File

plugins/muc/lock.lib.lua @ 13076:f4e33d17eaa8

mod_tls: Drop request for client certificates on outgoing connections It is the other end who should request client certificates for these connections, we only need to send ours. Hopefully this was treated as a noop, so probably no harm in keeping it. But hey, spring cleaning? :)
author Kim Alvefur <zash@zash.se>
date Wed, 19 Apr 2023 11:14:11 +0200
parent 12977:74b9e05af71e
child 13209:c8d949cf6b09
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-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
-- Copyright (C) 2014 Daurnimator
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--

local st = require "prosody.util.stanza";

local lock_rooms = module:get_option_boolean("muc_room_locking", true);
local lock_room_timeout = module:get_option_number("muc_room_lock_timeout", 300);

local function lock(room)
	module:fire_event("muc-room-locked", {room = room;});
	room._data.locked = os.time() + lock_room_timeout;
end
local function unlock(room)
	module:fire_event("muc-room-unlocked", {room = room;});
	room._data.locked = nil;
end
local function is_locked(room)
	local ts = room._data.locked;
	if ts then
		if os.time() < ts then return true; end
		unlock(room);
	end
	return false;
end

if lock_rooms then
	module:hook("muc-room-pre-create", function(event)
		-- Older groupchat protocol doesn't lock
		if not event.stanza:get_child("x", "http://jabber.org/protocol/muc") then return end
		-- Lock room at creation
		local room = event.room;
		lock(room);
	end, 10);
end

-- Don't let users into room while it is locked
module:hook("muc-occupant-pre-join", function(event)
	if not event.is_new_room and is_locked(event.room) then -- Deny entry
		module:log("debug", "Room is locked, denying entry");
		event.origin.send(st.error_reply(event.stanza, "cancel", "item-not-found", nil, module.host));
		return true;
	end
end, -30);

-- When config is submitted; unlock the room
module:hook("muc-config-submitted", function(event)
	if is_locked(event.room) then
		unlock(event.room);
	end
end, -1);

return {
	lock = lock;
	unlock = unlock;
	is_locked = is_locked;
};