Software /
code /
prosody
File
plugins/muc/language.lib.lua @ 12953:ebe3b2f96cad
mod_tokenauth: Switch to new token format (invalidates existing tokens!)
The new format has the following properties:
- 5 bytes longer than the previous format
- The token now has separate 'id' and 'secret' parts - the token itself is no
longer stored in the DB, and the secret part is hashed
- The only variable length field (JID) has been moved to the end
- The 'secret-token:' prefix (RFC 8959) is now included
Compatibility with the old token format was not maintained, and all previously
issued tokens are invalid after this commit (they will be removed from the DB
if used).
author | Matthew Wild <mwild1@gmail.com> |
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date | Tue, 21 Mar 2023 14:33:29 +0000 |
parent | 10063:13ccc2f05007 |
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-- Prosody IM -- Copyright (C) 2008-2010 Matthew Wild -- Copyright (C) 2008-2010 Waqas Hussain -- Copyright (C) 2014 Daurnimator -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- local function get_language(room) return room._data.language; end local function set_language(room, language) if language == "" then language = nil; end if get_language(room) == language then return false; end room._data.language = language; return true; end local function add_disco_form(event) table.insert(event.form, { name = "muc#roominfo_lang"; value = ""; }); event.formdata["muc#roominfo_lang"] = get_language(event.room); end local function add_form_option(event) table.insert(event.form, { name = "muc#roomconfig_lang"; label = "Language tag for room (e.g. 'en', 'de', 'fr' etc.)"; type = "text-single"; desc = "Indicate the primary language spoken in this room"; datatype = "xs:language"; value = get_language(event.room) or ""; }); end module:hook("muc-disco#info", add_disco_form); module:hook("muc-config-form", add_form_option, 100-3); module:hook("muc-config-submitted/muc#roomconfig_lang", function(event) if set_language(event.room, event.value) then event.status_codes["104"] = true; end end); return { get = get_language; set = set_language; };