# HG changeset patch # User Matthew Wild # Date 1376228767 -3600 # Node ID 3556f338caa3738c6d2c90f9c3bc557bbfa4580f # Parent 9a22586f67eba14c4136873d8fe4de892af8c340 util.async: New library to provide support around coroutine-based non-blocking functions diff -r 9a22586f67eb -r 3556f338caa3 util/async.lua --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/util/async.lua Sun Aug 11 14:46:07 2013 +0100 @@ -0,0 +1,115 @@ +local log = require "util.logger".init("util.async"); + +local function runner_continue(thread) + -- ASSUMPTION: runner is in 'waiting' state (but we don't have the runner to know for sure) + if coroutine.status(thread) ~= "suspended" then -- This should suffice + return false; + end + local ok, state, runner = coroutine.resume(thread); + if not ok then + local level = 0; + while debug.getinfo(thread, level, "") do level = level + 1; end + ok, runner = debug.getlocal(thread, level-1, 1); + local error_handler = runner.watchers.error; + if error_handler then error_handler(runner, debug.traceback(thread, state)); end + elseif state == "ready" then + -- If state is 'ready', it is our responsibility to update runner.state from 'waiting'. + -- We also have to :run(), because the queue might have further items that will not be + -- processed otherwise. FIXME: It's probably best to do this in a nexttick (0 timer). + runner.state = "ready"; + runner:run(); + end + return true; +end + +function waiter(num) + local thread = coroutine.running(); + if not thread then + error("Not running in an async context, see http://prosody.im/doc/developers/async"); + end + num = num or 1; + return function () + coroutine.yield("wait"); + end, function () + num = num - 1; + if num == 0 then + if not runner_continue(thread) then + error("done() called without wait()!"); + end + end + end; +end + +local runner_mt = {}; +runner_mt.__index = runner_mt; + +local function runner_create_thread(func, self) + local thread = coroutine.create(function (self) + while true do + func(coroutine.yield("ready", self)); + end + end); + assert(coroutine.resume(thread, self)); -- Start it up, it will return instantly to wait for the first input + return thread; +end + +local empty_watchers = {}; +function runner(func, watchers, data) + return setmetatable({ func = func, thread = false, state = "ready", notified_state = "ready", + queue = {}, watchers = watchers or empty_watchers, data = data } + , runner_mt); +end + +function runner_mt:run(input) + if input ~= nil then + table.insert(self.queue, input); + end + if self.state ~= "ready" then + return true, self.state, #self.queue; + end + + local q, thread = self.queue, self.thread; + if not thread or coroutine.status(thread) == "dead" then + thread = runner_create_thread(self.func, self); + self.thread = thread; + end + + local n, state, err = #q, self.state, nil; + self.state = "running"; + while n > 0 and state == "ready" do + local consumed; + for i = 1,n do + local input = q[i]; + local ok, new_state = coroutine.resume(thread, input); + if not ok then + consumed, state, err = i, "ready", debug.traceback(thread, new_state); + self.thread = nil; + break; + elseif state == "wait" then + consumed, state = i, "waiting"; + break; + end + end + if not consumed then consumed = n; end + if q[n+1] ~= nil then + n = #q; + end + for i = 1, n do + q[i] = q[consumed+i]; + end + n = #q; + end + self.state = state; + if state ~= self.notified_state then + self.notified_state = state; + local handler = self.watchers[state]; + if handler then handler(self, err); end + end + return true, state, n; +end + +function runner_mt:enqueue(input) + table.insert(self.queue, input); +end + +return { waiter = waiter, runner = runner };