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prosody
File
util/throttle.lua @ 11694:d6be4dda1f60
net.server_epoll: Set minimum wait time to 1ms, matching epoll
A timeout value less than 0.001 gets turned into zero on the C side, so
epoll_wait() returns instantly and essentially busy-loops up to 1ms,
e.g. when a timer event ends up scheduled (0, 0.001)ms into the future.
Unsure if this has much effect in practice, but it may waste a small
amount of CPU time. How much would depend on how often this ends up
happening and how fast the CPU gets trough main loop iterations.
author | Kim Alvefur <zash@zash.se> |
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date | Thu, 15 Jul 2021 01:38:44 +0200 |
parent | 8555:4f0f5b49bb03 |
child | 12975:d10957394a3c |
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local gettime = require "util.time".now local setmetatable = setmetatable; local _ENV = nil; -- luacheck: std none local throttle = {}; local throttle_mt = { __index = throttle }; function throttle:update() local newt = gettime(); local elapsed = newt - self.t; self.t = newt; local balance = (self.rate * elapsed) + self.balance; if balance > self.max then self.balance = self.max; else self.balance = balance; end return self.balance; end function throttle:peek(cost) cost = cost or 1; return self.balance >= cost or self:update() >= cost; end function throttle:poll(cost, split) if self:peek(cost) then self.balance = self.balance - cost; return true; else local balance = self.balance; if split then self.balance = 0; end return false, balance, (cost-balance); end end local function create(max, period) return setmetatable({ rate = max / period, max = max, t = gettime(), balance = max }, throttle_mt); end return { create = create; };