns success, id, item return true, self.data[node]:head(); end @@ -805,7 +818,9 @@ if old_config["persist_items"] ~= node_obj.config["persist_items"] then self.data[node] = self.config.itemstore(self.nodes[node].config, node); elseif old_config["max_items"] ~= node_obj.config["max_items"] then - self.data[node]:resize(self.nodes[node].config["max_items"]); + if self.data[node] then + self.data[node]:resize(self.nodes[node].config["max_items"]); + end end return true;