File

util/logger.lua @ 9273:f2258e9750cf

mod_vcard_legacy: Include avatar data even if metadata can't be loaded Normally both nodes should have the same configuration and matching items, but we can't depend on it without having some code that enforces it, which does not exist at the time of this commit. Including the avatar itself should be prioritised. The image format can be derived from magic bytes.
author Kim Alvefur <zash@zash.se>
date Fri, 07 Sep 2018 01:08:27 +0200
parent 8556:5800f0c7afd6
child 12394:86d6b069b892
line wrap: on
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-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
-- luacheck: ignore 213/level

local pairs = pairs;
local ipairs = ipairs;
local require = require;

local _ENV = nil;
-- luacheck: std none

local level_sinks = {};

local make_logger;

local function init(name)
	local log_debug = make_logger(name, "debug");
	local log_info = make_logger(name, "info");
	local log_warn = make_logger(name, "warn");
	local log_error = make_logger(name, "error");

	return function (level, message, ...)
			if level == "debug" then
				return log_debug(message, ...);
			elseif level == "info" then
				return log_info(message, ...);
			elseif level == "warn" then
				return log_warn(message, ...);
			elseif level == "error" then
				return log_error(message, ...);
			end
		end
end

function make_logger(source_name, level)
	local level_handlers = level_sinks[level];
	if not level_handlers then
		level_handlers = {};
		level_sinks[level] = level_handlers;
	end

	local logger = function (message, ...)
		for i = 1,#level_handlers do
			level_handlers[i](source_name, level, message, ...);
		end
	end

	return logger;
end

local function reset()
	for level, handler_list in pairs(level_sinks) do
		-- Clear all handlers for this level
		for i = 1, #handler_list do
			handler_list[i] = nil;
		end
	end
end

local function add_level_sink(level, sink_function)
	if not level_sinks[level] then
		level_sinks[level] = { sink_function };
	else
		level_sinks[level][#level_sinks[level] + 1 ] = sink_function;
	end
end

local function add_simple_sink(simple_sink_function, levels)
	local format = require "util.format".format;
	local function sink_function(name, level, msg, ...)
		return simple_sink_function(name, level, format(msg, ...));
	end
	for _, level in ipairs(levels or {"debug", "info", "warn", "error"}) do
		add_level_sink(level, sink_function);
	end
end

return {
	init = init;
	make_logger = make_logger;
	reset = reset;
	add_level_sink = add_level_sink;
	add_simple_sink = add_simple_sink;
	new = make_logger;
};