File

util/uuid.lua @ 12579:ca6a43fe0231 0.12

util.jsonschema: Fix validation to not assume presence of "type" field MattJ reported a curious issue where validation did not work as expected. Primarily that the "type" field was expected to be mandatory, and thus leaving it out would result in no checks being performed. This was likely caused by misreading during initial development. Spent some time testing against https://github.com/json-schema-org/JSON-Schema-Test-Suite.git and discovered a multitude of issues, far too many to bother splitting into separate commits. More than half of them fail. Many because of features not implemented, which have been marked NYI. For example, some require deep comparisons e.g. when objects or arrays are present in enums fields. Some because of quirks with how Lua differs from JavaScript, e.g. no distinct array or object types. Tests involving fractional floating point numbers. We're definitely not going to follow references to remote resources. Or deal with UTF-16 sillyness. One test asserted that 1.0 is an integer, where Lua 5.3+ will disagree.
author Kim Alvefur <zash@zash.se>
date Fri, 08 Jul 2022 14:38:23 +0200
parent 12355:a0ff5c438e9d
child 12975:d10957394a3c
line wrap: on
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-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--

local random = require "util.random";
local random_bytes = random.bytes;
local hex = require "util.hex".encode;
local m_ceil = math.ceil;

local function get_nibbles(n)
	return hex(random_bytes(m_ceil(n/2))):sub(1, n);
end

local function get_twobits()
	return ("%x"):format(random_bytes(1):byte() % 4 + 8);
end

local function generate()
	-- generate RFC 4122 complaint UUIDs (version 4 - random)
	return get_nibbles(8).."-"..get_nibbles(4).."-4"..get_nibbles(3).."-"..(get_twobits())..get_nibbles(3).."-"..get_nibbles(12);
end

return {
	get_nibbles=get_nibbles;
	generate = generate ;
	-- COMPAT
	seed = random.seed;
};