Annotate

util/async.lua @ 8678:b86f789ac9bd

luacheckrc: Allow top level variables in prosodyctl (eg CFG_*) [luacheck]
author Kim Alvefur <zash@zash.se>
date Fri, 23 Mar 2018 13:18:28 +0100
parent 8669:2aa85b0cd2b8
child 8681:0c077800cd70
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1 local log = require "util.logger".init("util.async");
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2 local new_id = require "util.id".short;
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3 local timer = require "util.timer";
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4
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5 local function checkthread()
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6 local thread, main = coroutine.running();
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7 if not thread or main then
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8 error("Not running in an async context, see https://prosody.im/doc/developers/util/async");
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9 end
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10 return thread;
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11 end
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12
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13 local function runner_from_thread(thread)
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14 local level = 0;
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15 -- Find the 'level' of the top-most function (0 == current level, 1 == caller, ...)
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16 while debug.getinfo(thread, level, "") do level = level + 1; end
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17 local name, runner = debug.getlocal(thread, level-1, 1);
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18 if name ~= "self" or type(runner) ~= "table" or runner.thread ~= thread then
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19 return nil;
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20 end
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21 return runner;
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22 end
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23
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24 local function call_watcher(runner, watcher_name, ...)
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25 local watcher = runner.watchers[watcher_name];
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26 if not watcher then
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27 return false;
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28 end
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29 runner:log("debug", "Calling '%s' watcher", watcher_name);
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30 local ok, err = pcall(watcher, runner, ...); -- COMPAT: Switch to xpcall after Lua 5.1
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31 if not ok then
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32 runner:log("error", "Error in '%s' watcher: %s", watcher_name, err);
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33 return nil, err;
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34 end
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35 return true;
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36 end
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37
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38 local function runner_continue(thread)
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39 -- ASSUMPTION: runner is in 'waiting' state (but we don't have the runner to know for sure)
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40 if coroutine.status(thread) ~= "suspended" then -- This should suffice
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41 log("error", "unexpected async state: thread not suspended");
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42 return false;
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43 end
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44 local ok, state, runner = coroutine.resume(thread);
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45 if not ok then
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46 local err = state;
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47 -- Running the coroutine failed, which means we have to find the runner manually,
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48 -- in order to inform the error handler
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49 runner = runner_from_thread(thread);
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50 if not runner then
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51 log("error", "unexpected async state: unable to locate runner during error handling");
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52 return false;
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53 end
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54 call_watcher(runner, "error", debug.traceback(thread, err));
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55 runner.state, runner.thread = "ready", nil;
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56 return runner:run();
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57 elseif state == "ready" then
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58 -- If state is 'ready', it is our responsibility to update runner.state from 'waiting'.
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59 -- We also have to :run(), because the queue might have further items that will not be
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60 -- processed otherwise. FIXME: It's probably best to do this in a nexttick (0 timer).
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61 runner.state = "ready";
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62 runner:run();
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63 end
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64 return true;
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65 end
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66
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67 local function waiter(num)
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68 local thread = checkthread();
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69 num = num or 1;
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70 local waiting;
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71 return function ()
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72 if num == 0 then return; end -- already done
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73 waiting = true;
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74 coroutine.yield("wait");
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75 end, function ()
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76 num = num - 1;
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77 if num == 0 and waiting then
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78 runner_continue(thread);
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79 elseif num < 0 then
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80 error("done() called too many times");
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81 end
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82 end;
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83 end
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84
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85 local function guarder()
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86 local guards = {};
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87 local default_id = {};
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88 return function (id, func)
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89 id = id or default_id;
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90 local thread = checkthread();
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91 local guard = guards[id];
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92 if not guard then
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93 guard = {};
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94 guards[id] = guard;
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95 log("debug", "New guard!");
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96 else
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97 table.insert(guard, thread);
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98 log("debug", "Guarded. %d threads waiting.", #guard)
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99 coroutine.yield("wait");
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100 end
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101 local function exit()
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102 local next_waiting = table.remove(guard, 1);
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103 if next_waiting then
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104 log("debug", "guard: Executing next waiting thread (%d left)", #guard)
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105 runner_continue(next_waiting);
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106 else
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107 log("debug", "Guard off duty.")
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108 guards[id] = nil;
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109 end
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110 end
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111 if func then
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112 func();
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113 exit();
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114 return;
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115 end
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116 return exit;
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117 end;
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118 end
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119
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120 local runner_mt = {};
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121 runner_mt.__index = runner_mt;
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122
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123 local function runner_create_thread(func, self)
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124 local thread = coroutine.create(function (self) -- luacheck: ignore 432/self
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125 while true do
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126 func(coroutine.yield("ready", self));
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127 end
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128 end);
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129 assert(coroutine.resume(thread, self)); -- Start it up, it will return instantly to wait for the first input
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130 return thread;
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131 end
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132
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133 local empty_watchers = {};
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134 local function runner(func, watchers, data)
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135 return setmetatable({ func = func, thread = false, state = "ready", notified_state = "ready",
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136 queue = {}, watchers = watchers or empty_watchers, data = data, id = new_id() }
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137 , runner_mt);
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138 end
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139
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140 -- Add a task item for the runner to process
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141 function runner_mt:run(input)
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142 if input ~= nil then
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143 table.insert(self.queue, input);
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144 self:log("debug", "queued new work item, %d items queued", #self.queue);
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145 end
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146 if self.state ~= "ready" then
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147 -- The runner is busy. Indicate that the task item has been
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148 -- queued, and return information about the current runner state
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149 return true, self.state, #self.queue;
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150 end
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151
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152 local q, thread = self.queue, self.thread;
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153 if not thread or coroutine.status(thread) == "dead" then
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154 self:log("debug", "creating new coroutine");
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155 -- Create a new coroutine for this runner
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156 thread = runner_create_thread(self.func, self);
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157 self.thread = thread;
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158 end
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159
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160 -- Process task item(s) while the queue is not empty, and we're not blocked
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161 local n, state, err = #q, self.state, nil;
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162 self.state = "running";
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163 self:log("debug", "running main loop");
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164 while n > 0 and state == "ready" and not err do
5788
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165 local consumed;
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166 -- Loop through queue items, and attempt to run them
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167 for i = 1,n do
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168 local queued_input = q[i];
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169 local ok, new_state = coroutine.resume(thread, queued_input);
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170 if not ok then
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171 -- There was an error running the coroutine, save the error, mark runner as ready to begin again
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172 consumed, state, err = i, "ready", debug.traceback(thread, new_state);
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173 self.thread = nil;
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174 break;
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175 elseif new_state == "wait" then
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176 -- Runner is blocked on waiting for a task item to complete
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177 consumed, state = i, "waiting";
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178 break;
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179 end
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180 end
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181 -- Loop ended - either queue empty because all tasks passed without blocking (consumed == nil)
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182 -- or runner is blocked/errored, and consumed will contain the number of tasks processed so far
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183 if not consumed then consumed = n; end
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184 -- Remove consumed items from the queue array
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185 if q[n+1] ~= nil then
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186 n = #q;
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187 end
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188 for i = 1, n do
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189 q[i] = q[consumed+i];
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190 end
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191 n = #q;
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192 end
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193 -- Runner processed all items it can, so save current runner state
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194 self.state = state;
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66c3ad5d29ad util.async: Fix logic bug that prevented error watcher being called for runners
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195 if err or state ~= self.notified_state then
8604
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196 self:log("debug", "changed state from %s to %s", self.notified_state, err and ("error ("..state..")") or state);
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197 if err then
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198 state = "error"
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199 else
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200 self.notified_state = state;
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201 end
5788
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202 local handler = self.watchers[state];
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203 if handler then handler(self, err); end
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204 end
8615
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205 if n > 0 then
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206 return self:run();
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207 end
5788
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208 return true, state, n;
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209 end
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210
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211 -- Add a task item to the queue without invoking the runner, even if it is idle
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212 function runner_mt:enqueue(input)
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213 table.insert(self.queue, input);
8602
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214 self:log("debug", "queued new work item, %d items queued", #self.queue);
5788
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215 end
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216
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217 function runner_mt:log(level, fmt, ...)
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218 return log(level, "[runner %s] "..fmt, self.id, ...);
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219 end
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220
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221 local function ready()
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222 return pcall(checkthread);
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223 end
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224
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225 local once; -- forward declaration
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226 do
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227 local once_watchers = {
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228 error = function (_, err)
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229 error(err);
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230 end;
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231 };
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232 local function once_runner(func) func(); end
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233 function once(func)
8669
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diff changeset
234 local r = runner(once_runner, once_watchers);
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235 return r:run(func);
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236 end
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237 end
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238
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239 local function sleep(s)
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diff changeset
240 local wait, done = waiter();
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241 timer.add_task(s, done);
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diff changeset
242 wait();
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243 end
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diff changeset
244
8649
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245 return {
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246 once = once;
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247 ready = ready;
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248 waiter = waiter;
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249 guarder = guarder;
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250 runner = runner;
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251 sleep = sleep;
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252 };