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doc/session.txt @ 13552:f0b2c026e542
net.server_epoll: Improve efficiency of sending much buffered data
Problem: The string slice operations when a lot of data gets buffered
ends up being expensive and memory-consuming. We have util.dbuffer for
precisely this kind of thing.
I want to keep the behavior of writebuffer being upgraded from nil to a
string to full buffer since the last step involves three table
allocations, where the previous buffer method only used one. Avoiding
those allocations for simple writes like white space keep alive feels
like it would keep memory churn down.
This work was started in 2020
author | Kim Alvefur <zash@zash.se> |
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date | Sat, 09 Nov 2024 00:37:15 +0100 |
parent | 8728:41c959c5c84b |
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Structure of a session: session { -- properties -- conn -- the tcp connection notopen -- true if stream has not been initiated, removed after receiving <stream:steam> type -- the connection type. Valid values include: -- "c2s_unauthed" - connection has not been authenticated yet -- "c2s" - from a local client to the server username -- the node part of the client's jid (not defined before auth) host -- the host part of the client's jid (not defined before stream initiation) resource -- the resource part of the client's full jid (not defined before resource binding) full_jid -- convenience for the above 3 as string in username@host/resource form (not defined before resource binding) priority -- the resource priority, default: 0 presence -- the last non-directed presence with no type attribute. initially nil. reset to nil on unavailable presence. interested -- true if the resource requested the roster. Interested resources receive roster updates. Initially nil. roster -- the user's roster. Loaded as soon as the resource is bound (session becomes a connected resource). -- methods -- send(x) -- converts x to a string, and writes it to the connection close(x) -- Disconnect the user and clean up the session, best call sessionmanager.destroy_session() instead of this in most cases } if session.full_jid (also session.roster and session.resource) then this is a "connected resource" if session.presence then this is an "available resource" (all available resources are connected resources) if session.interested then this is an "interested resource" (all interested resources are connected resources)