File

net/connect.lua @ 10684:de607875d4bd

MUC: Pass previous role to :publicise_occupant_status() whenever possible Currently there is what amounts to a hack in presence_broadcast.lib.lua to make it always broadcast presence with roles of "none". This is to ensure that if you previously saw available presence for someone, you will also see the unavailable presence (which always has role="none"). The correct approach is to take into account what the previous role was ( i.e. answer the question: "Was the available presence for this occupant a role for which presence broadcast is enabled?). The logic is already in place to do this correctly, but most call sites do not provide the previous role (prev_role argument) of the occupant, which causes it to not be used. In its place the hack to always broadcast presence of role="none" has allowed things to continue to work. The intention is that a subsequent commit will remove the unconditional broadcast of role="none".
author Matthew Wild <mwild1@gmail.com>
date Thu, 12 Mar 2020 14:10:12 +0000
parent 10623:f51c88baeb8a
child 10945:2edb72ef312a
line wrap: on
line source

local server = require "net.server";
local log = require "util.logger".init("net.connect");
local new_id = require "util.id".short;

-- TODO Respect use_ipv4, use_ipv6
-- TODO #1246 Happy Eyeballs
-- FIXME RFC 6724
-- FIXME Error propagation from resolvers doesn't work
-- FIXME #1428 Reuse DNS resolver object between service and basic resolver
-- FIXME #1429 Close DNS resolver object when done

local pending_connection_methods = {};
local pending_connection_mt = {
	__name = "pending_connection";
	__index = pending_connection_methods;
	__tostring = function (p)
		return "<pending connection "..p.id.." to "..tostring(p.target_resolver.hostname)..">";
	end;
};

function pending_connection_methods:log(level, message, ...)
	log(level, "[pending connection %s] "..message, self.id, ...);
end

-- pending_connections_map[conn] = pending_connection
local pending_connections_map = {};

local pending_connection_listeners = {};

local function attempt_connection(p)
	p:log("debug", "Checking for targets...");
	if p.conn then
		pending_connections_map[p.conn] = nil;
		p.conn = nil;
	end
	p.target_resolver:next(function (conn_type, ip, port, extra)
		if not conn_type then
			-- No more targets to try
			p:log("debug", "No more connection targets to try");
			if p.listeners.onfail then
				p.listeners.onfail(p.data, p.last_error or "unable to resolve service");
			end
			return;
		end
		p:log("debug", "Next target to try is %s:%d", ip, port);
		local conn, err = server.addclient(ip, port, pending_connection_listeners, p.options.pattern or "*a", p.options.sslctx, conn_type, extra);
		if not conn then
			log("debug", "Connection attempt failed immediately: %s", err);
			p.last_error = err or "unknown reason";
			return attempt_connection(p);
		end
		p.conn = conn;
		pending_connections_map[conn] = p;
	end);
end

function pending_connection_listeners.onconnect(conn)
	local p = pending_connections_map[conn];
	if not p then
		log("warn", "Successful connection, but unexpected! Closing.");
		conn:close();
		return;
	end
	pending_connections_map[conn] = nil;
	p:log("debug", "Successfully connected");
	conn:setlistener(p.listeners, p.data);
	return p.listeners.onconnect(conn);
end

function pending_connection_listeners.ondisconnect(conn, reason)
	local p = pending_connections_map[conn];
	if not p then
		log("warn", "Failed connection, but unexpected!");
		return;
	end
	p.last_error = reason or "unknown reason";
	p:log("debug", "Connection attempt failed: %s", p.last_error);
	attempt_connection(p);
end

local function connect(target_resolver, listeners, options, data)
	local p = setmetatable({
		id = new_id();
		target_resolver = target_resolver;
		listeners = assert(listeners);
		options = options or {};
		data = data;
	}, pending_connection_mt);

	p:log("debug", "Starting connection process");
	attempt_connection(p);
end

return {
	connect = connect;
};