File

net/connect.lua @ 10571:cfeb0077c9e9

net.server_epoll: Avoid concatenating buffer with single item Saves creating a string that'll be identical to buffer[1] anyways, as well as a C function call. Depending on Lua version and length of the string, this could be reusing an interned string, but a longer one would probably be duplicated for no reason. Having exactly one item in the buffer seems like it would be fairly common, but I have not done an extensive study. If opportunistic writes are enabled then it will be even more likely. This special case could be optimized like this in table.concat but it does not look like it is.
author Kim Alvefur <zash@zash.se>
date Sat, 28 Dec 2019 06:18:58 +0100
parent 10485:913276ba0c47
child 10612:44ef46e1a951
line wrap: on
line source

local server = require "net.server";
local log = require "util.logger".init("net.connect");
local new_id = require "util.id".short;

-- TODO Respect use_ipv4, use_ipv6
-- TODO #1246 Happy Eyeballs
-- FIXME RFC 6724
-- FIXME Error propagation from resolvers doesn't work
-- FIXME #1428 Reuse DNS resolver object between service and basic resolver
-- FIXME #1429 Close DNS resolver object when done

local pending_connection_methods = {};
local pending_connection_mt = {
	__name = "pending_connection";
	__index = pending_connection_methods;
	__tostring = function (p)
		return "<pending connection "..p.id.." to "..tostring(p.target_resolver.hostname)..">";
	end;
};

function pending_connection_methods:log(level, message, ...)
	log(level, "[pending connection %s] "..message, self.id, ...);
end

-- pending_connections_map[conn] = pending_connection
local pending_connections_map = {};

local pending_connection_listeners = {};

local function attempt_connection(p)
	p:log("debug", "Checking for targets...");
	if p.conn then
		pending_connections_map[p.conn] = nil;
		p.conn = nil;
	end
	p.target_resolver:next(function (conn_type, ip, port, extra)
		if not conn_type then
			-- No more targets to try
			p:log("debug", "No more connection targets to try");
			if p.listeners.onfail then
				p.listeners.onfail(p.data, p.last_error or "unable to resolve service");
			end
			return;
		end
		p:log("debug", "Next target to try is %s:%d", ip, port);
		local conn, err = server.addclient(ip, port, pending_connection_listeners, p.options.pattern or "*a", p.options.sslctx, conn_type, extra);
		if not conn then
			log("debug", "Connection attempt failed immediately: %s", err);
			p.last_error = err or "unknown reason";
			return attempt_connection(p);
		end
		p.conn = conn;
		pending_connections_map[conn] = p;
	end);
end

function pending_connection_listeners.onconnect(conn)
	local p = pending_connections_map[conn];
	if not p then
		log("warn", "Successful connection, but unexpected! Closing.");
		conn:close();
		return;
	end
	pending_connections_map[conn] = nil;
	p:log("debug", "Successfully connected");
	conn:setlistener(p.listeners, p.data);
	return p.listeners.onconnect(conn);
end

function pending_connection_listeners.ondisconnect(conn, reason)
	local p = pending_connections_map[conn];
	if not p then
		log("warn", "Failed connection, but unexpected!");
		return;
	end
	p.last_error = reason or "unknown reason";
	p:log("debug", "Connection attempt failed: %s", p.last_error);
	attempt_connection(p);
end

local function connect(target_resolver, listeners, options, data)
	local p = setmetatable({
		id = new_id();
		target_resolver = target_resolver;
		listeners = assert(listeners);
		options = options or {};
		data = data;
	}, pending_connection_mt);

	p:log("debug", "Starting connection process");
	attempt_connection(p);
end

return {
	connect = connect;
};