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net/connect.lua @ 12579:ca6a43fe0231 0.12
util.jsonschema: Fix validation to not assume presence of "type" field
MattJ reported a curious issue where validation did not work as
expected. Primarily that the "type" field was expected to be mandatory,
and thus leaving it out would result in no checks being performed.
This was likely caused by misreading during initial development.
Spent some time testing against
https://github.com/json-schema-org/JSON-Schema-Test-Suite.git and
discovered a multitude of issues, far too many to bother splitting into
separate commits.
More than half of them fail. Many because of features not implemented,
which have been marked NYI. For example, some require deep comparisons
e.g. when objects or arrays are present in enums fields.
Some because of quirks with how Lua differs from JavaScript, e.g. no
distinct array or object types. Tests involving fractional floating
point numbers. We're definitely not going to follow references to remote
resources. Or deal with UTF-16 sillyness. One test asserted that 1.0 is
an integer, where Lua 5.3+ will disagree.
author | Kim Alvefur <zash@zash.se> |
---|---|
date | Fri, 08 Jul 2022 14:38:23 +0200 |
parent | 12205:a2e6605303fa |
child | 12411:e132a4279914 |
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local server = require "net.server"; local log = require "util.logger".init("net.connect"); local new_id = require "util.id".short; -- TODO #1246 Happy Eyeballs -- FIXME RFC 6724 -- FIXME Error propagation from resolvers doesn't work -- FIXME #1428 Reuse DNS resolver object between service and basic resolver -- FIXME #1429 Close DNS resolver object when done local pending_connection_methods = {}; local pending_connection_mt = { __name = "pending_connection"; __index = pending_connection_methods; __tostring = function (p) return "<pending connection "..p.id.." to "..tostring(p.target_resolver.hostname)..">"; end; }; function pending_connection_methods:log(level, message, ...) log(level, "[pending connection %s] "..message, self.id, ...); end -- pending_connections_map[conn] = pending_connection local pending_connections_map = {}; local pending_connection_listeners = {}; local function attempt_connection(p) p:log("debug", "Checking for targets..."); if p.conn then pending_connections_map[p.conn] = nil; p.conn = nil; end p.target_resolver:next(function (conn_type, ip, port, extra) if not conn_type then -- No more targets to try p:log("debug", "No more connection targets to try", p.target_resolver.last_error); if p.listeners.onfail then p.listeners.onfail(p.data, p.last_error or p.target_resolver.last_error or "unable to resolve service"); end return; end p:log("debug", "Next target to try is %s:%d", ip, port); local conn, err = server.addclient(ip, port, pending_connection_listeners, p.options.pattern or "*a", extra and extra.sslctx or p.options.sslctx, conn_type, extra); if not conn then log("debug", "Connection attempt failed immediately: %s", err); p.last_error = err or "unknown reason"; return attempt_connection(p); end p.conn = conn; pending_connections_map[conn] = p; end); end function pending_connection_listeners.onconnect(conn) local p = pending_connections_map[conn]; if not p then log("warn", "Successful connection, but unexpected! Closing."); conn:close(); return; end pending_connections_map[conn] = nil; p:log("debug", "Successfully connected"); conn:setlistener(p.listeners, p.data); return p.listeners.onconnect(conn); end function pending_connection_listeners.ondisconnect(conn, reason) local p = pending_connections_map[conn]; if not p then log("warn", "Failed connection, but unexpected!"); return; end p.last_error = reason or "unknown reason"; p:log("debug", "Connection attempt failed: %s", p.last_error); attempt_connection(p); end local function connect(target_resolver, listeners, options, data) local p = setmetatable({ id = new_id(); target_resolver = target_resolver; listeners = assert(listeners); options = options or {}; data = data; }, pending_connection_mt); p:log("debug", "Starting connection process"); attempt_connection(p); end return { connect = connect; };