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util/async.lua @ 11961:542a9a503073
util.async: Add sleep() method with configurable scheduling backend
No scheduler set by default, so it will error (we plan to initialize it in
util.startup).
We wanted to avoid a hard dependency on util.timer (which in turn depends on
network backends, etc.), and we didn't add timer.sleep() because we didn't
want to add a hard dependency on util.async for things that don't need it.
author | Matthew Wild <mwild1@gmail.com> |
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date | Mon, 29 Nov 2021 14:11:24 +0000 |
parent | 10931:558f0555ba02 |
child | 11962:9a70a543c727 |
rev | line source |
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1 local logger = require "util.logger"; |
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2 local log = logger.init("util.async"); |
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3 local new_id = require "util.id".short; |
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4 local xpcall = require "util.xpcall".xpcall; |
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5 |
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6 local function checkthread() |
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7 local thread, main = coroutine.running(); |
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8 if not thread or main then |
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9 error("Not running in an async context, see https://prosody.im/doc/developers/util/async"); |
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10 end |
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11 return thread; |
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12 end |
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13 |
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14 -- Configurable functions |
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15 local schedule_task = nil; -- schedule_task(seconds, callback) |
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16 |
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17 local function runner_from_thread(thread) |
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18 local level = 0; |
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19 -- Find the 'level' of the top-most function (0 == current level, 1 == caller, ...) |
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20 while debug.getinfo(thread, level, "") do level = level + 1; end |
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21 local name, runner = debug.getlocal(thread, level-1, 1); |
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22 if name ~= "self" or type(runner) ~= "table" or runner.thread ~= thread then |
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23 return nil; |
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24 end |
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25 return runner; |
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26 end |
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27 |
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28 local function call_watcher(runner, watcher_name, ...) |
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29 local watcher = runner.watchers[watcher_name]; |
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30 if not watcher then |
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31 return false; |
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32 end |
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33 runner:log("debug", "Calling '%s' watcher", watcher_name); |
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34 local ok, err = xpcall(watcher, debug.traceback, runner, ...); |
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35 if not ok then |
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36 runner:log("error", "Error in '%s' watcher: %s", watcher_name, err); |
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37 return nil, err; |
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38 end |
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39 return true; |
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40 end |
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41 |
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42 local function runner_continue(thread) |
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43 -- ASSUMPTION: runner is in 'waiting' state (but we don't have the runner to know for sure) |
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44 if coroutine.status(thread) ~= "suspended" then -- This should suffice |
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45 log("error", "unexpected async state: thread not suspended"); |
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46 return false; |
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47 end |
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48 local ok, state, runner = coroutine.resume(thread); |
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49 if not ok then |
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50 local err = state; |
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51 -- Running the coroutine failed, which means we have to find the runner manually, |
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52 -- in order to inform the error handler |
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53 runner = runner_from_thread(thread); |
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54 if not runner then |
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55 log("error", "unexpected async state: unable to locate runner during error handling"); |
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56 return false; |
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57 end |
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58 call_watcher(runner, "error", debug.traceback(thread, err)); |
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59 runner.state = "ready"; |
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60 return runner:run(); |
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61 elseif state == "ready" then |
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62 -- If state is 'ready', it is our responsibility to update runner.state from 'waiting'. |
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63 -- We also have to :run(), because the queue might have further items that will not be |
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64 -- processed otherwise. FIXME: It's probably best to do this in a nexttick (0 timer). |
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65 runner.state = "ready"; |
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66 runner:run(); |
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67 end |
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68 return true; |
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69 end |
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70 |
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71 local function waiter(num) |
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72 local thread = checkthread(); |
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73 num = num or 1; |
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74 local waiting; |
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75 return function () |
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76 if num == 0 then return; end -- already done |
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77 waiting = true; |
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78 coroutine.yield("wait"); |
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79 end, function () |
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80 num = num - 1; |
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81 if num == 0 and waiting then |
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82 runner_continue(thread); |
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83 elseif num < 0 then |
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84 error("done() called too many times"); |
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85 end |
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86 end; |
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87 end |
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88 |
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89 local function guarder() |
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90 local guards = {}; |
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91 local default_id = {}; |
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92 return function (id, func) |
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93 id = id or default_id; |
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94 local thread = checkthread(); |
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95 local guard = guards[id]; |
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96 if not guard then |
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97 guard = {}; |
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98 guards[id] = guard; |
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99 log("debug", "New guard!"); |
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100 else |
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101 table.insert(guard, thread); |
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102 log("debug", "Guarded. %d threads waiting.", #guard) |
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103 coroutine.yield("wait"); |
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104 end |
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105 local function exit() |
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106 local next_waiting = table.remove(guard, 1); |
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107 if next_waiting then |
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108 log("debug", "guard: Executing next waiting thread (%d left)", #guard) |
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109 runner_continue(next_waiting); |
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110 else |
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111 log("debug", "Guard off duty.") |
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112 guards[id] = nil; |
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113 end |
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114 end |
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115 if func then |
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116 func(); |
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117 exit(); |
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118 return; |
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119 end |
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120 return exit; |
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121 end; |
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122 end |
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123 |
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124 local function sleep(seconds) |
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125 if not schedule_task then |
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126 error("async.sleep() is not available - configure schedule function"); |
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127 end |
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128 local wait, done = waiter(); |
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129 schedule_task(seconds, done); |
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130 wait(); |
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131 end |
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132 |
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133 local runner_mt = {}; |
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134 runner_mt.__index = runner_mt; |
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135 |
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136 local function runner_create_thread(func, self) |
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137 local thread = coroutine.create(function (self) -- luacheck: ignore 432/self |
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138 while true do |
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139 func(coroutine.yield("ready", self)); |
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140 end |
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141 end); |
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142 debug.sethook(thread, debug.gethook()); |
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143 assert(coroutine.resume(thread, self)); -- Start it up, it will return instantly to wait for the first input |
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144 return thread; |
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145 end |
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146 |
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147 local function default_error_watcher(runner, err) |
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148 runner:log("error", "Encountered error: %s", err); |
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149 error(err); |
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150 end |
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151 local function default_func(f) f(); end |
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152 local function runner(func, watchers, data) |
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153 local id = new_id(); |
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154 local _log = logger.init("runner" .. id); |
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155 return setmetatable({ func = func or default_func, thread = false, state = "ready", notified_state = "ready", |
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156 queue = {}, watchers = watchers or { error = default_error_watcher }, data = data, id = id, _log = _log; } |
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157 , runner_mt); |
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158 end |
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159 |
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160 -- Add a task item for the runner to process |
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161 function runner_mt:run(input) |
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162 if input ~= nil then |
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163 table.insert(self.queue, input); |
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164 --self:log("debug", "queued new work item, %d items queued", #self.queue); |
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165 end |
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166 if self.state ~= "ready" then |
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167 -- The runner is busy. Indicate that the task item has been |
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168 -- queued, and return information about the current runner state |
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169 return true, self.state, #self.queue; |
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170 end |
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171 |
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172 local q, thread = self.queue, self.thread; |
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173 if not thread or coroutine.status(thread) == "dead" then |
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174 --luacheck: ignore 143/coroutine |
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175 if thread and coroutine.close then |
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176 coroutine.close(thread); |
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177 end |
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178 self:log("debug", "creating new coroutine"); |
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179 -- Create a new coroutine for this runner |
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180 thread = runner_create_thread(self.func, self); |
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181 self.thread = thread; |
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182 end |
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183 |
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184 -- Process task item(s) while the queue is not empty, and we're not blocked |
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185 local n, state, err = #q, self.state, nil; |
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186 self.state = "running"; |
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187 --self:log("debug", "running main loop"); |
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188 while n > 0 and state == "ready" and not err do |
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189 local consumed; |
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190 -- Loop through queue items, and attempt to run them |
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191 for i = 1,n do |
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192 local queued_input = q[i]; |
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193 local ok, new_state = coroutine.resume(thread, queued_input); |
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194 if not ok then |
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195 -- There was an error running the coroutine, save the error, mark runner as ready to begin again |
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196 consumed, state, err = i, "ready", debug.traceback(thread, new_state); |
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197 self.thread = nil; |
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198 break; |
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199 elseif new_state == "wait" then |
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200 -- Runner is blocked on waiting for a task item to complete |
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201 consumed, state = i, "waiting"; |
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202 break; |
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203 end |
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204 end |
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205 -- Loop ended - either queue empty because all tasks passed without blocking (consumed == nil) |
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206 -- or runner is blocked/errored, and consumed will contain the number of tasks processed so far |
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207 if not consumed then consumed = n; end |
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208 -- Remove consumed items from the queue array |
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209 if q[n+1] ~= nil then |
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210 n = #q; |
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211 end |
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212 for i = 1, n do |
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213 q[i] = q[consumed+i]; |
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214 end |
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215 n = #q; |
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216 end |
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217 -- Runner processed all items it can, so save current runner state |
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218 self.state = state; |
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219 if err or state ~= self.notified_state then |
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220 self:log("debug", "changed state from %s to %s", self.notified_state, err and ("error ("..state..")") or state); |
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221 if err then |
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222 state = "error" |
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223 else |
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224 self.notified_state = state; |
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225 end |
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226 local handler = self.watchers[state]; |
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227 if handler then handler(self, err); end |
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228 end |
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229 if n > 0 then |
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230 return self:run(); |
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231 end |
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232 return true, state, n; |
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233 end |
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234 |
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235 -- Add a task item to the queue without invoking the runner, even if it is idle |
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236 function runner_mt:enqueue(input) |
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237 table.insert(self.queue, input); |
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238 self:log("debug", "queued new work item, %d items queued", #self.queue); |
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239 return self; |
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240 end |
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241 |
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242 function runner_mt:log(level, fmt, ...) |
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243 return self._log(level, fmt, ...); |
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244 end |
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245 |
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246 function runner_mt:onready(f) |
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247 self.watchers.ready = f; |
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248 return self; |
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249 end |
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250 |
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251 function runner_mt:onwaiting(f) |
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252 self.watchers.waiting = f; |
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253 return self; |
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254 end |
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255 |
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256 function runner_mt:onerror(f) |
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257 self.watchers.error = f; |
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258 return self; |
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259 end |
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260 |
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261 local function ready() |
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262 return pcall(checkthread); |
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263 end |
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264 |
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265 local function wait_for(promise) |
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266 local async_wait, async_done = waiter(); |
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267 local ret, err = nil, nil; |
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268 promise:next( |
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269 function (r) ret = r; end, |
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270 function (e) err = e; end) |
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271 :finally(async_done); |
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272 async_wait(); |
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273 if ret then |
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274 return ret; |
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275 else |
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276 return nil, err; |
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277 end |
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278 end |
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279 |
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280 return { |
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281 ready = ready; |
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282 waiter = waiter; |
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283 guarder = guarder; |
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284 runner = runner; |
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285 wait = wait_for; -- COMPAT w/trunk pre-0.12 |
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286 wait_for = wait_for; |
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287 sleep = sleep; |
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288 |
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289 set_schedule_function = function (new_schedule_function) schedule_task = new_schedule_function; end; |
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290 }; |