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util/async.lua @ 10303:c434bff22b14
mod_csi_simple: Always remove session filters when disabling CSI
Only guard the actual pausing of outgoing data on the method existing.
This prevents the filters from lingering in case something happened to
the connection. Removing already removed filters should be a safe noop.
author | Kim Alvefur <zash@zash.se> |
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date | Sat, 05 Oct 2019 16:55:58 +0200 |
parent | 10291:7b48b620164c |
child | 10928:79faf5b98395 |
rev | line source |
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1 local logger = require "util.logger"; |
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2 local log = logger.init("util.async"); |
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3 local new_id = require "util.id".short; |
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4 local xpcall = require "util.xpcall".xpcall; |
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5 |
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6 local function checkthread() |
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7 local thread, main = coroutine.running(); |
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8 if not thread or main then |
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9 error("Not running in an async context, see https://prosody.im/doc/developers/util/async"); |
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10 end |
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11 return thread; |
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12 end |
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13 |
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14 local function runner_from_thread(thread) |
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15 local level = 0; |
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16 -- Find the 'level' of the top-most function (0 == current level, 1 == caller, ...) |
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17 while debug.getinfo(thread, level, "") do level = level + 1; end |
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18 local name, runner = debug.getlocal(thread, level-1, 1); |
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19 if name ~= "self" or type(runner) ~= "table" or runner.thread ~= thread then |
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20 return nil; |
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21 end |
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22 return runner; |
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23 end |
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24 |
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25 local function call_watcher(runner, watcher_name, ...) |
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26 local watcher = runner.watchers[watcher_name]; |
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27 if not watcher then |
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28 return false; |
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29 end |
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30 runner:log("debug", "Calling '%s' watcher", watcher_name); |
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31 local ok, err = xpcall(watcher, debug.traceback, runner, ...); |
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32 if not ok then |
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33 runner:log("error", "Error in '%s' watcher: %s", watcher_name, err); |
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34 return nil, err; |
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35 end |
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36 return true; |
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37 end |
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38 |
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39 local function runner_continue(thread) |
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40 -- ASSUMPTION: runner is in 'waiting' state (but we don't have the runner to know for sure) |
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41 if coroutine.status(thread) ~= "suspended" then -- This should suffice |
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42 log("error", "unexpected async state: thread not suspended"); |
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43 return false; |
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44 end |
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45 local ok, state, runner = coroutine.resume(thread); |
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46 if not ok then |
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47 local err = state; |
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48 -- Running the coroutine failed, which means we have to find the runner manually, |
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49 -- in order to inform the error handler |
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50 runner = runner_from_thread(thread); |
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51 if not runner then |
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52 log("error", "unexpected async state: unable to locate runner during error handling"); |
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53 return false; |
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54 end |
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55 call_watcher(runner, "error", debug.traceback(thread, err)); |
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56 runner.state, runner.thread = "ready", nil; |
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57 return runner:run(); |
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58 elseif state == "ready" then |
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59 -- If state is 'ready', it is our responsibility to update runner.state from 'waiting'. |
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60 -- We also have to :run(), because the queue might have further items that will not be |
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61 -- processed otherwise. FIXME: It's probably best to do this in a nexttick (0 timer). |
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62 runner.state = "ready"; |
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63 runner:run(); |
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64 end |
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65 return true; |
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66 end |
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67 |
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68 local function waiter(num) |
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69 local thread = checkthread(); |
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70 num = num or 1; |
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71 local waiting; |
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72 return function () |
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73 if num == 0 then return; end -- already done |
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74 waiting = true; |
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75 coroutine.yield("wait"); |
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76 end, function () |
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77 num = num - 1; |
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78 if num == 0 and waiting then |
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79 runner_continue(thread); |
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80 elseif num < 0 then |
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81 error("done() called too many times"); |
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82 end |
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83 end; |
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84 end |
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85 |
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86 local function guarder() |
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87 local guards = {}; |
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88 local default_id = {}; |
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89 return function (id, func) |
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90 id = id or default_id; |
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91 local thread = checkthread(); |
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92 local guard = guards[id]; |
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93 if not guard then |
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94 guard = {}; |
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95 guards[id] = guard; |
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96 log("debug", "New guard!"); |
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97 else |
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98 table.insert(guard, thread); |
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99 log("debug", "Guarded. %d threads waiting.", #guard) |
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100 coroutine.yield("wait"); |
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101 end |
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102 local function exit() |
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103 local next_waiting = table.remove(guard, 1); |
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104 if next_waiting then |
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105 log("debug", "guard: Executing next waiting thread (%d left)", #guard) |
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106 runner_continue(next_waiting); |
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107 else |
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108 log("debug", "Guard off duty.") |
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109 guards[id] = nil; |
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110 end |
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111 end |
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112 if func then |
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113 func(); |
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114 exit(); |
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115 return; |
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116 end |
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117 return exit; |
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118 end; |
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119 end |
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120 |
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121 local runner_mt = {}; |
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122 runner_mt.__index = runner_mt; |
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123 |
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124 local function runner_create_thread(func, self) |
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125 local thread = coroutine.create(function (self) -- luacheck: ignore 432/self |
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126 while true do |
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127 func(coroutine.yield("ready", self)); |
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128 end |
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129 end); |
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130 debug.sethook(thread, debug.gethook()); |
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131 assert(coroutine.resume(thread, self)); -- Start it up, it will return instantly to wait for the first input |
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132 return thread; |
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133 end |
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134 |
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135 local function default_error_watcher(runner, err) |
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136 runner:log("error", "Encountered error: %s", err); |
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137 error(err); |
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138 end |
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139 local function default_func(f) f(); end |
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140 local function runner(func, watchers, data) |
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141 local id = new_id(); |
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142 local _log = logger.init("runner" .. id); |
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143 return setmetatable({ func = func or default_func, thread = false, state = "ready", notified_state = "ready", |
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144 queue = {}, watchers = watchers or { error = default_error_watcher }, data = data, id = id, _log = _log; } |
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145 , runner_mt); |
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146 end |
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147 |
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148 -- Add a task item for the runner to process |
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149 function runner_mt:run(input) |
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150 if input ~= nil then |
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151 table.insert(self.queue, input); |
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152 --self:log("debug", "queued new work item, %d items queued", #self.queue); |
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153 end |
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154 if self.state ~= "ready" then |
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155 -- The runner is busy. Indicate that the task item has been |
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156 -- queued, and return information about the current runner state |
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157 return true, self.state, #self.queue; |
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158 end |
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159 |
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160 local q, thread = self.queue, self.thread; |
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161 if not thread or coroutine.status(thread) == "dead" then |
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162 self:log("debug", "creating new coroutine"); |
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163 -- Create a new coroutine for this runner |
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164 thread = runner_create_thread(self.func, self); |
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165 self.thread = thread; |
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166 end |
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167 |
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168 -- Process task item(s) while the queue is not empty, and we're not blocked |
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169 local n, state, err = #q, self.state, nil; |
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170 self.state = "running"; |
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171 --self:log("debug", "running main loop"); |
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172 while n > 0 and state == "ready" and not err do |
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173 local consumed; |
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174 -- Loop through queue items, and attempt to run them |
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175 for i = 1,n do |
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176 local queued_input = q[i]; |
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177 local ok, new_state = coroutine.resume(thread, queued_input); |
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178 if not ok then |
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179 -- There was an error running the coroutine, save the error, mark runner as ready to begin again |
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180 consumed, state, err = i, "ready", debug.traceback(thread, new_state); |
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181 self.thread = nil; |
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182 break; |
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183 elseif new_state == "wait" then |
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184 -- Runner is blocked on waiting for a task item to complete |
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185 consumed, state = i, "waiting"; |
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186 break; |
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187 end |
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188 end |
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189 -- Loop ended - either queue empty because all tasks passed without blocking (consumed == nil) |
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190 -- or runner is blocked/errored, and consumed will contain the number of tasks processed so far |
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191 if not consumed then consumed = n; end |
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192 -- Remove consumed items from the queue array |
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193 if q[n+1] ~= nil then |
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194 n = #q; |
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195 end |
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196 for i = 1, n do |
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197 q[i] = q[consumed+i]; |
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198 end |
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199 n = #q; |
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200 end |
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201 -- Runner processed all items it can, so save current runner state |
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202 self.state = state; |
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203 if err or state ~= self.notified_state then |
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204 self:log("debug", "changed state from %s to %s", self.notified_state, err and ("error ("..state..")") or state); |
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205 if err then |
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206 state = "error" |
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207 else |
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208 self.notified_state = state; |
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209 end |
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210 local handler = self.watchers[state]; |
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211 if handler then handler(self, err); end |
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212 end |
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213 if n > 0 then |
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214 return self:run(); |
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215 end |
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216 return true, state, n; |
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217 end |
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218 |
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219 -- Add a task item to the queue without invoking the runner, even if it is idle |
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220 function runner_mt:enqueue(input) |
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221 table.insert(self.queue, input); |
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222 self:log("debug", "queued new work item, %d items queued", #self.queue); |
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223 return self; |
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224 end |
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225 |
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226 function runner_mt:log(level, fmt, ...) |
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227 return self._log(level, fmt, ...); |
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228 end |
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229 |
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230 function runner_mt:onready(f) |
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231 self.watchers.ready = f; |
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232 return self; |
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233 end |
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234 |
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235 function runner_mt:onwaiting(f) |
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236 self.watchers.waiting = f; |
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237 return self; |
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238 end |
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239 |
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240 function runner_mt:onerror(f) |
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241 self.watchers.error = f; |
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242 return self; |
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243 end |
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244 |
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245 local function ready() |
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246 return pcall(checkthread); |
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247 end |
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248 |
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249 local function wait(promise) |
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250 local async_wait, async_done = waiter(); |
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251 local ret, err = nil, nil; |
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252 promise:next( |
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253 function (r) ret = r; end, |
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254 function (e) err = e; end) |
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255 :finally(async_done); |
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256 async_wait(); |
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257 if ret then |
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258 return ret; |
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259 else |
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260 return nil, err; |
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261 end |
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262 end |
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263 |
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264 return { |
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265 ready = ready; |
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266 waiter = waiter; |
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267 guarder = guarder; |
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268 runner = runner; |
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269 wait = wait; |
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270 }; |