Software /
code /
prosody
File
plugins/muc/persistent.lib.lua @ 13552:f0b2c026e542
net.server_epoll: Improve efficiency of sending much buffered data
Problem: The string slice operations when a lot of data gets buffered
ends up being expensive and memory-consuming. We have util.dbuffer for
precisely this kind of thing.
I want to keep the behavior of writebuffer being upgraded from nil to a
string to full buffer since the last step involves three table
allocations, where the previous buffer method only used one. Avoiding
those allocations for simple writes like white space keep alive feels
like it would keep memory churn down.
This work was started in 2020
author | Kim Alvefur <zash@zash.se> |
---|---|
date | Sat, 09 Nov 2024 00:37:15 +0100 |
parent | 13170:082c7d856e61 |
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-- Prosody IM -- Copyright (C) 2008-2010 Matthew Wild -- Copyright (C) 2008-2010 Waqas Hussain -- Copyright (C) 2014 Daurnimator -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- local restrict_persistent = not module:get_option_boolean("muc_room_allow_persistent", true); module:default_permission( restrict_persistent and "prosody:admin" or "prosody:registered", ":create-persistent-room" ); local function get_persistent(room) return room._data.persistent; end local function set_persistent(room, persistent) persistent = persistent and true or nil; if get_persistent(room) == persistent then return false; end room._data.persistent = persistent; return true; end module:hook("muc-config-form", function(event) if not module:may(":create-persistent-room", event.actor) then -- Hide config option if this user is not allowed to create persistent rooms return; end table.insert(event.form, { name = "muc#roomconfig_persistentroom"; type = "boolean"; label = "Persistent (room should remain even when it is empty)"; desc = "Rooms are automatically deleted when they are empty, unless this option is enabled"; value = get_persistent(event.room); }); end, 100-5); module:hook("muc-config-submitted/muc#roomconfig_persistentroom", function(event) if not module:may(":create-persistent-room", event.actor) then return; -- Not allowed end if set_persistent(event.room, event.value) then event.status_codes["104"] = true; end end); module:hook("muc-disco#info", function(event) event.reply:tag("feature", {var = get_persistent(event.room) and "muc_persistent" or "muc_temporary"}):up(); end); module:hook("muc-room-destroyed", function(event) set_persistent(event.room, false); end, -100); return { get = get_persistent; set = set_persistent; };