Changeset

2581:1b9f424e695e

net.server_select: *Major* whitespace refactoring to meet Prosody's coding style guidelines, we now have tabs
author Matthew Wild <mwild1@gmail.com>
date Wed, 10 Feb 2010 19:12:43 +0000
parents 2580:61f0acd9086f
children 2582:d6afb6d919df
files net/server_select.lua
diffstat 1 files changed, 621 insertions(+), 620 deletions(-) [+]
line wrap: on
line diff
--- a/net/server_select.lua	Wed Feb 10 07:53:25 2010 +0000
+++ b/net/server_select.lua	Wed Feb 10 19:12:43 2010 +0000
@@ -8,12 +8,12 @@
 -- // wrapping luadch stuff // --
 
 local use = function( what )
-    return _G[ what ]
+	return _G[ what ]
 end
 local clean = function( tbl )
-    for i, k in pairs( tbl ) do
-        tbl[ i ] = nil
-    end
+	for i, k in pairs( tbl ) do
+		tbl[ i ] = nil
+	end
 end
 
 local log, table_concat = require ("util.logger").init("socket"), table.concat;
@@ -25,7 +25,7 @@
 
 --// constants //--
 
-local STAT_UNIT = 1    -- byte
+local STAT_UNIT = 1 -- byte
 
 --// lua functions //--
 
@@ -127,563 +127,564 @@
 
 ----------------------------------// DEFINITION //--
 
-_server = { }    -- key = port, value = table; list of listening servers
-_readlist = { }    -- array with sockets to read from
-_sendlist = { }    -- arrary with sockets to write to
-_timerlist = { }    -- array of timer functions
-_socketlist = { }    -- key = socket, value = wrapped socket (handlers)
-_readtimes = { }   -- key = handler, value = timestamp of last data reading
-_writetimes = { }   -- key = handler, value = timestamp of last data writing/sending
-_closelist = { }    -- handlers to close
+_server = { } -- key = port, value = table; list of listening servers
+_readlist = { } -- array with sockets to read from
+_sendlist = { } -- arrary with sockets to write to
+_timerlist = { } -- array of timer functions
+_socketlist = { } -- key = socket, value = wrapped socket (handlers)
+_readtimes = { } -- key = handler, value = timestamp of last data reading
+_writetimes = { } -- key = handler, value = timestamp of last data writing/sending
+_closelist = { } -- handlers to close
 
-_readlistlen = 0    -- length of readlist
-_sendlistlen = 0    -- length of sendlist
-_timerlistlen = 0    -- lenght of timerlist
+_readlistlen = 0 -- length of readlist
+_sendlistlen = 0 -- length of sendlist
+_timerlistlen = 0 -- lenght of timerlist
 
-_sendtraffic = 0    -- some stats
+_sendtraffic = 0 -- some stats
 _readtraffic = 0
 
-_selecttimeout = 1    -- timeout of socket.select
-_sleeptime = 0    -- time to wait at the end of every loop
+_selecttimeout = 1 -- timeout of socket.select
+_sleeptime = 0 -- time to wait at the end of every loop
 
-_maxsendlen = 51000 * 1024    -- max len of send buffer
-_maxreadlen = 25000 * 1024    -- max len of read buffer
+_maxsendlen = 51000 * 1024 -- max len of send buffer
+_maxreadlen = 25000 * 1024 -- max len of read buffer
 
-_checkinterval = 1200000    -- interval in secs to check idle clients
-_sendtimeout = 60000    -- allowed send idle time in secs
-_readtimeout = 6 * 60 * 60    -- allowed read idle time in secs
+_checkinterval = 1200000 -- interval in secs to check idle clients
+_sendtimeout = 60000 -- allowed send idle time in secs
+_readtimeout = 6 * 60 * 60 -- allowed read idle time in secs
 
-_cleanqueue = false    -- clean bufferqueue after using
+_cleanqueue = false -- clean bufferqueue after using
 
 _maxclientsperserver = 1000
 
 _maxsslhandshake = 30 -- max handshake round-trips
+
 ----------------------------------// PRIVATE //--
 
-wrapserver = function( listeners, socket, ip, serverport, pattern, sslctx, maxconnections )    -- this function wraps a server
+wrapserver = function( listeners, socket, ip, serverport, pattern, sslctx, maxconnections ) -- this function wraps a server
 
-    maxconnections = maxconnections or _maxclientsperserver
+	maxconnections = maxconnections or _maxclientsperserver
 
-    local connections = 0
+	local connections = 0
 
-    local dispatch, disconnect = listeners.onincoming, listeners.ondisconnect
+	local dispatch, disconnect = listeners.onincoming, listeners.ondisconnect
 
-    local accept = socket.accept
+	local accept = socket.accept
 
-    --// public methods of the object //--
+	--// public methods of the object //--
 
-    local handler = { }
+	local handler = { }
 
-    handler.shutdown = function( ) end
+	handler.shutdown = function( ) end
 
-    handler.ssl = function( )
-        return sslctx ~= nil
-    end
-    handler.sslctx = function( )
-        return sslctx
-    end
-    handler.remove = function( )
-        connections = connections - 1
-    end
-    handler.close = function( )
-        for _, handler in pairs( _socketlist ) do
-            if handler.serverport == serverport then
-                handler.disconnect( handler, "server closed" )
-                handler:close( true )
-            end
-        end
-        socket:close( )
-        _sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
-        _readlistlen = removesocket( _readlist, socket, _readlistlen )
-        _socketlist[ socket ] = nil
-        handler = nil
-        socket = nil
-        --mem_free( )
-        out_put "server.lua: closed server handler and removed sockets from list"
-    end
-    handler.ip = function( )
-        return ip
-    end
-    handler.serverport = function( )
-        return serverport
-    end
-    handler.socket = function( )
-        return socket
-    end
-    handler.readbuffer = function( )
-        if connections > maxconnections then
-            out_put( "server.lua: refused new client connection: server full" )
-            return false
-        end
-        local client, err = accept( socket )    -- try to accept
-        if client then
-            local ip, clientport = client:getpeername( )
-            client:settimeout( 0 )
-            local handler, client, err = wrapconnection( handler, listeners, client, ip, serverport, clientport, pattern, sslctx )    -- wrap new client socket
-            if err then    -- error while wrapping ssl socket
-                return false
-            end
-            connections = connections + 1
-            out_put( "server.lua: accepted new client connection from ", tostring(ip), ":", tostring(clientport), " to ", tostring(serverport))
-            return dispatch( handler )
-        elseif err then    -- maybe timeout or something else
-            out_put( "server.lua: error with new client connection: ", tostring(err) )
-            return false
-        end
-    end
-    return handler
+	handler.ssl = function( )
+		return sslctx ~= nil
+	end
+	handler.sslctx = function( )
+		return sslctx
+	end
+	handler.remove = function( )
+		connections = connections - 1
+	end
+	handler.close = function( )
+		for _, handler in pairs( _socketlist ) do
+			if handler.serverport == serverport then
+				handler.disconnect( handler, "server closed" )
+				handler:close( true )
+			end
+		end
+		socket:close( )
+		_sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
+		_readlistlen = removesocket( _readlist, socket, _readlistlen )
+		_socketlist[ socket ] = nil
+		handler = nil
+		socket = nil
+		--mem_free( )
+		out_put "server.lua: closed server handler and removed sockets from list"
+	end
+	handler.ip = function( )
+		return ip
+	end
+	handler.serverport = function( )
+		return serverport
+	end
+	handler.socket = function( )
+		return socket
+	end
+	handler.readbuffer = function( )
+		if connections > maxconnections then
+			out_put( "server.lua: refused new client connection: server full" )
+			return false
+		end
+		local client, err = accept( socket )	-- try to accept
+		if client then
+			local ip, clientport = client:getpeername( )
+			client:settimeout( 0 )
+			local handler, client, err = wrapconnection( handler, listeners, client, ip, serverport, clientport, pattern, sslctx ) -- wrap new client socket
+			if err then -- error while wrapping ssl socket
+				return false
+			end
+			connections = connections + 1
+			out_put( "server.lua: accepted new client connection from ", tostring(ip), ":", tostring(clientport), " to ", tostring(serverport))
+			return dispatch( handler )
+		elseif err then -- maybe timeout or something else
+			out_put( "server.lua: error with new client connection: ", tostring(err) )
+			return false
+		end
+	end
+	return handler
 end
 
-wrapconnection = function( server, listeners, socket, ip, serverport, clientport, pattern, sslctx )    -- this function wraps a client to a handler object
+wrapconnection = function( server, listeners, socket, ip, serverport, clientport, pattern, sslctx ) -- this function wraps a client to a handler object
 
-    socket:settimeout( 0 )
+	socket:settimeout( 0 )
 
-    --// local import of socket methods //--
+	--// local import of socket methods //--
 
-    local send
-    local receive
-    local shutdown
+	local send
+	local receive
+	local shutdown
 
-    --// private closures of the object //--
+	--// private closures of the object //--
 
-    local ssl
+	local ssl
 
-    local dispatch = listeners.onincoming
-    local status = listeners.onstatus
-    local disconnect = listeners.ondisconnect
+	local dispatch = listeners.onincoming
+	local status = listeners.onstatus
+	local disconnect = listeners.ondisconnect
 
-    local bufferqueue = { }    -- buffer array
-    local bufferqueuelen = 0    -- end of buffer array
+	local bufferqueue = { } -- buffer array
+	local bufferqueuelen = 0	-- end of buffer array
 
-    local toclose
-    local fatalerror
-    local needtls
+	local toclose
+	local fatalerror
+	local needtls
 
-    local bufferlen = 0
+	local bufferlen = 0
 
-    local noread = false
-    local nosend = false
+	local noread = false
+	local nosend = false
 
-    local sendtraffic, readtraffic = 0, 0
+	local sendtraffic, readtraffic = 0, 0
 
-    local maxsendlen = _maxsendlen
-    local maxreadlen = _maxreadlen
+	local maxsendlen = _maxsendlen
+	local maxreadlen = _maxreadlen
 
-    --// public methods of the object //--
+	--// public methods of the object //--
 
-    local handler = bufferqueue    -- saves a table ^_^
+	local handler = bufferqueue -- saves a table ^_^
 
-    handler.dispatch = function( )
-        return dispatch
-    end
-    handler.disconnect = function( )
-        return disconnect
-    end
-    handler.setlistener = function( self, listeners )
-        dispatch = listeners.onincoming
-        disconnect = listeners.ondisconnect
-        status = listeners.onstatus
-    end
-    handler.getstats = function( )
-        return readtraffic, sendtraffic
-    end
-    handler.ssl = function( )
-        return ssl
-    end
-    handler.sslctx = function ( )
-        return sslctx
-    end
-    handler.send = function( _, data, i, j )
-        return send( socket, data, i, j )
-    end
-    handler.receive = function( pattern, prefix )
-        return receive( socket, pattern, prefix )
-    end
-    handler.shutdown = function( pattern )
-        return shutdown( socket, pattern )
-    end
-    handler.setoption = function (self, option, value)
-        if socket.setoption then
-            return socket:setoption(option, value);
-        end
-        return false, "setoption not implemented";
-    end
-    handler.close = function( self, forced )
-        if not handler then return true; end
-        _readlistlen = removesocket( _readlist, socket, _readlistlen )
-        _readtimes[ handler ] = nil
-        if bufferqueuelen ~= 0 then
-            if not ( forced or fatalerror ) then
-                handler.sendbuffer( )
-                if bufferqueuelen ~= 0 then   -- try again...
-                    if handler then
-                        handler.write = nil    -- ... but no further writing allowed
-                    end
-                    toclose = true
-                    return false
-                end
-            else
-                send( socket, table_concat( bufferqueue, "", 1, bufferqueuelen ), 1, bufferlen )    -- forced send
-            end
-        end
-        if socket then
-          _ = shutdown and shutdown( socket )
-          socket:close( )
-          _sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
-          _socketlist[ socket ] = nil
-          socket = nil
-        else
-          out_put "server.lua: socket already closed"
-        end
-        if handler then
-            _writetimes[ handler ] = nil
-            _closelist[ handler ] = nil
-            handler = nil
-        end
+	handler.dispatch = function( )
+		return dispatch
+	end
+	handler.disconnect = function( )
+		return disconnect
+	end
+	handler.setlistener = function( self, listeners )
+		dispatch = listeners.onincoming
+		disconnect = listeners.ondisconnect
+		status = listeners.onstatus
+	end
+	handler.getstats = function( )
+		return readtraffic, sendtraffic
+	end
+	handler.ssl = function( )
+		return ssl
+	end
+	handler.sslctx = function ( )
+		return sslctx
+	end
+	handler.send = function( _, data, i, j )
+		return send( socket, data, i, j )
+	end
+	handler.receive = function( pattern, prefix )
+		return receive( socket, pattern, prefix )
+	end
+	handler.shutdown = function( pattern )
+		return shutdown( socket, pattern )
+	end
+	handler.setoption = function (self, option, value)
+		if socket.setoption then
+			return socket:setoption(option, value);
+		end
+		return false, "setoption not implemented";
+	end
+	handler.close = function( self, forced )
+		if not handler then return true; end
+		_readlistlen = removesocket( _readlist, socket, _readlistlen )
+		_readtimes[ handler ] = nil
+		if bufferqueuelen ~= 0 then
+			if not ( forced or fatalerror ) then
+				handler.sendbuffer( )
+				if bufferqueuelen ~= 0 then -- try again...
+					if handler then
+						handler.write = nil -- ... but no further writing allowed
+					end
+					toclose = true
+					return false
+				end
+			else
+				send( socket, table_concat( bufferqueue, "", 1, bufferqueuelen ), 1, bufferlen )	-- forced send
+			end
+		end
+		if socket then
+			_ = shutdown and shutdown( socket )
+			socket:close( )
+			_sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
+			_socketlist[ socket ] = nil
+			socket = nil
+		else
+			out_put "server.lua: socket already closed"
+		end
+		if handler then
+			_writetimes[ handler ] = nil
+			_closelist[ handler ] = nil
+			handler = nil
+		end
 	if server then
 		server.remove( )
 	end
-        out_put "server.lua: closed client handler and removed socket from list"
-        return true
-    end
-    handler.ip = function( )
-        return ip
-    end
-    handler.serverport = function( )
-        return serverport
-    end
-    handler.clientport = function( )
-        return clientport
-    end
-    local write = function( self, data )
-        bufferlen = bufferlen + string_len( data )
-        if bufferlen > maxsendlen then
-            _closelist[ handler ] = "send buffer exceeded"   -- cannot close the client at the moment, have to wait to the end of the cycle
-            handler.write = idfalse    -- dont write anymore
-            return false
-        elseif socket and not _sendlist[ socket ] then
-            _sendlistlen = addsocket(_sendlist, socket, _sendlistlen)
-        end
-        bufferqueuelen = bufferqueuelen + 1
-        bufferqueue[ bufferqueuelen ] = data
-        if handler then
-        	_writetimes[ handler ] = _writetimes[ handler ] or _currenttime
-        end
-        return true
-    end
-    handler.write = write
-    handler.bufferqueue = function( self )
-        return bufferqueue
-    end
-    handler.socket = function( self )
-        return socket
-    end
-    handler.pattern = function( self, new )
-        pattern = new or pattern
-        return pattern
-    end
-    handler.set_send = function ( self, newsend )
-        send = newsend or send
-        return send
-    end
-    handler.bufferlen = function( self, readlen, sendlen )
-        maxsendlen = sendlen or maxsendlen
-        maxreadlen = readlen or maxreadlen
-        return bufferlen, maxreadlen, maxsendlen
-    end
-    handler.lock_read  = function (self, switch)
-        if switch == true then
-            local tmp = _readlistlen
-            _readlistlen = removesocket( _readlist, socket, _readlistlen )
-            _readtimes[ handler ] = nil
-            if _readlistlen ~= tmp then
-                noread = true
-            end
-        elseif switch == false then
-            if noread then
-                noread = false
-                _readlistlen = addsocket(_readlist, socket, _readlistlen)
-                _readtimes[ handler ] = _currenttime
-            end
-        end
-        return noread
-    end
-    handler.lock = function( self, switch )
-        handler.lock_read (switch)
-        if switch == true then
-            handler.write = idfalse
-            local tmp = _sendlistlen
-            _sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
-            _writetimes[ handler ] = nil
-            if _sendlistlen ~= tmp then
-                nosend = true
-            end
-        elseif switch == false then
-            handler.write = write
-            if nosend then
-                nosend = false
-                write( "" )
-            end
-        end
-        return noread, nosend
-    end
-    local _readbuffer = function( )    -- this function reads data
-        local buffer, err, part = receive( socket, pattern )    -- receive buffer with "pattern"
-        if not err or (err == "wantread" or err == "timeout") or string_len(part) > 0 then    -- received something
-            local buffer = buffer or part or ""
-            local len = string_len( buffer )
-            if len > maxreadlen then
-                disconnect( handler, "receive buffer exceeded" )
-                handler.close( true )
-                return false
-            end
-            local count = len * STAT_UNIT
-            readtraffic = readtraffic + count
-            _readtraffic = _readtraffic + count
-            _readtimes[ handler ] = _currenttime
-            --out_put( "server.lua: read data '", buffer:gsub("[^%w%p ]", "."), "', error: ", err )
-            return dispatch( handler, buffer, err )
-        else    -- connections was closed or fatal error
-            out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " read error: ", tostring(err) )
-            fatalerror = true
-            disconnect( handler, err )
-	    _ = handler and handler.close( )
-            return false
-        end
-    end
-    local _sendbuffer = function( )    -- this function sends data
-    	local succ, err, byte, buffer, count;
-    	local count;
-    	if socket then
-            buffer = table_concat( bufferqueue, "", 1, bufferqueuelen )
-            succ, err, byte = send( socket, buffer, 1, bufferlen )
-            count = ( succ or byte or 0 ) * STAT_UNIT
-            sendtraffic = sendtraffic + count
-            _sendtraffic = _sendtraffic + count
-            _ = _cleanqueue and clean( bufferqueue )
-            --out_put( "server.lua: sended '", buffer, "', bytes: ", tostring(succ), ", error: ", tostring(err), ", part: ", tostring(byte), ", to: ", tostring(ip), ":", tostring(clientport) )
-        else
-            succ, err, count = false, "closed", 0;
-        end
-        if succ then    -- sending succesful
-            bufferqueuelen = 0
-            bufferlen = 0
-            _sendlistlen = removesocket( _sendlist, socket, _sendlistlen )    -- delete socket from writelist
-            _ = needtls and handler:starttls(nil, true)
-            _writetimes[ handler ] = nil
-	    _ = toclose and handler.close( )
-            return true
-        elseif byte and ( err == "timeout" or err == "wantwrite" ) then    -- want write
-            buffer = string_sub( buffer, byte + 1, bufferlen )    -- new buffer
-            bufferqueue[ 1 ] = buffer    -- insert new buffer in queue
-            bufferqueuelen = 1
-            bufferlen = bufferlen - byte
-            _writetimes[ handler ] = _currenttime
-            return true
-        else    -- connection was closed during sending or fatal error
-            out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " write error: ", tostring(err) )
-            fatalerror = true
-            disconnect( handler, err )
-            _ = handler and handler.close( )
-            return false
-        end
-    end
+		out_put "server.lua: closed client handler and removed socket from list"
+		return true
+	end
+	handler.ip = function( )
+		return ip
+	end
+	handler.serverport = function( )
+		return serverport
+	end
+	handler.clientport = function( )
+		return clientport
+	end
+	local write = function( self, data )
+		bufferlen = bufferlen + string_len( data )
+		if bufferlen > maxsendlen then
+			_closelist[ handler ] = "send buffer exceeded"	 -- cannot close the client at the moment, have to wait to the end of the cycle
+			handler.write = idfalse -- dont write anymore
+			return false
+		elseif socket and not _sendlist[ socket ] then
+			_sendlistlen = addsocket(_sendlist, socket, _sendlistlen)
+		end
+		bufferqueuelen = bufferqueuelen + 1
+		bufferqueue[ bufferqueuelen ] = data
+		if handler then
+			_writetimes[ handler ] = _writetimes[ handler ] or _currenttime
+		end
+		return true
+	end
+	handler.write = write
+	handler.bufferqueue = function( self )
+		return bufferqueue
+	end
+	handler.socket = function( self )
+		return socket
+	end
+	handler.pattern = function( self, new )
+		pattern = new or pattern
+		return pattern
+	end
+	handler.set_send = function ( self, newsend )
+		send = newsend or send
+		return send
+	end
+	handler.bufferlen = function( self, readlen, sendlen )
+		maxsendlen = sendlen or maxsendlen
+		maxreadlen = readlen or maxreadlen
+		return bufferlen, maxreadlen, maxsendlen
+	end
+	handler.lock_read = function (self, switch)
+		if switch == true then
+			local tmp = _readlistlen
+			_readlistlen = removesocket( _readlist, socket, _readlistlen )
+			_readtimes[ handler ] = nil
+			if _readlistlen ~= tmp then
+				noread = true
+			end
+		elseif switch == false then
+			if noread then
+				noread = false
+				_readlistlen = addsocket(_readlist, socket, _readlistlen)
+				_readtimes[ handler ] = _currenttime
+			end
+		end
+		return noread
+	end
+	handler.lock = function( self, switch )
+		handler.lock_read (switch)
+		if switch == true then
+			handler.write = idfalse
+			local tmp = _sendlistlen
+			_sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
+			_writetimes[ handler ] = nil
+			if _sendlistlen ~= tmp then
+				nosend = true
+			end
+		elseif switch == false then
+			handler.write = write
+			if nosend then
+				nosend = false
+				write( "" )
+			end
+		end
+		return noread, nosend
+	end
+	local _readbuffer = function( ) -- this function reads data
+		local buffer, err, part = receive( socket, pattern )	-- receive buffer with "pattern"
+		if not err or (err == "wantread" or err == "timeout") or string_len(part) > 0 then -- received something
+			local buffer = buffer or part or ""
+			local len = string_len( buffer )
+			if len > maxreadlen then
+				disconnect( handler, "receive buffer exceeded" )
+				handler.close( true )
+				return false
+			end
+			local count = len * STAT_UNIT
+			readtraffic = readtraffic + count
+			_readtraffic = _readtraffic + count
+			_readtimes[ handler ] = _currenttime
+			--out_put( "server.lua: read data '", buffer:gsub("[^%w%p ]", "."), "', error: ", err )
+			return dispatch( handler, buffer, err )
+		else	-- connections was closed or fatal error
+			out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " read error: ", tostring(err) )
+			fatalerror = true
+			disconnect( handler, err )
+		_ = handler and handler.close( )
+			return false
+		end
+	end
+	local _sendbuffer = function( ) -- this function sends data
+		local succ, err, byte, buffer, count;
+		local count;
+		if socket then
+			buffer = table_concat( bufferqueue, "", 1, bufferqueuelen )
+			succ, err, byte = send( socket, buffer, 1, bufferlen )
+			count = ( succ or byte or 0 ) * STAT_UNIT
+			sendtraffic = sendtraffic + count
+			_sendtraffic = _sendtraffic + count
+			_ = _cleanqueue and clean( bufferqueue )
+			--out_put( "server.lua: sended '", buffer, "', bytes: ", tostring(succ), ", error: ", tostring(err), ", part: ", tostring(byte), ", to: ", tostring(ip), ":", tostring(clientport) )
+		else
+			succ, err, count = false, "closed", 0;
+		end
+		if succ then	-- sending succesful
+			bufferqueuelen = 0
+			bufferlen = 0
+			_sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) -- delete socket from writelist
+			_ = needtls and handler:starttls(nil, true)
+			_writetimes[ handler ] = nil
+		_ = toclose and handler.close( )
+			return true
+		elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write
+			buffer = string_sub( buffer, byte + 1, bufferlen ) -- new buffer
+			bufferqueue[ 1 ] = buffer	 -- insert new buffer in queue
+			bufferqueuelen = 1
+			bufferlen = bufferlen - byte
+			_writetimes[ handler ] = _currenttime
+			return true
+		else	-- connection was closed during sending or fatal error
+			out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " write error: ", tostring(err) )
+			fatalerror = true
+			disconnect( handler, err )
+			_ = handler and handler.close( )
+			return false
+		end
+	end
 
-    -- Set the sslctx
-    local handshake;
-    function handler.set_sslctx(self, new_sslctx)
-        ssl = true
-        sslctx = new_sslctx;
-        local wrote
-        local read
-        handshake = coroutine_wrap( function( client )    -- create handshake coroutine
-                local err
-                for i = 1, _maxsslhandshake do
-                    _sendlistlen = ( wrote and removesocket( _sendlist, client, _sendlistlen ) ) or _sendlistlen
-                    _readlistlen = ( read and removesocket( _readlist, client, _readlistlen ) ) or _readlistlen
-                    read, wrote = nil, nil
-                    _, err = client:dohandshake( )
-                    if not err then
-                        out_put( "server.lua: ssl handshake done" )
-                        handler.readbuffer = _readbuffer    -- when handshake is done, replace the handshake function with regular functions
-                        handler.sendbuffer = _sendbuffer
-                        _ = status and status( handler, "ssl-handshake-complete" )
-                        _readlistlen = addsocket(_readlist, client, _readlistlen)
-                        return true
-                    else
-                       out_put( "server.lua: error during ssl handshake: ", tostring(err) )
-                       if err == "wantwrite" and not wrote then
-                           _sendlistlen = addsocket(_sendlist, client, _sendlistlen)
-                           wrote = true
-                       elseif err == "wantread" and not read then
-                           _readlistlen = addsocket(_readlist, client, _readlistlen)
-                           read = true
-                       else
-                           break;
-                       end
-                       --coroutine_yield( handler, nil, err )    -- handshake not finished
-                       coroutine_yield( )
-                    end
-                end
-                disconnect( handler, "ssl handshake failed" )
-                _ = handler and handler:close( true )    -- forced disconnect
-                return false    -- handshake failed
-            end
-        )
-    end
-    if sslctx then    -- ssl?
-    	handler:set_sslctx(sslctx);
-        out_put("server.lua: ", "starting ssl handshake")
-        local err
-        socket, err = ssl_wrap( socket, sslctx )    -- wrap socket
-        if err then
-            out_put( "server.lua: ssl error: ", tostring(err) )
-            --mem_free( )
-            return nil, nil, err    -- fatal error
-        end
-        socket:settimeout( 0 )
-        handler.readbuffer = handshake
-        handler.sendbuffer = handshake
-        handshake( socket ) -- do handshake
-        if not socket then
-            return nil, nil, "ssl handshake failed";
-        end
-    else
-        local sslctx;
-        handler.starttls = function( self, _sslctx, now )
-            if _sslctx then
-                sslctx = _sslctx;
-            	handler:set_sslctx(sslctx);
-            end
-            if not now then
-                out_put "server.lua: we need to do tls, but delaying until later"
-                needtls = true
-                return
-            end
-            out_put( "server.lua: attempting to start tls on " .. tostring( socket ) )
-            local oldsocket, err = socket
-            socket, err = ssl_wrap( socket, sslctx )    -- wrap socket
-            --out_put( "server.lua: sslwrapped socket is " .. tostring( socket ) )
-            if err then
-                out_put( "server.lua: error while starting tls on client: ", tostring(err) )
-                return nil, err    -- fatal error
-            end
-            
-            socket:settimeout( 0 )
+	-- Set the sslctx
+	local handshake;
+	function handler.set_sslctx(self, new_sslctx)
+		ssl = true
+		sslctx = new_sslctx;
+		local wrote
+		local read
+		handshake = coroutine_wrap( function( client ) -- create handshake coroutine
+				local err
+				for i = 1, _maxsslhandshake do
+					_sendlistlen = ( wrote and removesocket( _sendlist, client, _sendlistlen ) ) or _sendlistlen
+					_readlistlen = ( read and removesocket( _readlist, client, _readlistlen ) ) or _readlistlen
+					read, wrote = nil, nil
+					_, err = client:dohandshake( )
+					if not err then
+						out_put( "server.lua: ssl handshake done" )
+						handler.readbuffer = _readbuffer	-- when handshake is done, replace the handshake function with regular functions
+						handler.sendbuffer = _sendbuffer
+						_ = status and status( handler, "ssl-handshake-complete" )
+						_readlistlen = addsocket(_readlist, client, _readlistlen)
+						return true
+					else
+						out_put( "server.lua: error during ssl handshake: ", tostring(err) )
+						if err == "wantwrite" and not wrote then
+							_sendlistlen = addsocket(_sendlist, client, _sendlistlen)
+							wrote = true
+						elseif err == "wantread" and not read then
+							_readlistlen = addsocket(_readlist, client, _readlistlen)
+							read = true
+						else
+							break;
+						end
+						--coroutine_yield( handler, nil, err )	 -- handshake not finished
+						coroutine_yield( )
+					end
+				end
+				disconnect( handler, "ssl handshake failed" )
+				_ = handler and handler:close( true )	 -- forced disconnect
+				return false	-- handshake failed
+			end
+		)
+	end
+	if sslctx then -- ssl?
+		handler:set_sslctx(sslctx);
+		out_put("server.lua: ", "starting ssl handshake")
+		local err
+		socket, err = ssl_wrap( socket, sslctx )	-- wrap socket
+		if err then
+			out_put( "server.lua: ssl error: ", tostring(err) )
+			--mem_free( )
+			return nil, nil, err	-- fatal error
+		end
+		socket:settimeout( 0 )
+		handler.readbuffer = handshake
+		handler.sendbuffer = handshake
+		handshake( socket ) -- do handshake
+		if not socket then
+			return nil, nil, "ssl handshake failed";
+		end
+	else
+		local sslctx;
+		handler.starttls = function( self, _sslctx, now )
+			if _sslctx then
+				sslctx = _sslctx;
+				handler:set_sslctx(sslctx);
+			end
+			if not now then
+				out_put "server.lua: we need to do tls, but delaying until later"
+				needtls = true
+				return
+			end
+			out_put( "server.lua: attempting to start tls on " .. tostring( socket ) )
+			local oldsocket, err = socket
+			socket, err = ssl_wrap( socket, sslctx )	-- wrap socket
+			--out_put( "server.lua: sslwrapped socket is " .. tostring( socket ) )
+			if err then
+				out_put( "server.lua: error while starting tls on client: ", tostring(err) )
+				return nil, err -- fatal error
+			end
+			
+			socket:settimeout( 0 )
 
-            -- add the new socket to our system
+			-- add the new socket to our system
 
-            send = socket.send
-            receive = socket.receive
-            shutdown = id
+			send = socket.send
+			receive = socket.receive
+			shutdown = id
 
-            _socketlist[ socket ] = handler
-            _readlistlen = addsocket(_readlist, socket, _readlistlen)
+			_socketlist[ socket ] = handler
+			_readlistlen = addsocket(_readlist, socket, _readlistlen)
 
-            -- remove traces of the old socket
+			-- remove traces of the old socket
 
-            _readlistlen = removesocket( _readlist, oldsocket, _readlistlen )
-            _sendlistlen = removesocket( _sendlist, oldsocket, _sendlistlen )
-            _socketlist[ oldsocket ] = nil
+			_readlistlen = removesocket( _readlist, oldsocket, _readlistlen )
+			_sendlistlen = removesocket( _sendlist, oldsocket, _sendlistlen )
+			_socketlist[ oldsocket ] = nil
 
-            handler.starttls = nil
-            needtls = nil
-                
-            -- Secure now
-            ssl = true
+			handler.starttls = nil
+			needtls = nil
+				
+			-- Secure now
+			ssl = true
 
-            handler.readbuffer = handshake
-            handler.sendbuffer = handshake
-            handshake( socket )    -- do handshake
-        end
-        handler.readbuffer = _readbuffer
-        handler.sendbuffer = _sendbuffer
-    end
+			handler.readbuffer = handshake
+			handler.sendbuffer = handshake
+			handshake( socket ) -- do handshake
+		end
+		handler.readbuffer = _readbuffer
+		handler.sendbuffer = _sendbuffer
+	end
 
-    send = socket.send
-    receive = socket.receive
-    shutdown = ( ssl and id ) or socket.shutdown
+	send = socket.send
+	receive = socket.receive
+	shutdown = ( ssl and id ) or socket.shutdown
 
-    _socketlist[ socket ] = handler
-    _readlistlen = addsocket(_readlist, socket, _readlistlen)
+	_socketlist[ socket ] = handler
+	_readlistlen = addsocket(_readlist, socket, _readlistlen)
 
-    return handler, socket
+	return handler, socket
 end
 
 id = function( )
 end
 
 idfalse = function( )
-    return false
+	return false
 end
 
 addsocket = function( list, socket, len )
-    if not list[ socket ] then
-      len = len + 1
-      list[ len ] = socket
-      list[ socket ] = len
-    end
-    return len;
+	if not list[ socket ] then
+		len = len + 1
+		list[ len ] = socket
+		list[ socket ] = len
+	end
+	return len;
 end
 
-removesocket = function( list, socket, len )    -- this function removes sockets from a list ( copied from copas )
-    local pos = list[ socket ]
-    if pos then
-        list[ socket ] = nil
-        local last = list[ len ]
-        list[ len ] = nil
-        if last ~= socket then
-            list[ last ] = pos
-            list[ pos ] = last
-        end
-        return len - 1
-    end
-    return len
+removesocket = function( list, socket, len )	-- this function removes sockets from a list ( copied from copas )
+	local pos = list[ socket ]
+	if pos then
+		list[ socket ] = nil
+		local last = list[ len ]
+		list[ len ] = nil
+		if last ~= socket then
+			list[ last ] = pos
+			list[ pos ] = last
+		end
+		return len - 1
+	end
+	return len
 end
 
 closesocket = function( socket )
-    _sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
-    _readlistlen = removesocket( _readlist, socket, _readlistlen )
-    _socketlist[ socket ] = nil
-    socket:close( )
-    --mem_free( )
+	_sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
+	_readlistlen = removesocket( _readlist, socket, _readlistlen )
+	_socketlist[ socket ] = nil
+	socket:close( )
+	--mem_free( )
 end
 
 ----------------------------------// PUBLIC //--
 
-addserver = function( addr, port, listeners, pattern, sslctx )    -- this function provides a way for other scripts to reg a server
-    local err
-    if type( listeners ) ~= "table" then
-        err = "invalid listener table"
-    end
-    if not type( port ) == "number" or not ( port >= 0 and port <= 65535 ) then
-        err = "invalid port"
-    elseif _server[ port ] then
-        err =  "listeners on port '" .. port .. "' already exist"
-    elseif sslctx and not luasec then
-        err = "luasec not found"
-    end
-    if err then
-        out_error( "server.lua, port ", port, ": ", err )
-        return nil, err
-    end
-    addr = addr or "*"
-    local server, err = socket_bind( addr, port )
-    if err then
-        out_error( "server.lua, port ", port, ": ", err )
-        return nil, err
-    end
-    local handler, err = wrapserver( listeners, server, addr, port, pattern, sslctx, _maxclientsperserver )    -- wrap new server socket
-    if not handler then
-        server:close( )
-        return nil, err
-    end
-    server:settimeout( 0 )
-    _readlistlen = addsocket(_readlist, server, _readlistlen)
-    _server[ port ] = handler
-    _socketlist[ server ] = handler
-    out_put( "server.lua: new "..(sslctx and "ssl " or "").."server listener on '", addr, ":", port, "'" )
-    return handler
+addserver = function( addr, port, listeners, pattern, sslctx ) -- this function provides a way for other scripts to reg a server
+	local err
+	if type( listeners ) ~= "table" then
+		err = "invalid listener table"
+	end
+	if not type( port ) == "number" or not ( port >= 0 and port <= 65535 ) then
+		err = "invalid port"
+	elseif _server[ port ] then
+		err = "listeners on port '" .. port .. "' already exist"
+	elseif sslctx and not luasec then
+		err = "luasec not found"
+	end
+	if err then
+		out_error( "server.lua, port ", port, ": ", err )
+		return nil, err
+	end
+	addr = addr or "*"
+	local server, err = socket_bind( addr, port )
+	if err then
+		out_error( "server.lua, port ", port, ": ", err )
+		return nil, err
+	end
+	local handler, err = wrapserver( listeners, server, addr, port, pattern, sslctx, _maxclientsperserver ) -- wrap new server socket
+	if not handler then
+		server:close( )
+		return nil, err
+	end
+	server:settimeout( 0 )
+	_readlistlen = addsocket(_readlist, server, _readlistlen)
+	_server[ port ] = handler
+	_socketlist[ server ] = handler
+	out_put( "server.lua: new "..(sslctx and "ssl " or "").."server listener on '", addr, ":", port, "'" )
+	return handler
 end
 
 getserver = function ( port )
@@ -691,63 +692,63 @@
 end
 
 removeserver = function( port )
-    local handler = _server[ port ]
-    if not handler then
-        return nil, "no server found on port '" .. tostring( port ) .. "'"
-    end
-    handler:close( )
-    _server[ port ] = nil
-    return true
+	local handler = _server[ port ]
+	if not handler then
+		return nil, "no server found on port '" .. tostring( port ) .. "'"
+	end
+	handler:close( )
+	_server[ port ] = nil
+	return true
 end
 
 closeall = function( )
-    for _, handler in pairs( _socketlist ) do
-        handler:close( )
-        _socketlist[ _ ] = nil
-    end
-    _readlistlen = 0
-    _sendlistlen = 0
-    _timerlistlen = 0
-    _server = { }
-    _readlist = { }
-    _sendlist = { }
-    _timerlist = { }
-    _socketlist = { }
-    --mem_free( )
+	for _, handler in pairs( _socketlist ) do
+		handler:close( )
+		_socketlist[ _ ] = nil
+	end
+	_readlistlen = 0
+	_sendlistlen = 0
+	_timerlistlen = 0
+	_server = { }
+	_readlist = { }
+	_sendlist = { }
+	_timerlist = { }
+	_socketlist = { }
+	--mem_free( )
 end
 
 getsettings = function( )
-    return  _selecttimeout, _sleeptime, _maxsendlen, _maxreadlen, _checkinterval, _sendtimeout, _readtimeout, _cleanqueue, _maxclientsperserver, _maxsslhandshake
+	return	_selecttimeout, _sleeptime, _maxsendlen, _maxreadlen, _checkinterval, _sendtimeout, _readtimeout, _cleanqueue, _maxclientsperserver, _maxsslhandshake
 end
 
 changesettings = function( new )
-    if type( new ) ~= "table" then
-        return nil, "invalid settings table"
-    end
-    _selecttimeout = tonumber( new.timeout ) or _selecttimeout
-    _sleeptime = tonumber( new.sleeptime ) or _sleeptime
-    _maxsendlen = tonumber( new.maxsendlen ) or _maxsendlen
-    _maxreadlen = tonumber( new.maxreadlen ) or _maxreadlen
-    _checkinterval = tonumber( new.checkinterval ) or _checkinterval
-    _sendtimeout = tonumber( new.sendtimeout ) or _sendtimeout
-    _readtimeout = tonumber( new.readtimeout ) or _readtimeout
-    _cleanqueue = new.cleanqueue
-    _maxclientsperserver = new._maxclientsperserver or _maxclientsperserver
-    _maxsslhandshake = new._maxsslhandshake or _maxsslhandshake
-    return true
+	if type( new ) ~= "table" then
+		return nil, "invalid settings table"
+	end
+	_selecttimeout = tonumber( new.timeout ) or _selecttimeout
+	_sleeptime = tonumber( new.sleeptime ) or _sleeptime
+	_maxsendlen = tonumber( new.maxsendlen ) or _maxsendlen
+	_maxreadlen = tonumber( new.maxreadlen ) or _maxreadlen
+	_checkinterval = tonumber( new.checkinterval ) or _checkinterval
+	_sendtimeout = tonumber( new.sendtimeout ) or _sendtimeout
+	_readtimeout = tonumber( new.readtimeout ) or _readtimeout
+	_cleanqueue = new.cleanqueue
+	_maxclientsperserver = new._maxclientsperserver or _maxclientsperserver
+	_maxsslhandshake = new._maxsslhandshake or _maxsslhandshake
+	return true
 end
 
 addtimer = function( listener )
-    if type( listener ) ~= "function" then
-        return nil, "invalid listener function"
-    end
-    _timerlistlen = _timerlistlen + 1
-    _timerlist[ _timerlistlen ] = listener
-    return true
+	if type( listener ) ~= "function" then
+		return nil, "invalid listener function"
+	end
+	_timerlistlen = _timerlistlen + 1
+	_timerlist[ _timerlistlen ] = listener
+	return true
 end
 
 stats = function( )
-    return _readtraffic, _sendtraffic, _readlistlen, _sendlistlen, _timerlistlen
+	return _readtraffic, _sendtraffic, _readlistlen, _sendlistlen, _timerlistlen
 end
 
 local dontstop = true; -- thinking about tomorrow, ...
@@ -757,43 +758,43 @@
 	return;
 end
 
-loop = function( )    -- this is the main loop of the program
-    while dontstop do
-        local read, write, err = socket_select( _readlist, _sendlist, _selecttimeout )
-        for i, socket in ipairs( write ) do    -- send data waiting in writequeues
-            local handler = _socketlist[ socket ]
-            if handler then
-                handler.sendbuffer( )
-            else
-                closesocket( socket )
-                out_put "server.lua: found no handler and closed socket (writelist)"    -- this should not happen
-            end
-        end
-        for i, socket in ipairs( read ) do    -- receive data
-            local handler = _socketlist[ socket ]
-            if handler then
-                handler.readbuffer( )
-            else
-                closesocket( socket )
-                out_put "server.lua: found no handler and closed socket (readlist)"    -- this can happen
-            end
-        end
-        for handler, err in pairs( _closelist ) do
-            handler.disconnect( )( handler, err )
-            handler:close( true )    -- forced disconnect
-        end
-        clean( _closelist )
-        _currenttime = os_time( )
-        if os_difftime( _currenttime - _timer ) >= 1 then
-            for i = 1, _timerlistlen do
-                _timerlist[ i ]( _currenttime )    -- fire timers
-            end
-            _timer = _currenttime
-        end
-        socket_sleep( _sleeptime )    -- wait some time
-        --collectgarbage( )
-    end
-    return "quitting"
+loop = function( ) -- this is the main loop of the program
+	while dontstop do
+		local read, write, err = socket_select( _readlist, _sendlist, _selecttimeout )
+		for i, socket in ipairs( write ) do -- send data waiting in writequeues
+			local handler = _socketlist[ socket ]
+			if handler then
+				handler.sendbuffer( )
+			else
+				closesocket( socket )
+				out_put "server.lua: found no handler and closed socket (writelist)"	-- this should not happen
+			end
+		end
+		for i, socket in ipairs( read ) do -- receive data
+			local handler = _socketlist[ socket ]
+			if handler then
+				handler.readbuffer( )
+			else
+				closesocket( socket )
+				out_put "server.lua: found no handler and closed socket (readlist)" -- this can happen
+			end
+		end
+		for handler, err in pairs( _closelist ) do
+			handler.disconnect( )( handler, err )
+			handler:close( true )	 -- forced disconnect
+		end
+		clean( _closelist )
+		_currenttime = os_time( )
+		if os_difftime( _currenttime - _timer ) >= 1 then
+			for i = 1, _timerlistlen do
+				_timerlist[ i ]( _currenttime ) -- fire timers
+			end
+			_timer = _currenttime
+		end
+		socket_sleep( _sleeptime ) -- wait some time
+		--collectgarbage( )
+	end
+	return "quitting"
 end
 
 local function get_backend()
@@ -803,24 +804,24 @@
 --// EXPERIMENTAL //--
 
 local wrapclient = function( socket, ip, serverport, listeners, pattern, sslctx )
-    local handler = wrapconnection( nil, listeners, socket, ip, serverport, "clientport", pattern, sslctx )
-    _socketlist[ socket ] = handler
-    _sendlistlen = addsocket(_sendlist, socket, _sendlistlen)
-    return handler, socket
+	local handler = wrapconnection( nil, listeners, socket, ip, serverport, "clientport", pattern, sslctx )
+	_socketlist[ socket ] = handler
+	_sendlistlen = addsocket(_sendlist, socket, _sendlistlen)
+	return handler, socket
 end
 
 local addclient = function( address, port, listeners, pattern, sslctx )
-    local client, err = luasocket.tcp( )
-    if err then
-        return nil, err
-    end
-    client:settimeout( 0 )
-    _, err = client:connect( address, port )
-    if err then    -- try again
-        local handler = wrapclient( client, address, port, listeners )
-    else
-        wrapconnection( nil, listeners, client, address, port, "clientport", pattern, sslctx )
-    end
+	local client, err = luasocket.tcp( )
+	if err then
+		return nil, err
+	end
+	client:settimeout( 0 )
+	_, err = client:connect( address, port )
+	if err then -- try again
+		local handler = wrapclient( client, address, port, listeners )
+	else
+		wrapconnection( nil, listeners, client, address, port, "clientport", pattern, sslctx )
+	end
 end
 
 --// EXPERIMENTAL //--
@@ -835,25 +836,25 @@
 _starttime = os_time( )
 
 addtimer( function( )
-        local difftime = os_difftime( _currenttime - _starttime )
-        if difftime > _checkinterval then
-            _starttime = _currenttime
-            for handler, timestamp in pairs( _writetimes ) do
-                if os_difftime( _currenttime - timestamp ) > _sendtimeout then
-                    --_writetimes[ handler ] = nil
-                    handler.disconnect( )( handler, "send timeout" )
-                    handler:close( true )    -- forced disconnect
-                end
-            end
-            for handler, timestamp in pairs( _readtimes ) do
-                if os_difftime( _currenttime - timestamp ) > _readtimeout then
-                    --_readtimes[ handler ] = nil
-                    handler.disconnect( )( handler, "read timeout" )
-                    handler:close( )    -- forced disconnect?
-                end
-            end
-        end
-    end
+		local difftime = os_difftime( _currenttime - _starttime )
+		if difftime > _checkinterval then
+			_starttime = _currenttime
+			for handler, timestamp in pairs( _writetimes ) do
+				if os_difftime( _currenttime - timestamp ) > _sendtimeout then
+					--_writetimes[ handler ] = nil
+					handler.disconnect( )( handler, "send timeout" )
+					handler:close( true )	 -- forced disconnect
+				end
+			end
+			for handler, timestamp in pairs( _readtimes ) do
+				if os_difftime( _currenttime - timestamp ) > _readtimeout then
+					--_readtimes[ handler ] = nil
+					handler.disconnect( )( handler, "read timeout" )
+					handler:close( )	-- forced disconnect?
+				end
+			end
+		end
+	end
 )
 
 local function setlogger(new_logger)
@@ -868,19 +869,19 @@
 
 return {
 
-    addclient = addclient,
-    wrapclient = wrapclient,
-    
-    loop = loop,
-    stats = stats,
-    closeall = closeall,
-    addtimer = addtimer,
-    addserver = addserver,
-    getserver = getserver,
-    setlogger = setlogger,
-    getsettings = getsettings,
-    setquitting = setquitting,
-    removeserver = removeserver,
-    get_backend = get_backend,
-    changesettings = changesettings,
+	addclient = addclient,
+	wrapclient = wrapclient,
+	
+	loop = loop,
+	stats = stats,
+	closeall = closeall,
+	addtimer = addtimer,
+	addserver = addserver,
+	getserver = getserver,
+	setlogger = setlogger,
+	getsettings = getsettings,
+	setquitting = setquitting,
+	removeserver = removeserver,
+	get_backend = get_backend,
+	changesettings = changesettings,
 }