Changeset

13491:cf367ab36fcc

util.prosodyctl: Use notify socket to wait for Prosody to be ready Previously, prosodyctl only waits for the pidfile to appear, which does not necessarily mean that Prosody is fully ready to receive traffic. By waiting until Prosody says it's ready via the systemd notify socket we know for sure that Prosody is really ready. Notably this should ensure that when running `make integration-test` Prosody is really ready when Scansion starts running tests. Not sure if this timeout handling is optimal.
author Kim Alvefur <zash@zash.se>
date Sun, 19 May 2024 13:06:55 +0200
parents 13490:6f840763fc73
children 13493:933c669628a3
files util/prosodyctl.lua
diffstat 1 files changed, 24 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- a/util/prosodyctl.lua	Tue May 14 17:07:47 2024 +0200
+++ b/util/prosodyctl.lua	Sun May 19 13:06:55 2024 +0200
@@ -15,9 +15,13 @@
 local interpolation = require "prosody.util.interpolation";
 local signal = require "prosody.util.signal";
 local set = require "prosody.util.set";
+local path = require"prosody.util.paths";
 local lfs = require "lfs";
 local type = type;
 
+local have_socket_unix, socket_unix = pcall(require, "socket.unix");
+have_socket_unix = have_socket_unix and type(socket_unix) == "table"; -- was a function in older LuaSocket
+
 local nodeprep, nameprep = stringprep.nodeprep, stringprep.nameprep;
 
 local io, os = io, os;
@@ -177,11 +181,31 @@
 	if ret then
 		return false, "already-running";
 	end
+	local notify_socket;
+	if have_socket_unix then
+		local notify_path = path.join(prosody.paths.data, "notify.sock");
+		os.remove(notify_path);
+		lua = string.format("NOTIFY_SOCKET=%q %s", notify_path, lua);
+		notify_socket = socket_unix.dgram();
+		local ok = notify_socket:setsockname(notify_path);
+		if not ok then return false, "notify-failed"; end
+	end
 	if not source_dir then
 		os.execute(lua .. "./prosody -D");
 	else
 		os.execute(lua .. source_dir.."/../../bin/prosody -D");
 	end
+
+	if notify_socket then
+		for i = 1, 5 do
+			notify_socket:settimeout(i);
+			if notify_socket:receivefrom() == "READY=1" then
+				return true;
+			end
+		end
+		return false, "not-ready";
+	end
+
 	return true;
 end