# HG changeset patch # User Matthew Wild # Date 1679582451 0 # Node ID efdb7f2cd578fc7ac490e5bc4256197d04ab3560 # Parent 53b0730093d87b9053daf9f0a17a78cac11741b2 mod_debug_reset: New module to "reset" a running server (e.g. for testing) Plan to use this for integration tests. diff -r 53b0730093d8 -r efdb7f2cd578 plugins/mod_debug_reset.lua --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/plugins/mod_debug_reset.lua Thu Mar 23 14:40:51 2023 +0000 @@ -0,0 +1,41 @@ +-- This module will "reset" the server when the client connection count drops +-- to zero. This is somewhere between a reload and a full process restart. +-- It is useful to ensure isolation between test runs, for example. It may +-- also be of use for some kinds of manual testing. + +module:set_global(); + +local hostmanager = require "core.hostmanager"; +local modulemanager = require "core.modulemanager"; + +local timer = require "util.timer"; + +local function do_reset() + module:log("info", "Performing reset..."); + local hosts = {}; + for host in pairs(prosody.hosts) do + table.insert(hosts, host); + end + module:fire_event("server-resetting"); + for _, host in ipairs(hosts) do + hostmanager.deactivate(host); + timer.add_task(0, function () + hostmanager.activate(host); + module:log("info", "Reset complete"); + module:fire_event("server-reset"); + end); + end +end + +function module.add_host(host_module) + host_module:hook("resource-unbind", function () + if next(prosody.full_sessions) == nil then + timer.add_task(0, do_reset); + end + end); +end + +local console_env = module:shared("/*/admin_shell/env"); +console_env.debug_reset = { + reset = do_reset; +};