File

util/pluginloader.lua @ 9273:f2258e9750cf

mod_vcard_legacy: Include avatar data even if metadata can't be loaded Normally both nodes should have the same configuration and matching items, but we can't depend on it without having some code that enforces it, which does not exist at the time of this commit. Including the avatar itself should be prioritised. The image format can be derived from magic bytes.
author Kim Alvefur <zash@zash.se>
date Fri, 07 Sep 2018 01:08:27 +0200
parent 8382:e5d00bf4a4d5
child 10205:ff8de86b75f0
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-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
-- luacheck: ignore 113/CFG_PLUGINDIR

local dir_sep, path_sep = package.config:match("^(%S+)%s(%S+)");
local plugin_dir = {};
for path in (CFG_PLUGINDIR or "./plugins/"):gsub("[/\\]", dir_sep):gmatch("[^"..path_sep.."]+") do
	path = path..dir_sep; -- add path separator to path end
	path = path:gsub(dir_sep..dir_sep.."+", dir_sep); -- coalesce multiple separaters
	plugin_dir[#plugin_dir + 1] = path;
end

local io_open = io.open;
local envload = require "util.envload".envload;

local function load_file(names)
	local file, err, path;
	for i=1,#plugin_dir do
		for j=1,#names do
			path = plugin_dir[i]..names[j];
			file, err = io_open(path);
			if file then
				local content = file:read("*a");
				file:close();
				return content, path;
			end
		end
	end
	return file, err;
end

local function load_resource(plugin, resource)
	resource = resource or "mod_"..plugin..".lua";

	local names = {
		"mod_"..plugin..dir_sep..plugin..dir_sep..resource; -- mod_hello/hello/mod_hello.lua
		"mod_"..plugin..dir_sep..resource;                  -- mod_hello/mod_hello.lua
		plugin..dir_sep..resource;                          -- hello/mod_hello.lua
		resource;                                           -- mod_hello.lua
	};

	return load_file(names);
end

local function load_code(plugin, resource, env)
	local content, err = load_resource(plugin, resource);
	if not content then return content, err; end
	local path = err;
	local f, err = envload(content, "@"..path, env);
	if not f then return f, err; end
	return f, path;
end

local function load_code_ext(plugin, resource, extension, env)
	local content, err = load_resource(plugin, resource.."."..extension);
	if not content then
		content, err = load_resource(resource, resource.."."..extension);
		if not content then
			return content, err;
		end
	end
	local path = err;
	local f, err = envload(content, "@"..path, env);
	if not f then return f, err; end
	return f, path;
end

return {
	load_file = load_file;
	load_resource = load_resource;
	load_code = load_code;
	load_code_ext = load_code_ext;
};