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prosody
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util/throttle.lua @ 12659:c0eea4f6c739
usermanager: Add back temporary is_admin to warn about deprecated API usage
Goal: Introduce role-auth with minimal disruption
is_admin() is unsafe in a system with per-session permissions, so it has been
deprecated.
Roll-out approach:
1) First, log a warning when is_admin() is used. It should continue to
function normally, backed by the new role API. Nothing is really using
per-session authz yet, so there is minimal security concern.
The 'strict_deprecate_is_admin' global setting can be set to 'true' to
force a hard failure of is_admin() attempts (it will log an error and
always return false).
2) In some time (at least 1 week), but possibly longer depending on the number
of affected deployments: switch 'strict_deprecate_is_admin' to 'true' by
default. It can still be disabled for systems that need it.
3) Further in the future, before the next release, the option will be removed
and is_admin() will be permanently disabled.
author | Matthew Wild <mwild1@gmail.com> |
---|---|
date | Mon, 15 Aug 2022 15:25:07 +0100 |
parent | 8555:4f0f5b49bb03 |
child | 12975:d10957394a3c |
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local gettime = require "util.time".now local setmetatable = setmetatable; local _ENV = nil; -- luacheck: std none local throttle = {}; local throttle_mt = { __index = throttle }; function throttle:update() local newt = gettime(); local elapsed = newt - self.t; self.t = newt; local balance = (self.rate * elapsed) + self.balance; if balance > self.max then self.balance = self.max; else self.balance = balance; end return self.balance; end function throttle:peek(cost) cost = cost or 1; return self.balance >= cost or self:update() >= cost; end function throttle:poll(cost, split) if self:peek(cost) then self.balance = self.balance - cost; return true; else local balance = self.balance; if split then self.balance = 0; end return false, balance, (cost-balance); end end local function create(max, period) return setmetatable({ rate = max / period, max = max, t = gettime(), balance = max }, throttle_mt); end return { create = create; };