Annotate

util/async.lua @ 8602:9901deadc068

util.async: Fix order of statements so queue count makes more sense
author Matthew Wild <mwild1@gmail.com>
date Fri, 16 Mar 2018 17:12:09 +0000
parent 8601:ce5b16e13573
child 8603:dc5f3302a642
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1 local log = require "util.logger".init("util.async");
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2 local new_id = require "util.id".short;
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3
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4 local function checkthread()
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5 local thread, main = coroutine.running();
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6 if not thread or main then
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7 error("Not running in an async context, see https://prosody.im/doc/developers/util/async");
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8 end
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9 return thread;
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10 end
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11
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12 local function runner_continue(thread)
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13 -- ASSUMPTION: runner is in 'waiting' state (but we don't have the runner to know for sure)
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14 if coroutine.status(thread) ~= "suspended" then -- This should suffice
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15 log("warn", "unexpected async state: thread not suspended");
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16 return false;
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17 end
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18 local ok, state, runner = coroutine.resume(thread);
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19 if not ok then
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20 -- Running the coroutine failed, which means we have to find the runner manually,
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21 -- in order to inform the error handler
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22 local level = 0;
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23 while debug.getinfo(thread, level, "") do level = level + 1; end
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24 ok, runner = debug.getlocal(thread, level-1, 1);
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25 local error_handler = runner.watchers.error;
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26 if error_handler then error_handler(runner, debug.traceback(thread, state)); end
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27 elseif state == "ready" then
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28 -- If state is 'ready', it is our responsibility to update runner.state from 'waiting'.
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29 -- We also have to :run(), because the queue might have further items that will not be
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30 -- processed otherwise. FIXME: It's probably best to do this in a nexttick (0 timer).
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31 runner.state = "ready";
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32 runner:run();
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33 end
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34 return true;
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35 end
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36
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37 local function waiter(num)
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38 local thread = checkthread();
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39 num = num or 1;
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40 local waiting;
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41 return function ()
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42 if num == 0 then return; end -- already done
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43 waiting = true;
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44 coroutine.yield("wait");
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45 end, function ()
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46 num = num - 1;
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47 if num == 0 and waiting then
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48 runner_continue(thread);
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49 elseif num < 0 then
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50 error("done() called too many times");
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51 end
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52 end;
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53 end
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54
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55 local function guarder()
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56 local guards = {};
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57 return function (id, func)
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58 local thread = checkthread();
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59 local guard = guards[id];
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60 if not guard then
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61 guard = {};
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62 guards[id] = guard;
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63 log("debug", "New guard!");
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64 else
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65 table.insert(guard, thread);
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66 log("debug", "Guarded. %d threads waiting.", #guard)
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67 coroutine.yield("wait");
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68 end
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69 local function exit()
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70 local next_waiting = table.remove(guard, 1);
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71 if next_waiting then
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72 log("debug", "guard: Executing next waiting thread (%d left)", #guard)
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73 runner_continue(next_waiting);
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74 else
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75 log("debug", "Guard off duty.")
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76 guards[id] = nil;
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77 end
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78 end
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79 if func then
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80 func();
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81 exit();
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82 return;
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83 end
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84 return exit;
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85 end;
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86 end
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87
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88 local runner_mt = {};
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89 runner_mt.__index = runner_mt;
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90
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91 local function runner_create_thread(func, self)
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92 local thread = coroutine.create(function (self) -- luacheck: ignore 432/self
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93 while true do
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94 func(coroutine.yield("ready", self));
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95 end
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96 end);
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97 assert(coroutine.resume(thread, self)); -- Start it up, it will return instantly to wait for the first input
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98 return thread;
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99 end
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100
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101 local empty_watchers = {};
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102 local function runner(func, watchers, data)
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103 return setmetatable({ func = func, thread = false, state = "ready", notified_state = "ready",
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104 queue = {}, watchers = watchers or empty_watchers, data = data, id = new_id() }
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105 , runner_mt);
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106 end
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107
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108 -- Add a task item for the runner to process
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109 function runner_mt:run(input)
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110 if input ~= nil then
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111 table.insert(self.queue, input);
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112 self:log("debug", "queued new work item, %d items queued", #self.queue);
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113 end
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114 if self.state ~= "ready" then
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115 -- The runner is busy. Indicate that the task item has been
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116 -- queued, and return information about the current runner state
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117 return true, self.state, #self.queue;
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118 end
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119
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120 local q, thread = self.queue, self.thread;
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121 if not thread or coroutine.status(thread) == "dead" then
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122 self:log("debug", "creating new coroutine");
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123 -- Create a new coroutine for this runner
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124 thread = runner_create_thread(self.func, self);
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125 self.thread = thread;
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126 end
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127
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128 -- Process task item(s) while the queue is not empty, and we're not blocked
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129 local n, state, err = #q, self.state, nil;
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130 self.state = "running";
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131 self:log("debug", "running main loop");
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132 while n > 0 and state == "ready" do
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133 local consumed;
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134 -- Loop through queue items, and attempt to run them
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135 for i = 1,n do
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136 local queued_input = q[i];
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137 local ok, new_state = coroutine.resume(thread, queued_input);
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138 if not ok then
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139 -- There was an error running the coroutine, save the error, mark runner as ready to begin again
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140 consumed, state, err = i, "ready", debug.traceback(thread, new_state);
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141 self.thread = nil;
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142 break;
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143 elseif new_state == "wait" then
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144 -- Runner is blocked on waiting for a task item to complete
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145 consumed, state = i, "waiting";
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146 break;
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147 end
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148 end
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149 -- Loop ended - either queue empty because all tasks passed without blocking (consumed == nil)
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150 -- or runner is blocked/errored, and consumed will contain the number of tasks processed so far
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151 if not consumed then consumed = n; end
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152 -- Remove consumed items from the queue array
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153 if q[n+1] ~= nil then
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154 n = #q;
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155 end
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156 for i = 1, n do
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157 q[i] = q[consumed+i];
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158 end
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159 n = #q;
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160 end
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161 -- Runner processed all items it can, so save current runner state
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162 self.state = state;
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163 if err or state ~= self.notified_state then
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164 self:log("debug", "changed state from %s to %s", self.notified_state, err and "error" or state);
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165 if err then
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166 state = "error"
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167 else
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168 self.notified_state = state;
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169 end
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170 local handler = self.watchers[state];
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171 if handler then handler(self, err); end
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172 end
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173 return true, state, n;
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174 end
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175
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176 -- Add a task item to the queue without invoking the runner, even if it is idle
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177 function runner_mt:enqueue(input)
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178 table.insert(self.queue, input);
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179 self:log("debug", "queued new work item, %d items queued", #self.queue);
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180 end
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181
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182 function runner_mt:log(level, fmt, ...)
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183 return log(level, "[runner %s] "..fmt, self.id, ...);
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184 end
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185
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186 return { waiter = waiter, guarder = guarder, runner = runner };