Annotate

util/async.lua @ 8408:b751bee6a829

util.async: Fix thread check to work correctly in Lua 5.2 coroutine.running() now returns the main thread and a boolean true if called from the main thread, as opposed to nil in 5.1
author Kim Alvefur <zash@zash.se>
date Tue, 21 Nov 2017 21:48:43 +0100
parent 8407:f652e1ea2f69
child 8600:96f20cf92b84
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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1 local log = require "util.logger".init("util.async");
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2
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3 local function checkthread()
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4 local thread, main = coroutine.running();
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5 if not thread or main then
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6 error("Not running in an async context, see https://prosody.im/doc/developers/util/async");
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7 end
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8 return thread;
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9 end
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10
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11 local function runner_continue(thread)
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12 -- ASSUMPTION: runner is in 'waiting' state (but we don't have the runner to know for sure)
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13 if coroutine.status(thread) ~= "suspended" then -- This should suffice
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14 return false;
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15 end
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16 local ok, state, runner = coroutine.resume(thread);
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17 if not ok then
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18 -- Running the coroutine failed, which means we have to find the runner manually,
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19 -- in order to inform the error handler
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20 local level = 0;
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21 while debug.getinfo(thread, level, "") do level = level + 1; end
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22 ok, runner = debug.getlocal(thread, level-1, 1);
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23 local error_handler = runner.watchers.error;
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24 if error_handler then error_handler(runner, debug.traceback(thread, state)); end
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25 elseif state == "ready" then
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26 -- If state is 'ready', it is our responsibility to update runner.state from 'waiting'.
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27 -- We also have to :run(), because the queue might have further items that will not be
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28 -- processed otherwise. FIXME: It's probably best to do this in a nexttick (0 timer).
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29 runner.state = "ready";
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30 runner:run();
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31 end
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32 return true;
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33 end
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34
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35 local function waiter(num)
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36 local thread = checkthread();
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37 num = num or 1;
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38 local waiting;
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39 return function ()
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40 if num == 0 then return; end -- already done
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41 waiting = true;
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42 coroutine.yield("wait");
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43 end, function ()
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44 num = num - 1;
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45 if num == 0 and waiting then
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46 runner_continue(thread);
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47 elseif num < 0 then
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48 error("done() called too many times");
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49 end
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50 end;
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51 end
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52
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53 local function guarder()
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54 local guards = {};
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55 return function (id, func)
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56 local thread = checkthread();
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57 local guard = guards[id];
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58 if not guard then
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59 guard = {};
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60 guards[id] = guard;
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61 log("debug", "New guard!");
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62 else
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63 table.insert(guard, thread);
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64 log("debug", "Guarded. %d threads waiting.", #guard)
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65 coroutine.yield("wait");
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66 end
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67 local function exit()
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68 local next_waiting = table.remove(guard, 1);
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69 if next_waiting then
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70 log("debug", "guard: Executing next waiting thread (%d left)", #guard)
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71 runner_continue(next_waiting);
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72 else
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73 log("debug", "Guard off duty.")
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74 guards[id] = nil;
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75 end
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76 end
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77 if func then
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78 func();
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79 exit();
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80 return;
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81 end
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82 return exit;
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83 end;
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84 end
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85
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86 local runner_mt = {};
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87 runner_mt.__index = runner_mt;
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88
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89 local function runner_create_thread(func, self)
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90 local thread = coroutine.create(function (self) -- luacheck: ignore 432/self
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91 while true do
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92 func(coroutine.yield("ready", self));
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93 end
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94 end);
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95 assert(coroutine.resume(thread, self)); -- Start it up, it will return instantly to wait for the first input
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96 return thread;
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97 end
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98
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99 local empty_watchers = {};
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100 local function runner(func, watchers, data)
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101 return setmetatable({ func = func, thread = false, state = "ready", notified_state = "ready",
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102 queue = {}, watchers = watchers or empty_watchers, data = data }
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103 , runner_mt);
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104 end
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105
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106 -- Add a task item for the runner to process
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107 function runner_mt:run(input)
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108 if input ~= nil then
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109 table.insert(self.queue, input);
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110 end
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111 if self.state ~= "ready" then
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112 -- The runner is busy. Indicate that the task item has been
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113 -- queued, and return information about the current runner state
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114 return true, self.state, #self.queue;
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115 end
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116
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117 local q, thread = self.queue, self.thread;
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118 if not thread or coroutine.status(thread) == "dead" then
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119 -- Create a new coroutine for this runner
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120 thread = runner_create_thread(self.func, self);
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121 self.thread = thread;
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122 end
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123
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124 -- Process task item(s) while the queue is not empty, and we're not blocked
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125 local n, state, err = #q, self.state, nil;
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126 self.state = "running";
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127 while n > 0 and state == "ready" do
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128 local consumed;
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129 -- Loop through queue items, and attempt to run them
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130 for i = 1,n do
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131 local queued_input = q[i];
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132 local ok, new_state = coroutine.resume(thread, queued_input);
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133 if not ok then
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134 -- There was an error running the coroutine, save the error, mark runner as ready to begin again
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135 consumed, state, err = i, "ready", debug.traceback(thread, new_state);
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136 self.thread = nil;
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137 break;
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138 elseif new_state == "wait" then
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139 -- Runner is blocked on waiting for a task item to complete
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140 consumed, state = i, "waiting";
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141 break;
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142 end
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143 end
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144 -- Loop ended - either queue empty because all tasks passed without blocking (consumed == nil)
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145 -- or runner is blocked/errored, and consumed will contain the number of tasks processed so far
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146 if not consumed then consumed = n; end
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147 -- Remove consumed items from the queue array
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148 if q[n+1] ~= nil then
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149 n = #q;
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150 end
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151 for i = 1, n do
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152 q[i] = q[consumed+i];
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153 end
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154 n = #q;
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155 end
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156 -- Runner processed all items it can, so save current runner state
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157 self.state = state;
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158 if err or state ~= self.notified_state then
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159 if err then
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160 state = "error"
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161 else
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162 self.notified_state = state;
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163 end
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164 local handler = self.watchers[state];
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165 if handler then handler(self, err); end
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166 end
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167 return true, state, n;
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168 end
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169
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170 -- Add a task item to the queue without invoking the runner, even if it is idle
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171 function runner_mt:enqueue(input)
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172 table.insert(self.queue, input);
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173 end
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174
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175 return { waiter = waiter, guarder = guarder, runner = runner };