# HG changeset patch # User Matthew Wild # Date 1265829163 0 # Node ID 1b9f424e695eb483304fda74852be12c035a4caf # Parent 61f0acd9086f8a3d5d5f7847b05004537f0f56c7 net.server_select: *Major* whitespace refactoring to meet Prosody's coding style guidelines, we now have tabs diff -r 61f0acd9086f -r 1b9f424e695e net/server_select.lua --- a/net/server_select.lua Wed Feb 10 07:53:25 2010 +0000 +++ b/net/server_select.lua Wed Feb 10 19:12:43 2010 +0000 @@ -8,12 +8,12 @@ -- // wrapping luadch stuff // -- local use = function( what ) - return _G[ what ] + return _G[ what ] end local clean = function( tbl ) - for i, k in pairs( tbl ) do - tbl[ i ] = nil - end + for i, k in pairs( tbl ) do + tbl[ i ] = nil + end end local log, table_concat = require ("util.logger").init("socket"), table.concat; @@ -25,7 +25,7 @@ --// constants //-- -local STAT_UNIT = 1 -- byte +local STAT_UNIT = 1 -- byte --// lua functions //-- @@ -127,563 +127,564 @@ ----------------------------------// DEFINITION //-- -_server = { } -- key = port, value = table; list of listening servers -_readlist = { } -- array with sockets to read from -_sendlist = { } -- arrary with sockets to write to -_timerlist = { } -- array of timer functions -_socketlist = { } -- key = socket, value = wrapped socket (handlers) -_readtimes = { } -- key = handler, value = timestamp of last data reading -_writetimes = { } -- key = handler, value = timestamp of last data writing/sending -_closelist = { } -- handlers to close +_server = { } -- key = port, value = table; list of listening servers +_readlist = { } -- array with sockets to read from +_sendlist = { } -- arrary with sockets to write to +_timerlist = { } -- array of timer functions +_socketlist = { } -- key = socket, value = wrapped socket (handlers) +_readtimes = { } -- key = handler, value = timestamp of last data reading +_writetimes = { } -- key = handler, value = timestamp of last data writing/sending +_closelist = { } -- handlers to close -_readlistlen = 0 -- length of readlist -_sendlistlen = 0 -- length of sendlist -_timerlistlen = 0 -- lenght of timerlist +_readlistlen = 0 -- length of readlist +_sendlistlen = 0 -- length of sendlist +_timerlistlen = 0 -- lenght of timerlist -_sendtraffic = 0 -- some stats +_sendtraffic = 0 -- some stats _readtraffic = 0 -_selecttimeout = 1 -- timeout of socket.select -_sleeptime = 0 -- time to wait at the end of every loop +_selecttimeout = 1 -- timeout of socket.select +_sleeptime = 0 -- time to wait at the end of every loop -_maxsendlen = 51000 * 1024 -- max len of send buffer -_maxreadlen = 25000 * 1024 -- max len of read buffer +_maxsendlen = 51000 * 1024 -- max len of send buffer +_maxreadlen = 25000 * 1024 -- max len of read buffer -_checkinterval = 1200000 -- interval in secs to check idle clients -_sendtimeout = 60000 -- allowed send idle time in secs -_readtimeout = 6 * 60 * 60 -- allowed read idle time in secs +_checkinterval = 1200000 -- interval in secs to check idle clients +_sendtimeout = 60000 -- allowed send idle time in secs +_readtimeout = 6 * 60 * 60 -- allowed read idle time in secs -_cleanqueue = false -- clean bufferqueue after using +_cleanqueue = false -- clean bufferqueue after using _maxclientsperserver = 1000 _maxsslhandshake = 30 -- max handshake round-trips + ----------------------------------// PRIVATE //-- -wrapserver = function( listeners, socket, ip, serverport, pattern, sslctx, maxconnections ) -- this function wraps a server +wrapserver = function( listeners, socket, ip, serverport, pattern, sslctx, maxconnections ) -- this function wraps a server - maxconnections = maxconnections or _maxclientsperserver + maxconnections = maxconnections or _maxclientsperserver - local connections = 0 + local connections = 0 - local dispatch, disconnect = listeners.onincoming, listeners.ondisconnect + local dispatch, disconnect = listeners.onincoming, listeners.ondisconnect - local accept = socket.accept + local accept = socket.accept - --// public methods of the object //-- + --// public methods of the object //-- - local handler = { } + local handler = { } - handler.shutdown = function( ) end + handler.shutdown = function( ) end - handler.ssl = function( ) - return sslctx ~= nil - end - handler.sslctx = function( ) - return sslctx - end - handler.remove = function( ) - connections = connections - 1 - end - handler.close = function( ) - for _, handler in pairs( _socketlist ) do - if handler.serverport == serverport then - handler.disconnect( handler, "server closed" ) - handler:close( true ) - end - end - socket:close( ) - _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) - _readlistlen = removesocket( _readlist, socket, _readlistlen ) - _socketlist[ socket ] = nil - handler = nil - socket = nil - --mem_free( ) - out_put "server.lua: closed server handler and removed sockets from list" - end - handler.ip = function( ) - return ip - end - handler.serverport = function( ) - return serverport - end - handler.socket = function( ) - return socket - end - handler.readbuffer = function( ) - if connections > maxconnections then - out_put( "server.lua: refused new client connection: server full" ) - return false - end - local client, err = accept( socket ) -- try to accept - if client then - local ip, clientport = client:getpeername( ) - client:settimeout( 0 ) - local handler, client, err = wrapconnection( handler, listeners, client, ip, serverport, clientport, pattern, sslctx ) -- wrap new client socket - if err then -- error while wrapping ssl socket - return false - end - connections = connections + 1 - out_put( "server.lua: accepted new client connection from ", tostring(ip), ":", tostring(clientport), " to ", tostring(serverport)) - return dispatch( handler ) - elseif err then -- maybe timeout or something else - out_put( "server.lua: error with new client connection: ", tostring(err) ) - return false - end - end - return handler + handler.ssl = function( ) + return sslctx ~= nil + end + handler.sslctx = function( ) + return sslctx + end + handler.remove = function( ) + connections = connections - 1 + end + handler.close = function( ) + for _, handler in pairs( _socketlist ) do + if handler.serverport == serverport then + handler.disconnect( handler, "server closed" ) + handler:close( true ) + end + end + socket:close( ) + _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) + _readlistlen = removesocket( _readlist, socket, _readlistlen ) + _socketlist[ socket ] = nil + handler = nil + socket = nil + --mem_free( ) + out_put "server.lua: closed server handler and removed sockets from list" + end + handler.ip = function( ) + return ip + end + handler.serverport = function( ) + return serverport + end + handler.socket = function( ) + return socket + end + handler.readbuffer = function( ) + if connections > maxconnections then + out_put( "server.lua: refused new client connection: server full" ) + return false + end + local client, err = accept( socket ) -- try to accept + if client then + local ip, clientport = client:getpeername( ) + client:settimeout( 0 ) + local handler, client, err = wrapconnection( handler, listeners, client, ip, serverport, clientport, pattern, sslctx ) -- wrap new client socket + if err then -- error while wrapping ssl socket + return false + end + connections = connections + 1 + out_put( "server.lua: accepted new client connection from ", tostring(ip), ":", tostring(clientport), " to ", tostring(serverport)) + return dispatch( handler ) + elseif err then -- maybe timeout or something else + out_put( "server.lua: error with new client connection: ", tostring(err) ) + return false + end + end + return handler end -wrapconnection = function( server, listeners, socket, ip, serverport, clientport, pattern, sslctx ) -- this function wraps a client to a handler object +wrapconnection = function( server, listeners, socket, ip, serverport, clientport, pattern, sslctx ) -- this function wraps a client to a handler object - socket:settimeout( 0 ) + socket:settimeout( 0 ) - --// local import of socket methods //-- + --// local import of socket methods //-- - local send - local receive - local shutdown + local send + local receive + local shutdown - --// private closures of the object //-- + --// private closures of the object //-- - local ssl + local ssl - local dispatch = listeners.onincoming - local status = listeners.onstatus - local disconnect = listeners.ondisconnect + local dispatch = listeners.onincoming + local status = listeners.onstatus + local disconnect = listeners.ondisconnect - local bufferqueue = { } -- buffer array - local bufferqueuelen = 0 -- end of buffer array + local bufferqueue = { } -- buffer array + local bufferqueuelen = 0 -- end of buffer array - local toclose - local fatalerror - local needtls + local toclose + local fatalerror + local needtls - local bufferlen = 0 + local bufferlen = 0 - local noread = false - local nosend = false + local noread = false + local nosend = false - local sendtraffic, readtraffic = 0, 0 + local sendtraffic, readtraffic = 0, 0 - local maxsendlen = _maxsendlen - local maxreadlen = _maxreadlen + local maxsendlen = _maxsendlen + local maxreadlen = _maxreadlen - --// public methods of the object //-- + --// public methods of the object //-- - local handler = bufferqueue -- saves a table ^_^ + local handler = bufferqueue -- saves a table ^_^ - handler.dispatch = function( ) - return dispatch - end - handler.disconnect = function( ) - return disconnect - end - handler.setlistener = function( self, listeners ) - dispatch = listeners.onincoming - disconnect = listeners.ondisconnect - status = listeners.onstatus - end - handler.getstats = function( ) - return readtraffic, sendtraffic - end - handler.ssl = function( ) - return ssl - end - handler.sslctx = function ( ) - return sslctx - end - handler.send = function( _, data, i, j ) - return send( socket, data, i, j ) - end - handler.receive = function( pattern, prefix ) - return receive( socket, pattern, prefix ) - end - handler.shutdown = function( pattern ) - return shutdown( socket, pattern ) - end - handler.setoption = function (self, option, value) - if socket.setoption then - return socket:setoption(option, value); - end - return false, "setoption not implemented"; - end - handler.close = function( self, forced ) - if not handler then return true; end - _readlistlen = removesocket( _readlist, socket, _readlistlen ) - _readtimes[ handler ] = nil - if bufferqueuelen ~= 0 then - if not ( forced or fatalerror ) then - handler.sendbuffer( ) - if bufferqueuelen ~= 0 then -- try again... - if handler then - handler.write = nil -- ... but no further writing allowed - end - toclose = true - return false - end - else - send( socket, table_concat( bufferqueue, "", 1, bufferqueuelen ), 1, bufferlen ) -- forced send - end - end - if socket then - _ = shutdown and shutdown( socket ) - socket:close( ) - _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) - _socketlist[ socket ] = nil - socket = nil - else - out_put "server.lua: socket already closed" - end - if handler then - _writetimes[ handler ] = nil - _closelist[ handler ] = nil - handler = nil - end + handler.dispatch = function( ) + return dispatch + end + handler.disconnect = function( ) + return disconnect + end + handler.setlistener = function( self, listeners ) + dispatch = listeners.onincoming + disconnect = listeners.ondisconnect + status = listeners.onstatus + end + handler.getstats = function( ) + return readtraffic, sendtraffic + end + handler.ssl = function( ) + return ssl + end + handler.sslctx = function ( ) + return sslctx + end + handler.send = function( _, data, i, j ) + return send( socket, data, i, j ) + end + handler.receive = function( pattern, prefix ) + return receive( socket, pattern, prefix ) + end + handler.shutdown = function( pattern ) + return shutdown( socket, pattern ) + end + handler.setoption = function (self, option, value) + if socket.setoption then + return socket:setoption(option, value); + end + return false, "setoption not implemented"; + end + handler.close = function( self, forced ) + if not handler then return true; end + _readlistlen = removesocket( _readlist, socket, _readlistlen ) + _readtimes[ handler ] = nil + if bufferqueuelen ~= 0 then + if not ( forced or fatalerror ) then + handler.sendbuffer( ) + if bufferqueuelen ~= 0 then -- try again... + if handler then + handler.write = nil -- ... but no further writing allowed + end + toclose = true + return false + end + else + send( socket, table_concat( bufferqueue, "", 1, bufferqueuelen ), 1, bufferlen ) -- forced send + end + end + if socket then + _ = shutdown and shutdown( socket ) + socket:close( ) + _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) + _socketlist[ socket ] = nil + socket = nil + else + out_put "server.lua: socket already closed" + end + if handler then + _writetimes[ handler ] = nil + _closelist[ handler ] = nil + handler = nil + end if server then server.remove( ) end - out_put "server.lua: closed client handler and removed socket from list" - return true - end - handler.ip = function( ) - return ip - end - handler.serverport = function( ) - return serverport - end - handler.clientport = function( ) - return clientport - end - local write = function( self, data ) - bufferlen = bufferlen + string_len( data ) - if bufferlen > maxsendlen then - _closelist[ handler ] = "send buffer exceeded" -- cannot close the client at the moment, have to wait to the end of the cycle - handler.write = idfalse -- dont write anymore - return false - elseif socket and not _sendlist[ socket ] then - _sendlistlen = addsocket(_sendlist, socket, _sendlistlen) - end - bufferqueuelen = bufferqueuelen + 1 - bufferqueue[ bufferqueuelen ] = data - if handler then - _writetimes[ handler ] = _writetimes[ handler ] or _currenttime - end - return true - end - handler.write = write - handler.bufferqueue = function( self ) - return bufferqueue - end - handler.socket = function( self ) - return socket - end - handler.pattern = function( self, new ) - pattern = new or pattern - return pattern - end - handler.set_send = function ( self, newsend ) - send = newsend or send - return send - end - handler.bufferlen = function( self, readlen, sendlen ) - maxsendlen = sendlen or maxsendlen - maxreadlen = readlen or maxreadlen - return bufferlen, maxreadlen, maxsendlen - end - handler.lock_read = function (self, switch) - if switch == true then - local tmp = _readlistlen - _readlistlen = removesocket( _readlist, socket, _readlistlen ) - _readtimes[ handler ] = nil - if _readlistlen ~= tmp then - noread = true - end - elseif switch == false then - if noread then - noread = false - _readlistlen = addsocket(_readlist, socket, _readlistlen) - _readtimes[ handler ] = _currenttime - end - end - return noread - end - handler.lock = function( self, switch ) - handler.lock_read (switch) - if switch == true then - handler.write = idfalse - local tmp = _sendlistlen - _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) - _writetimes[ handler ] = nil - if _sendlistlen ~= tmp then - nosend = true - end - elseif switch == false then - handler.write = write - if nosend then - nosend = false - write( "" ) - end - end - return noread, nosend - end - local _readbuffer = function( ) -- this function reads data - local buffer, err, part = receive( socket, pattern ) -- receive buffer with "pattern" - if not err or (err == "wantread" or err == "timeout") or string_len(part) > 0 then -- received something - local buffer = buffer or part or "" - local len = string_len( buffer ) - if len > maxreadlen then - disconnect( handler, "receive buffer exceeded" ) - handler.close( true ) - return false - end - local count = len * STAT_UNIT - readtraffic = readtraffic + count - _readtraffic = _readtraffic + count - _readtimes[ handler ] = _currenttime - --out_put( "server.lua: read data '", buffer:gsub("[^%w%p ]", "."), "', error: ", err ) - return dispatch( handler, buffer, err ) - else -- connections was closed or fatal error - out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " read error: ", tostring(err) ) - fatalerror = true - disconnect( handler, err ) - _ = handler and handler.close( ) - return false - end - end - local _sendbuffer = function( ) -- this function sends data - local succ, err, byte, buffer, count; - local count; - if socket then - buffer = table_concat( bufferqueue, "", 1, bufferqueuelen ) - succ, err, byte = send( socket, buffer, 1, bufferlen ) - count = ( succ or byte or 0 ) * STAT_UNIT - sendtraffic = sendtraffic + count - _sendtraffic = _sendtraffic + count - _ = _cleanqueue and clean( bufferqueue ) - --out_put( "server.lua: sended '", buffer, "', bytes: ", tostring(succ), ", error: ", tostring(err), ", part: ", tostring(byte), ", to: ", tostring(ip), ":", tostring(clientport) ) - else - succ, err, count = false, "closed", 0; - end - if succ then -- sending succesful - bufferqueuelen = 0 - bufferlen = 0 - _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) -- delete socket from writelist - _ = needtls and handler:starttls(nil, true) - _writetimes[ handler ] = nil - _ = toclose and handler.close( ) - return true - elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write - buffer = string_sub( buffer, byte + 1, bufferlen ) -- new buffer - bufferqueue[ 1 ] = buffer -- insert new buffer in queue - bufferqueuelen = 1 - bufferlen = bufferlen - byte - _writetimes[ handler ] = _currenttime - return true - else -- connection was closed during sending or fatal error - out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " write error: ", tostring(err) ) - fatalerror = true - disconnect( handler, err ) - _ = handler and handler.close( ) - return false - end - end + out_put "server.lua: closed client handler and removed socket from list" + return true + end + handler.ip = function( ) + return ip + end + handler.serverport = function( ) + return serverport + end + handler.clientport = function( ) + return clientport + end + local write = function( self, data ) + bufferlen = bufferlen + string_len( data ) + if bufferlen > maxsendlen then + _closelist[ handler ] = "send buffer exceeded" -- cannot close the client at the moment, have to wait to the end of the cycle + handler.write = idfalse -- dont write anymore + return false + elseif socket and not _sendlist[ socket ] then + _sendlistlen = addsocket(_sendlist, socket, _sendlistlen) + end + bufferqueuelen = bufferqueuelen + 1 + bufferqueue[ bufferqueuelen ] = data + if handler then + _writetimes[ handler ] = _writetimes[ handler ] or _currenttime + end + return true + end + handler.write = write + handler.bufferqueue = function( self ) + return bufferqueue + end + handler.socket = function( self ) + return socket + end + handler.pattern = function( self, new ) + pattern = new or pattern + return pattern + end + handler.set_send = function ( self, newsend ) + send = newsend or send + return send + end + handler.bufferlen = function( self, readlen, sendlen ) + maxsendlen = sendlen or maxsendlen + maxreadlen = readlen or maxreadlen + return bufferlen, maxreadlen, maxsendlen + end + handler.lock_read = function (self, switch) + if switch == true then + local tmp = _readlistlen + _readlistlen = removesocket( _readlist, socket, _readlistlen ) + _readtimes[ handler ] = nil + if _readlistlen ~= tmp then + noread = true + end + elseif switch == false then + if noread then + noread = false + _readlistlen = addsocket(_readlist, socket, _readlistlen) + _readtimes[ handler ] = _currenttime + end + end + return noread + end + handler.lock = function( self, switch ) + handler.lock_read (switch) + if switch == true then + handler.write = idfalse + local tmp = _sendlistlen + _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) + _writetimes[ handler ] = nil + if _sendlistlen ~= tmp then + nosend = true + end + elseif switch == false then + handler.write = write + if nosend then + nosend = false + write( "" ) + end + end + return noread, nosend + end + local _readbuffer = function( ) -- this function reads data + local buffer, err, part = receive( socket, pattern ) -- receive buffer with "pattern" + if not err or (err == "wantread" or err == "timeout") or string_len(part) > 0 then -- received something + local buffer = buffer or part or "" + local len = string_len( buffer ) + if len > maxreadlen then + disconnect( handler, "receive buffer exceeded" ) + handler.close( true ) + return false + end + local count = len * STAT_UNIT + readtraffic = readtraffic + count + _readtraffic = _readtraffic + count + _readtimes[ handler ] = _currenttime + --out_put( "server.lua: read data '", buffer:gsub("[^%w%p ]", "."), "', error: ", err ) + return dispatch( handler, buffer, err ) + else -- connections was closed or fatal error + out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " read error: ", tostring(err) ) + fatalerror = true + disconnect( handler, err ) + _ = handler and handler.close( ) + return false + end + end + local _sendbuffer = function( ) -- this function sends data + local succ, err, byte, buffer, count; + local count; + if socket then + buffer = table_concat( bufferqueue, "", 1, bufferqueuelen ) + succ, err, byte = send( socket, buffer, 1, bufferlen ) + count = ( succ or byte or 0 ) * STAT_UNIT + sendtraffic = sendtraffic + count + _sendtraffic = _sendtraffic + count + _ = _cleanqueue and clean( bufferqueue ) + --out_put( "server.lua: sended '", buffer, "', bytes: ", tostring(succ), ", error: ", tostring(err), ", part: ", tostring(byte), ", to: ", tostring(ip), ":", tostring(clientport) ) + else + succ, err, count = false, "closed", 0; + end + if succ then -- sending succesful + bufferqueuelen = 0 + bufferlen = 0 + _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) -- delete socket from writelist + _ = needtls and handler:starttls(nil, true) + _writetimes[ handler ] = nil + _ = toclose and handler.close( ) + return true + elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write + buffer = string_sub( buffer, byte + 1, bufferlen ) -- new buffer + bufferqueue[ 1 ] = buffer -- insert new buffer in queue + bufferqueuelen = 1 + bufferlen = bufferlen - byte + _writetimes[ handler ] = _currenttime + return true + else -- connection was closed during sending or fatal error + out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " write error: ", tostring(err) ) + fatalerror = true + disconnect( handler, err ) + _ = handler and handler.close( ) + return false + end + end - -- Set the sslctx - local handshake; - function handler.set_sslctx(self, new_sslctx) - ssl = true - sslctx = new_sslctx; - local wrote - local read - handshake = coroutine_wrap( function( client ) -- create handshake coroutine - local err - for i = 1, _maxsslhandshake do - _sendlistlen = ( wrote and removesocket( _sendlist, client, _sendlistlen ) ) or _sendlistlen - _readlistlen = ( read and removesocket( _readlist, client, _readlistlen ) ) or _readlistlen - read, wrote = nil, nil - _, err = client:dohandshake( ) - if not err then - out_put( "server.lua: ssl handshake done" ) - handler.readbuffer = _readbuffer -- when handshake is done, replace the handshake function with regular functions - handler.sendbuffer = _sendbuffer - _ = status and status( handler, "ssl-handshake-complete" ) - _readlistlen = addsocket(_readlist, client, _readlistlen) - return true - else - out_put( "server.lua: error during ssl handshake: ", tostring(err) ) - if err == "wantwrite" and not wrote then - _sendlistlen = addsocket(_sendlist, client, _sendlistlen) - wrote = true - elseif err == "wantread" and not read then - _readlistlen = addsocket(_readlist, client, _readlistlen) - read = true - else - break; - end - --coroutine_yield( handler, nil, err ) -- handshake not finished - coroutine_yield( ) - end - end - disconnect( handler, "ssl handshake failed" ) - _ = handler and handler:close( true ) -- forced disconnect - return false -- handshake failed - end - ) - end - if sslctx then -- ssl? - handler:set_sslctx(sslctx); - out_put("server.lua: ", "starting ssl handshake") - local err - socket, err = ssl_wrap( socket, sslctx ) -- wrap socket - if err then - out_put( "server.lua: ssl error: ", tostring(err) ) - --mem_free( ) - return nil, nil, err -- fatal error - end - socket:settimeout( 0 ) - handler.readbuffer = handshake - handler.sendbuffer = handshake - handshake( socket ) -- do handshake - if not socket then - return nil, nil, "ssl handshake failed"; - end - else - local sslctx; - handler.starttls = function( self, _sslctx, now ) - if _sslctx then - sslctx = _sslctx; - handler:set_sslctx(sslctx); - end - if not now then - out_put "server.lua: we need to do tls, but delaying until later" - needtls = true - return - end - out_put( "server.lua: attempting to start tls on " .. tostring( socket ) ) - local oldsocket, err = socket - socket, err = ssl_wrap( socket, sslctx ) -- wrap socket - --out_put( "server.lua: sslwrapped socket is " .. tostring( socket ) ) - if err then - out_put( "server.lua: error while starting tls on client: ", tostring(err) ) - return nil, err -- fatal error - end - - socket:settimeout( 0 ) + -- Set the sslctx + local handshake; + function handler.set_sslctx(self, new_sslctx) + ssl = true + sslctx = new_sslctx; + local wrote + local read + handshake = coroutine_wrap( function( client ) -- create handshake coroutine + local err + for i = 1, _maxsslhandshake do + _sendlistlen = ( wrote and removesocket( _sendlist, client, _sendlistlen ) ) or _sendlistlen + _readlistlen = ( read and removesocket( _readlist, client, _readlistlen ) ) or _readlistlen + read, wrote = nil, nil + _, err = client:dohandshake( ) + if not err then + out_put( "server.lua: ssl handshake done" ) + handler.readbuffer = _readbuffer -- when handshake is done, replace the handshake function with regular functions + handler.sendbuffer = _sendbuffer + _ = status and status( handler, "ssl-handshake-complete" ) + _readlistlen = addsocket(_readlist, client, _readlistlen) + return true + else + out_put( "server.lua: error during ssl handshake: ", tostring(err) ) + if err == "wantwrite" and not wrote then + _sendlistlen = addsocket(_sendlist, client, _sendlistlen) + wrote = true + elseif err == "wantread" and not read then + _readlistlen = addsocket(_readlist, client, _readlistlen) + read = true + else + break; + end + --coroutine_yield( handler, nil, err ) -- handshake not finished + coroutine_yield( ) + end + end + disconnect( handler, "ssl handshake failed" ) + _ = handler and handler:close( true ) -- forced disconnect + return false -- handshake failed + end + ) + end + if sslctx then -- ssl? + handler:set_sslctx(sslctx); + out_put("server.lua: ", "starting ssl handshake") + local err + socket, err = ssl_wrap( socket, sslctx ) -- wrap socket + if err then + out_put( "server.lua: ssl error: ", tostring(err) ) + --mem_free( ) + return nil, nil, err -- fatal error + end + socket:settimeout( 0 ) + handler.readbuffer = handshake + handler.sendbuffer = handshake + handshake( socket ) -- do handshake + if not socket then + return nil, nil, "ssl handshake failed"; + end + else + local sslctx; + handler.starttls = function( self, _sslctx, now ) + if _sslctx then + sslctx = _sslctx; + handler:set_sslctx(sslctx); + end + if not now then + out_put "server.lua: we need to do tls, but delaying until later" + needtls = true + return + end + out_put( "server.lua: attempting to start tls on " .. tostring( socket ) ) + local oldsocket, err = socket + socket, err = ssl_wrap( socket, sslctx ) -- wrap socket + --out_put( "server.lua: sslwrapped socket is " .. tostring( socket ) ) + if err then + out_put( "server.lua: error while starting tls on client: ", tostring(err) ) + return nil, err -- fatal error + end + + socket:settimeout( 0 ) - -- add the new socket to our system + -- add the new socket to our system - send = socket.send - receive = socket.receive - shutdown = id + send = socket.send + receive = socket.receive + shutdown = id - _socketlist[ socket ] = handler - _readlistlen = addsocket(_readlist, socket, _readlistlen) + _socketlist[ socket ] = handler + _readlistlen = addsocket(_readlist, socket, _readlistlen) - -- remove traces of the old socket + -- remove traces of the old socket - _readlistlen = removesocket( _readlist, oldsocket, _readlistlen ) - _sendlistlen = removesocket( _sendlist, oldsocket, _sendlistlen ) - _socketlist[ oldsocket ] = nil + _readlistlen = removesocket( _readlist, oldsocket, _readlistlen ) + _sendlistlen = removesocket( _sendlist, oldsocket, _sendlistlen ) + _socketlist[ oldsocket ] = nil - handler.starttls = nil - needtls = nil - - -- Secure now - ssl = true + handler.starttls = nil + needtls = nil + + -- Secure now + ssl = true - handler.readbuffer = handshake - handler.sendbuffer = handshake - handshake( socket ) -- do handshake - end - handler.readbuffer = _readbuffer - handler.sendbuffer = _sendbuffer - end + handler.readbuffer = handshake + handler.sendbuffer = handshake + handshake( socket ) -- do handshake + end + handler.readbuffer = _readbuffer + handler.sendbuffer = _sendbuffer + end - send = socket.send - receive = socket.receive - shutdown = ( ssl and id ) or socket.shutdown + send = socket.send + receive = socket.receive + shutdown = ( ssl and id ) or socket.shutdown - _socketlist[ socket ] = handler - _readlistlen = addsocket(_readlist, socket, _readlistlen) + _socketlist[ socket ] = handler + _readlistlen = addsocket(_readlist, socket, _readlistlen) - return handler, socket + return handler, socket end id = function( ) end idfalse = function( ) - return false + return false end addsocket = function( list, socket, len ) - if not list[ socket ] then - len = len + 1 - list[ len ] = socket - list[ socket ] = len - end - return len; + if not list[ socket ] then + len = len + 1 + list[ len ] = socket + list[ socket ] = len + end + return len; end -removesocket = function( list, socket, len ) -- this function removes sockets from a list ( copied from copas ) - local pos = list[ socket ] - if pos then - list[ socket ] = nil - local last = list[ len ] - list[ len ] = nil - if last ~= socket then - list[ last ] = pos - list[ pos ] = last - end - return len - 1 - end - return len +removesocket = function( list, socket, len ) -- this function removes sockets from a list ( copied from copas ) + local pos = list[ socket ] + if pos then + list[ socket ] = nil + local last = list[ len ] + list[ len ] = nil + if last ~= socket then + list[ last ] = pos + list[ pos ] = last + end + return len - 1 + end + return len end closesocket = function( socket ) - _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) - _readlistlen = removesocket( _readlist, socket, _readlistlen ) - _socketlist[ socket ] = nil - socket:close( ) - --mem_free( ) + _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) + _readlistlen = removesocket( _readlist, socket, _readlistlen ) + _socketlist[ socket ] = nil + socket:close( ) + --mem_free( ) end ----------------------------------// PUBLIC //-- -addserver = function( addr, port, listeners, pattern, sslctx ) -- this function provides a way for other scripts to reg a server - local err - if type( listeners ) ~= "table" then - err = "invalid listener table" - end - if not type( port ) == "number" or not ( port >= 0 and port <= 65535 ) then - err = "invalid port" - elseif _server[ port ] then - err = "listeners on port '" .. port .. "' already exist" - elseif sslctx and not luasec then - err = "luasec not found" - end - if err then - out_error( "server.lua, port ", port, ": ", err ) - return nil, err - end - addr = addr or "*" - local server, err = socket_bind( addr, port ) - if err then - out_error( "server.lua, port ", port, ": ", err ) - return nil, err - end - local handler, err = wrapserver( listeners, server, addr, port, pattern, sslctx, _maxclientsperserver ) -- wrap new server socket - if not handler then - server:close( ) - return nil, err - end - server:settimeout( 0 ) - _readlistlen = addsocket(_readlist, server, _readlistlen) - _server[ port ] = handler - _socketlist[ server ] = handler - out_put( "server.lua: new "..(sslctx and "ssl " or "").."server listener on '", addr, ":", port, "'" ) - return handler +addserver = function( addr, port, listeners, pattern, sslctx ) -- this function provides a way for other scripts to reg a server + local err + if type( listeners ) ~= "table" then + err = "invalid listener table" + end + if not type( port ) == "number" or not ( port >= 0 and port <= 65535 ) then + err = "invalid port" + elseif _server[ port ] then + err = "listeners on port '" .. port .. "' already exist" + elseif sslctx and not luasec then + err = "luasec not found" + end + if err then + out_error( "server.lua, port ", port, ": ", err ) + return nil, err + end + addr = addr or "*" + local server, err = socket_bind( addr, port ) + if err then + out_error( "server.lua, port ", port, ": ", err ) + return nil, err + end + local handler, err = wrapserver( listeners, server, addr, port, pattern, sslctx, _maxclientsperserver ) -- wrap new server socket + if not handler then + server:close( ) + return nil, err + end + server:settimeout( 0 ) + _readlistlen = addsocket(_readlist, server, _readlistlen) + _server[ port ] = handler + _socketlist[ server ] = handler + out_put( "server.lua: new "..(sslctx and "ssl " or "").."server listener on '", addr, ":", port, "'" ) + return handler end getserver = function ( port ) @@ -691,63 +692,63 @@ end removeserver = function( port ) - local handler = _server[ port ] - if not handler then - return nil, "no server found on port '" .. tostring( port ) .. "'" - end - handler:close( ) - _server[ port ] = nil - return true + local handler = _server[ port ] + if not handler then + return nil, "no server found on port '" .. tostring( port ) .. "'" + end + handler:close( ) + _server[ port ] = nil + return true end closeall = function( ) - for _, handler in pairs( _socketlist ) do - handler:close( ) - _socketlist[ _ ] = nil - end - _readlistlen = 0 - _sendlistlen = 0 - _timerlistlen = 0 - _server = { } - _readlist = { } - _sendlist = { } - _timerlist = { } - _socketlist = { } - --mem_free( ) + for _, handler in pairs( _socketlist ) do + handler:close( ) + _socketlist[ _ ] = nil + end + _readlistlen = 0 + _sendlistlen = 0 + _timerlistlen = 0 + _server = { } + _readlist = { } + _sendlist = { } + _timerlist = { } + _socketlist = { } + --mem_free( ) end getsettings = function( ) - return _selecttimeout, _sleeptime, _maxsendlen, _maxreadlen, _checkinterval, _sendtimeout, _readtimeout, _cleanqueue, _maxclientsperserver, _maxsslhandshake + return _selecttimeout, _sleeptime, _maxsendlen, _maxreadlen, _checkinterval, _sendtimeout, _readtimeout, _cleanqueue, _maxclientsperserver, _maxsslhandshake end changesettings = function( new ) - if type( new ) ~= "table" then - return nil, "invalid settings table" - end - _selecttimeout = tonumber( new.timeout ) or _selecttimeout - _sleeptime = tonumber( new.sleeptime ) or _sleeptime - _maxsendlen = tonumber( new.maxsendlen ) or _maxsendlen - _maxreadlen = tonumber( new.maxreadlen ) or _maxreadlen - _checkinterval = tonumber( new.checkinterval ) or _checkinterval - _sendtimeout = tonumber( new.sendtimeout ) or _sendtimeout - _readtimeout = tonumber( new.readtimeout ) or _readtimeout - _cleanqueue = new.cleanqueue - _maxclientsperserver = new._maxclientsperserver or _maxclientsperserver - _maxsslhandshake = new._maxsslhandshake or _maxsslhandshake - return true + if type( new ) ~= "table" then + return nil, "invalid settings table" + end + _selecttimeout = tonumber( new.timeout ) or _selecttimeout + _sleeptime = tonumber( new.sleeptime ) or _sleeptime + _maxsendlen = tonumber( new.maxsendlen ) or _maxsendlen + _maxreadlen = tonumber( new.maxreadlen ) or _maxreadlen + _checkinterval = tonumber( new.checkinterval ) or _checkinterval + _sendtimeout = tonumber( new.sendtimeout ) or _sendtimeout + _readtimeout = tonumber( new.readtimeout ) or _readtimeout + _cleanqueue = new.cleanqueue + _maxclientsperserver = new._maxclientsperserver or _maxclientsperserver + _maxsslhandshake = new._maxsslhandshake or _maxsslhandshake + return true end addtimer = function( listener ) - if type( listener ) ~= "function" then - return nil, "invalid listener function" - end - _timerlistlen = _timerlistlen + 1 - _timerlist[ _timerlistlen ] = listener - return true + if type( listener ) ~= "function" then + return nil, "invalid listener function" + end + _timerlistlen = _timerlistlen + 1 + _timerlist[ _timerlistlen ] = listener + return true end stats = function( ) - return _readtraffic, _sendtraffic, _readlistlen, _sendlistlen, _timerlistlen + return _readtraffic, _sendtraffic, _readlistlen, _sendlistlen, _timerlistlen end local dontstop = true; -- thinking about tomorrow, ... @@ -757,43 +758,43 @@ return; end -loop = function( ) -- this is the main loop of the program - while dontstop do - local read, write, err = socket_select( _readlist, _sendlist, _selecttimeout ) - for i, socket in ipairs( write ) do -- send data waiting in writequeues - local handler = _socketlist[ socket ] - if handler then - handler.sendbuffer( ) - else - closesocket( socket ) - out_put "server.lua: found no handler and closed socket (writelist)" -- this should not happen - end - end - for i, socket in ipairs( read ) do -- receive data - local handler = _socketlist[ socket ] - if handler then - handler.readbuffer( ) - else - closesocket( socket ) - out_put "server.lua: found no handler and closed socket (readlist)" -- this can happen - end - end - for handler, err in pairs( _closelist ) do - handler.disconnect( )( handler, err ) - handler:close( true ) -- forced disconnect - end - clean( _closelist ) - _currenttime = os_time( ) - if os_difftime( _currenttime - _timer ) >= 1 then - for i = 1, _timerlistlen do - _timerlist[ i ]( _currenttime ) -- fire timers - end - _timer = _currenttime - end - socket_sleep( _sleeptime ) -- wait some time - --collectgarbage( ) - end - return "quitting" +loop = function( ) -- this is the main loop of the program + while dontstop do + local read, write, err = socket_select( _readlist, _sendlist, _selecttimeout ) + for i, socket in ipairs( write ) do -- send data waiting in writequeues + local handler = _socketlist[ socket ] + if handler then + handler.sendbuffer( ) + else + closesocket( socket ) + out_put "server.lua: found no handler and closed socket (writelist)" -- this should not happen + end + end + for i, socket in ipairs( read ) do -- receive data + local handler = _socketlist[ socket ] + if handler then + handler.readbuffer( ) + else + closesocket( socket ) + out_put "server.lua: found no handler and closed socket (readlist)" -- this can happen + end + end + for handler, err in pairs( _closelist ) do + handler.disconnect( )( handler, err ) + handler:close( true ) -- forced disconnect + end + clean( _closelist ) + _currenttime = os_time( ) + if os_difftime( _currenttime - _timer ) >= 1 then + for i = 1, _timerlistlen do + _timerlist[ i ]( _currenttime ) -- fire timers + end + _timer = _currenttime + end + socket_sleep( _sleeptime ) -- wait some time + --collectgarbage( ) + end + return "quitting" end local function get_backend() @@ -803,24 +804,24 @@ --// EXPERIMENTAL //-- local wrapclient = function( socket, ip, serverport, listeners, pattern, sslctx ) - local handler = wrapconnection( nil, listeners, socket, ip, serverport, "clientport", pattern, sslctx ) - _socketlist[ socket ] = handler - _sendlistlen = addsocket(_sendlist, socket, _sendlistlen) - return handler, socket + local handler = wrapconnection( nil, listeners, socket, ip, serverport, "clientport", pattern, sslctx ) + _socketlist[ socket ] = handler + _sendlistlen = addsocket(_sendlist, socket, _sendlistlen) + return handler, socket end local addclient = function( address, port, listeners, pattern, sslctx ) - local client, err = luasocket.tcp( ) - if err then - return nil, err - end - client:settimeout( 0 ) - _, err = client:connect( address, port ) - if err then -- try again - local handler = wrapclient( client, address, port, listeners ) - else - wrapconnection( nil, listeners, client, address, port, "clientport", pattern, sslctx ) - end + local client, err = luasocket.tcp( ) + if err then + return nil, err + end + client:settimeout( 0 ) + _, err = client:connect( address, port ) + if err then -- try again + local handler = wrapclient( client, address, port, listeners ) + else + wrapconnection( nil, listeners, client, address, port, "clientport", pattern, sslctx ) + end end --// EXPERIMENTAL //-- @@ -835,25 +836,25 @@ _starttime = os_time( ) addtimer( function( ) - local difftime = os_difftime( _currenttime - _starttime ) - if difftime > _checkinterval then - _starttime = _currenttime - for handler, timestamp in pairs( _writetimes ) do - if os_difftime( _currenttime - timestamp ) > _sendtimeout then - --_writetimes[ handler ] = nil - handler.disconnect( )( handler, "send timeout" ) - handler:close( true ) -- forced disconnect - end - end - for handler, timestamp in pairs( _readtimes ) do - if os_difftime( _currenttime - timestamp ) > _readtimeout then - --_readtimes[ handler ] = nil - handler.disconnect( )( handler, "read timeout" ) - handler:close( ) -- forced disconnect? - end - end - end - end + local difftime = os_difftime( _currenttime - _starttime ) + if difftime > _checkinterval then + _starttime = _currenttime + for handler, timestamp in pairs( _writetimes ) do + if os_difftime( _currenttime - timestamp ) > _sendtimeout then + --_writetimes[ handler ] = nil + handler.disconnect( )( handler, "send timeout" ) + handler:close( true ) -- forced disconnect + end + end + for handler, timestamp in pairs( _readtimes ) do + if os_difftime( _currenttime - timestamp ) > _readtimeout then + --_readtimes[ handler ] = nil + handler.disconnect( )( handler, "read timeout" ) + handler:close( ) -- forced disconnect? + end + end + end + end ) local function setlogger(new_logger) @@ -868,19 +869,19 @@ return { - addclient = addclient, - wrapclient = wrapclient, - - loop = loop, - stats = stats, - closeall = closeall, - addtimer = addtimer, - addserver = addserver, - getserver = getserver, - setlogger = setlogger, - getsettings = getsettings, - setquitting = setquitting, - removeserver = removeserver, - get_backend = get_backend, - changesettings = changesettings, + addclient = addclient, + wrapclient = wrapclient, + + loop = loop, + stats = stats, + closeall = closeall, + addtimer = addtimer, + addserver = addserver, + getserver = getserver, + setlogger = setlogger, + getsettings = getsettings, + setquitting = setquitting, + removeserver = removeserver, + get_backend = get_backend, + changesettings = changesettings, }