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util/async.lua @ 8611:937de0c39279
util.async: Add comment
author | Matthew Wild <mwild1@gmail.com> |
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date | Fri, 16 Mar 2018 22:31:12 +0000 |
parent | 8610:b03c7884fade |
child | 8613:dbb4788db8e3 |
rev | line source |
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1 local log = require "util.logger".init("util.async"); |
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2 local new_id = require "util.id".short; |
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3 |
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4 local function checkthread() |
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5 local thread, main = coroutine.running(); |
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6 if not thread or main then |
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7 error("Not running in an async context, see https://prosody.im/doc/developers/util/async"); |
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8 end |
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9 return thread; |
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10 end |
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11 |
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12 local function runner_continue(thread) |
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13 -- ASSUMPTION: runner is in 'waiting' state (but we don't have the runner to know for sure) |
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14 if coroutine.status(thread) ~= "suspended" then -- This should suffice |
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15 log("warn", "unexpected async state: thread not suspended"); |
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16 return false; |
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17 end |
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18 local ok, state, runner = coroutine.resume(thread); |
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19 if not ok then |
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20 local err = state; |
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21 -- Running the coroutine failed, which means we have to find the runner manually, |
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22 -- in order to inform the error handler |
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23 local level = 0; |
8611 | 24 -- Find the 'level' of the top-most function (0 == current level, 1 == caller, ...) |
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25 while debug.getinfo(thread, level, "") do level = level + 1; end |
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26 ok, runner = debug.getlocal(thread, level-1, 1); |
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27 assert(ok == "self", "unexpected async state: variable mismatch"); |
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28 assert(runner.thread == thread, "unexpected async state: thread mismatch"); |
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29 local error_handler = runner.watchers.error; |
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30 if error_handler then error_handler(runner, debug.traceback(thread, err)); end |
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31 local ready_handler = runner.watchers.ready; |
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32 runner.state, runner.thread = "ready", nil; |
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33 if ready_handler then ready_handler(runner); end |
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34 runner.notified_state = "ready"; |
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35 elseif state == "ready" then |
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36 -- If state is 'ready', it is our responsibility to update runner.state from 'waiting'. |
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37 -- We also have to :run(), because the queue might have further items that will not be |
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38 -- processed otherwise. FIXME: It's probably best to do this in a nexttick (0 timer). |
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39 runner.state = "ready"; |
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40 runner:run(); |
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41 end |
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42 return true; |
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43 end |
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44 |
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45 local function waiter(num) |
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46 local thread = checkthread(); |
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47 num = num or 1; |
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48 local waiting; |
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49 return function () |
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50 if num == 0 then return; end -- already done |
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51 waiting = true; |
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52 coroutine.yield("wait"); |
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53 end, function () |
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54 num = num - 1; |
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55 if num == 0 and waiting then |
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56 runner_continue(thread); |
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57 elseif num < 0 then |
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58 error("done() called too many times"); |
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59 end |
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60 end; |
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61 end |
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62 |
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63 local function guarder() |
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64 local guards = {}; |
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65 return function (id, func) |
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66 local thread = checkthread(); |
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67 local guard = guards[id]; |
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68 if not guard then |
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69 guard = {}; |
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70 guards[id] = guard; |
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71 log("debug", "New guard!"); |
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72 else |
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73 table.insert(guard, thread); |
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74 log("debug", "Guarded. %d threads waiting.", #guard) |
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75 coroutine.yield("wait"); |
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76 end |
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77 local function exit() |
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78 local next_waiting = table.remove(guard, 1); |
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79 if next_waiting then |
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80 log("debug", "guard: Executing next waiting thread (%d left)", #guard) |
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81 runner_continue(next_waiting); |
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82 else |
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83 log("debug", "Guard off duty.") |
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84 guards[id] = nil; |
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85 end |
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86 end |
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87 if func then |
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88 func(); |
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89 exit(); |
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90 return; |
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91 end |
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92 return exit; |
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93 end; |
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94 end |
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95 |
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96 local runner_mt = {}; |
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97 runner_mt.__index = runner_mt; |
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98 |
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99 local function runner_create_thread(func, self) |
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100 local thread = coroutine.create(function (self) -- luacheck: ignore 432/self |
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101 while true do |
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102 func(coroutine.yield("ready", self)); |
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103 end |
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104 end); |
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105 assert(coroutine.resume(thread, self)); -- Start it up, it will return instantly to wait for the first input |
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106 return thread; |
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107 end |
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108 |
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109 local empty_watchers = {}; |
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110 local function runner(func, watchers, data) |
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111 return setmetatable({ func = func, thread = false, state = "ready", notified_state = "ready", |
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112 queue = {}, watchers = watchers or empty_watchers, data = data, id = new_id() } |
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113 , runner_mt); |
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114 end |
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115 |
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116 -- Add a task item for the runner to process |
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117 function runner_mt:run(input) |
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118 if input ~= nil then |
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119 table.insert(self.queue, input); |
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120 self:log("debug", "queued new work item, %d items queued", #self.queue); |
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121 end |
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122 if self.state ~= "ready" then |
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123 -- The runner is busy. Indicate that the task item has been |
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124 -- queued, and return information about the current runner state |
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125 return true, self.state, #self.queue; |
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126 end |
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127 |
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128 local q, thread = self.queue, self.thread; |
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129 if not thread or coroutine.status(thread) == "dead" then |
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130 self:log("debug", "creating new coroutine"); |
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131 -- Create a new coroutine for this runner |
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132 thread = runner_create_thread(self.func, self); |
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133 self.thread = thread; |
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134 end |
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135 |
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136 -- Process task item(s) while the queue is not empty, and we're not blocked |
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137 local n, state, err = #q, self.state, nil; |
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138 self.state = "running"; |
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139 self:log("debug", "running main loop"); |
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140 while n > 0 and state == "ready" and not err do |
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141 local consumed; |
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142 -- Loop through queue items, and attempt to run them |
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143 for i = 1,n do |
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144 local queued_input = q[i]; |
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145 local ok, new_state = coroutine.resume(thread, queued_input); |
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146 if not ok then |
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147 -- There was an error running the coroutine, save the error, mark runner as ready to begin again |
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148 consumed, state, err = i, "ready", debug.traceback(thread, new_state); |
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149 self.thread = nil; |
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150 break; |
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151 elseif new_state == "wait" then |
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152 -- Runner is blocked on waiting for a task item to complete |
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153 consumed, state = i, "waiting"; |
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154 break; |
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155 end |
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156 end |
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157 -- Loop ended - either queue empty because all tasks passed without blocking (consumed == nil) |
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158 -- or runner is blocked/errored, and consumed will contain the number of tasks processed so far |
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159 if not consumed then consumed = n; end |
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160 -- Remove consumed items from the queue array |
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161 if q[n+1] ~= nil then |
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162 n = #q; |
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163 end |
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164 for i = 1, n do |
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165 q[i] = q[consumed+i]; |
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166 end |
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167 n = #q; |
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168 end |
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169 -- Runner processed all items it can, so save current runner state |
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170 self.state = state; |
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171 if err or state ~= self.notified_state then |
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172 self:log("debug", "changed state from %s to %s", self.notified_state, err and ("error ("..state..")") or state); |
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173 if err then |
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174 state = "error" |
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175 else |
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176 self.notified_state = state; |
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177 end |
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178 local handler = self.watchers[state]; |
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179 if handler then handler(self, err); end |
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180 end |
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181 return true, state, n; |
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182 end |
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183 |
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184 -- Add a task item to the queue without invoking the runner, even if it is idle |
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185 function runner_mt:enqueue(input) |
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186 table.insert(self.queue, input); |
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187 self:log("debug", "queued new work item, %d items queued", #self.queue); |
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188 end |
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189 |
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190 function runner_mt:log(level, fmt, ...) |
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191 return log(level, "[runner %s] "..fmt, self.id, ...); |
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192 end |
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193 |
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194 return { waiter = waiter, guarder = guarder, runner = runner }; |