File

plugins/muc/lock.lib.lua @ 11736:ddb87df3de30

mod_admin_shell: Keep unrestricted environment for session lifetime Makes it so that global values set in the environment are kept longer than within one line, and thus can be used until the session ends. They still don't pollute the global environment, which is an error anyway. Thanks phryk for noticing.
author Kim Alvefur <zash@zash.se>
date Wed, 11 Aug 2021 14:55:59 +0200
parent 10450:c1edeb9fe337
child 12977:74b9e05af71e
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-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
-- Copyright (C) 2014 Daurnimator
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--

local st = require "util.stanza";

local lock_rooms = module:get_option_boolean("muc_room_locking", true);
local lock_room_timeout = module:get_option_number("muc_room_lock_timeout", 300);

local function lock(room)
	module:fire_event("muc-room-locked", {room = room;});
	room._data.locked = os.time() + lock_room_timeout;
end
local function unlock(room)
	module:fire_event("muc-room-unlocked", {room = room;});
	room._data.locked = nil;
end
local function is_locked(room)
	local ts = room._data.locked;
	if ts then
		if os.time() < ts then return true; end
		unlock(room);
	end
	return false;
end

if lock_rooms then
	module:hook("muc-room-pre-create", function(event)
		-- Older groupchat protocol doesn't lock
		if not event.stanza:get_child("x", "http://jabber.org/protocol/muc") then return end
		-- Lock room at creation
		local room = event.room;
		lock(room);
	end, 10);
end

-- Don't let users into room while it is locked
module:hook("muc-occupant-pre-join", function(event)
	if not event.is_new_room and is_locked(event.room) then -- Deny entry
		module:log("debug", "Room is locked, denying entry");
		event.origin.send(st.error_reply(event.stanza, "cancel", "item-not-found", nil, module.host));
		return true;
	end
end, -30);

-- When config is submitted; unlock the room
module:hook("muc-config-submitted", function(event)
	if is_locked(event.room) then
		unlock(event.room);
	end
end, -1);

return {
	lock = lock;
	unlock = unlock;
	is_locked = is_locked;
};