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net/server_select.lua @ 5846:b8c7656481ac
server_select: fix onreadtimeout support so that listeners can override the default (disconnect) behaviour
author | Matthew Wild <mwild1@gmail.com> |
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date | Sat, 28 Sep 2013 18:40:48 +0100 |
parent | 5824:6f4c8af128e2 |
child | 5950:bd1d1c29a7e7 |
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-- -- server.lua by blastbeat of the luadch project -- Re-used here under the MIT/X Consortium License -- -- Modifications (C) 2008-2010 Matthew Wild, Waqas Hussain -- -- // wrapping luadch stuff // -- local use = function( what ) return _G[ what ] end local log, table_concat = require ("util.logger").init("socket"), table.concat; local out_put = function (...) return log("debug", table_concat{...}); end local out_error = function (...) return log("warn", table_concat{...}); end ----------------------------------// DECLARATION //-- --// constants //-- local STAT_UNIT = 1 -- byte --// lua functions //-- local type = use "type" local pairs = use "pairs" local ipairs = use "ipairs" local tonumber = use "tonumber" local tostring = use "tostring" --// lua libs //-- local os = use "os" local table = use "table" local string = use "string" local coroutine = use "coroutine" --// lua lib methods //-- local os_difftime = os.difftime local math_min = math.min local math_huge = math.huge local table_concat = table.concat local string_sub = string.sub local coroutine_wrap = coroutine.wrap local coroutine_yield = coroutine.yield --// extern libs //-- local luasec = use "ssl" local luasocket = use "socket" or require "socket" local luasocket_gettime = luasocket.gettime --// extern lib methods //-- local ssl_wrap = ( luasec and luasec.wrap ) local socket_bind = luasocket.bind local socket_sleep = luasocket.sleep local socket_select = luasocket.select --// functions //-- local id local loop local stats local idfalse local closeall local addsocket local addserver local addtimer local getserver local wrapserver local getsettings local closesocket local removesocket local removeserver local wrapconnection local changesettings --// tables //-- local _server local _readlist local _timerlist local _sendlist local _socketlist local _closelist local _readtimes local _writetimes --// simple data types //-- local _ local _readlistlen local _sendlistlen local _timerlistlen local _sendtraffic local _readtraffic local _selecttimeout local _sleeptime local _tcpbacklog local _starttime local _currenttime local _maxsendlen local _maxreadlen local _checkinterval local _sendtimeout local _readtimeout local _timer local _maxselectlen local _maxfd local _maxsslhandshake ----------------------------------// DEFINITION //-- _server = { } -- key = port, value = table; list of listening servers _readlist = { } -- array with sockets to read from _sendlist = { } -- arrary with sockets to write to _timerlist = { } -- array of timer functions _socketlist = { } -- key = socket, value = wrapped socket (handlers) _readtimes = { } -- key = handler, value = timestamp of last data reading _writetimes = { } -- key = handler, value = timestamp of last data writing/sending _closelist = { } -- handlers to close _readlistlen = 0 -- length of readlist _sendlistlen = 0 -- length of sendlist _timerlistlen = 0 -- lenght of timerlist _sendtraffic = 0 -- some stats _readtraffic = 0 _selecttimeout = 1 -- timeout of socket.select _sleeptime = 0 -- time to wait at the end of every loop _tcpbacklog = 128 -- some kind of hint to the OS _maxsendlen = 51000 * 1024 -- max len of send buffer _maxreadlen = 25000 * 1024 -- max len of read buffer _checkinterval = 30 -- interval in secs to check idle clients _sendtimeout = 60000 -- allowed send idle time in secs _readtimeout = 6 * 60 * 60 -- allowed read idle time in secs local is_windows = package.config:sub(1,1) == "\\" -- check the directory separator, to detemine whether this is Windows _maxfd = (is_windows and math.huge) or luasocket._SETSIZE or 1024 -- max fd number, limit to 1024 by default to prevent glibc buffer overflow, but not on Windows _maxselectlen = luasocket._SETSIZE or 1024 -- But this still applies on Windows _maxsslhandshake = 30 -- max handshake round-trips ----------------------------------// PRIVATE //-- wrapserver = function( listeners, socket, ip, serverport, pattern, sslctx ) -- this function wraps a server -- FIXME Make sure FD < _maxfd if socket:getfd() >= _maxfd then out_error("server.lua: Disallowed FD number: "..socket:getfd()) socket:close() return nil, "fd-too-large" end local connections = 0 local dispatch, disconnect = listeners.onconnect, listeners.ondisconnect local accept = socket.accept --// public methods of the object //-- local handler = { } handler.shutdown = function( ) end handler.ssl = function( ) return sslctx ~= nil end handler.sslctx = function( ) return sslctx end handler.remove = function( ) connections = connections - 1 if handler then handler.resume( ) end end handler.close = function() socket:close( ) _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) _readlistlen = removesocket( _readlist, socket, _readlistlen ) _server[ip..":"..serverport] = nil; _socketlist[ socket ] = nil handler = nil socket = nil --mem_free( ) out_put "server.lua: closed server handler and removed sockets from list" end handler.pause = function( hard ) if not handler.paused then _readlistlen = removesocket( _readlist, socket, _readlistlen ) if hard then _socketlist[ socket ] = nil socket:close( ) socket = nil; end handler.paused = true; end end handler.resume = function( ) if handler.paused then if not socket then socket = socket_bind( ip, serverport, _tcpbacklog ); socket:settimeout( 0 ) end _readlistlen = addsocket(_readlist, socket, _readlistlen) _socketlist[ socket ] = handler handler.paused = false; end end handler.ip = function( ) return ip end handler.serverport = function( ) return serverport end handler.socket = function( ) return socket end handler.readbuffer = function( ) if _readlistlen >= _maxselectlen or _sendlistlen >= _maxselectlen then handler.pause( ) out_put( "server.lua: refused new client connection: server full" ) return false end local client, err = accept( socket ) -- try to accept if client then local ip, clientport = client:getpeername( ) local handler, client, err = wrapconnection( handler, listeners, client, ip, serverport, clientport, pattern, sslctx ) -- wrap new client socket if err then -- error while wrapping ssl socket return false end connections = connections + 1 out_put( "server.lua: accepted new client connection from ", tostring(ip), ":", tostring(clientport), " to ", tostring(serverport)) if dispatch and not sslctx then -- SSL connections will notify onconnect when handshake completes return dispatch( handler ); end return; elseif err then -- maybe timeout or something else out_put( "server.lua: error with new client connection: ", tostring(err) ) return false end end return handler end wrapconnection = function( server, listeners, socket, ip, serverport, clientport, pattern, sslctx ) -- this function wraps a client to a handler object if socket:getfd() >= _maxfd then out_error("server.lua: Disallowed FD number: "..socket:getfd()) -- PROTIP: Switch to libevent socket:close( ) -- Should we send some kind of error here? if server then server.pause( ) end return nil, nil, "fd-too-large" end socket:settimeout( 0 ) --// local import of socket methods //-- local send local receive local shutdown --// private closures of the object //-- local ssl local dispatch = listeners.onincoming local status = listeners.onstatus local disconnect = listeners.ondisconnect local drain = listeners.ondrain local onreadtimeout = listeners.onreadtimeout; local bufferqueue = { } -- buffer array local bufferqueuelen = 0 -- end of buffer array local toclose local fatalerror local needtls local bufferlen = 0 local noread = false local nosend = false local sendtraffic, readtraffic = 0, 0 local maxsendlen = _maxsendlen local maxreadlen = _maxreadlen --// public methods of the object //-- local handler = bufferqueue -- saves a table ^_^ handler.dispatch = function( ) return dispatch end handler.disconnect = function( ) return disconnect end handler.onreadtimeout = onreadtimeout; handler.setlistener = function( self, listeners ) dispatch = listeners.onincoming disconnect = listeners.ondisconnect status = listeners.onstatus drain = listeners.ondrain handler.onreadtimeout = listeners.onreadtimeout end handler.getstats = function( ) return readtraffic, sendtraffic end handler.ssl = function( ) return ssl end handler.sslctx = function ( ) return sslctx end handler.send = function( _, data, i, j ) return send( socket, data, i, j ) end handler.receive = function( pattern, prefix ) return receive( socket, pattern, prefix ) end handler.shutdown = function( pattern ) return shutdown( socket, pattern ) end handler.setoption = function (self, option, value) if socket.setoption then return socket:setoption(option, value); end return false, "setoption not implemented"; end handler.force_close = function ( self, err ) if bufferqueuelen ~= 0 then out_put("server.lua: discarding unwritten data for ", tostring(ip), ":", tostring(clientport)) bufferqueuelen = 0; end return self:close(err); end handler.close = function( self, err ) if not handler then return true; end _readlistlen = removesocket( _readlist, socket, _readlistlen ) _readtimes[ handler ] = nil if bufferqueuelen ~= 0 then handler.sendbuffer() -- Try now to send any outstanding data if bufferqueuelen ~= 0 then -- Still not empty, so we'll try again later if handler then handler.write = nil -- ... but no further writing allowed end toclose = true return false end end if socket then _ = shutdown and shutdown( socket ) socket:close( ) _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) _socketlist[ socket ] = nil socket = nil else out_put "server.lua: socket already closed" end if handler then _writetimes[ handler ] = nil _closelist[ handler ] = nil local _handler = handler; handler = nil if disconnect then disconnect(_handler, err or false); disconnect = nil end end if server then server.remove( ) end out_put "server.lua: closed client handler and removed socket from list" return true end handler.ip = function( ) return ip end handler.serverport = function( ) return serverport end handler.clientport = function( ) return clientport end local write = function( self, data ) bufferlen = bufferlen + #data if bufferlen > maxsendlen then _closelist[ handler ] = "send buffer exceeded" -- cannot close the client at the moment, have to wait to the end of the cycle handler.write = idfalse -- dont write anymore return false elseif socket and not _sendlist[ socket ] then _sendlistlen = addsocket(_sendlist, socket, _sendlistlen) end bufferqueuelen = bufferqueuelen + 1 bufferqueue[ bufferqueuelen ] = data if handler then _writetimes[ handler ] = _writetimes[ handler ] or _currenttime end return true end handler.write = write handler.bufferqueue = function( self ) return bufferqueue end handler.socket = function( self ) return socket end handler.set_mode = function( self, new ) pattern = new or pattern return pattern end handler.set_send = function ( self, newsend ) send = newsend or send return send end handler.bufferlen = function( self, readlen, sendlen ) maxsendlen = sendlen or maxsendlen maxreadlen = readlen or maxreadlen return bufferlen, maxreadlen, maxsendlen end --TODO: Deprecate handler.lock_read = function (self, switch) if switch == true then local tmp = _readlistlen _readlistlen = removesocket( _readlist, socket, _readlistlen ) _readtimes[ handler ] = nil if _readlistlen ~= tmp then noread = true end elseif switch == false then if noread then noread = false _readlistlen = addsocket(_readlist, socket, _readlistlen) _readtimes[ handler ] = _currenttime end end return noread end handler.pause = function (self) return self:lock_read(true); end handler.resume = function (self) return self:lock_read(false); end handler.lock = function( self, switch ) handler.lock_read (switch) if switch == true then handler.write = idfalse local tmp = _sendlistlen _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) _writetimes[ handler ] = nil if _sendlistlen ~= tmp then nosend = true end elseif switch == false then handler.write = write if nosend then nosend = false write( "" ) end end return noread, nosend end local _readbuffer = function( ) -- this function reads data local buffer, err, part = receive( socket, pattern ) -- receive buffer with "pattern" if not err or (err == "wantread" or err == "timeout") then -- received something local buffer = buffer or part or "" local len = #buffer if len > maxreadlen then handler:close( "receive buffer exceeded" ) return false end local count = len * STAT_UNIT readtraffic = readtraffic + count _readtraffic = _readtraffic + count _readtimes[ handler ] = _currenttime --out_put( "server.lua: read data '", buffer:gsub("[^%w%p ]", "."), "', error: ", err ) return dispatch( handler, buffer, err ) else -- connections was closed or fatal error out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " read error: ", tostring(err) ) fatalerror = true _ = handler and handler:force_close( err ) return false end end local _sendbuffer = function( ) -- this function sends data local succ, err, byte, buffer, count; if socket then buffer = table_concat( bufferqueue, "", 1, bufferqueuelen ) succ, err, byte = send( socket, buffer, 1, bufferlen ) count = ( succ or byte or 0 ) * STAT_UNIT sendtraffic = sendtraffic + count _sendtraffic = _sendtraffic + count for i = bufferqueuelen,1,-1 do bufferqueue[ i ] = nil end --out_put( "server.lua: sended '", buffer, "', bytes: ", tostring(succ), ", error: ", tostring(err), ", part: ", tostring(byte), ", to: ", tostring(ip), ":", tostring(clientport) ) else succ, err, count = false, "unexpected close", 0; end if succ then -- sending succesful bufferqueuelen = 0 bufferlen = 0 _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) -- delete socket from writelist _writetimes[ handler ] = nil if drain then drain(handler) end _ = needtls and handler:starttls(nil) _ = toclose and handler:force_close( ) return true elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write buffer = string_sub( buffer, byte + 1, bufferlen ) -- new buffer bufferqueue[ 1 ] = buffer -- insert new buffer in queue bufferqueuelen = 1 bufferlen = bufferlen - byte _writetimes[ handler ] = _currenttime return true else -- connection was closed during sending or fatal error out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " write error: ", tostring(err) ) fatalerror = true _ = handler and handler:force_close( err ) return false end end -- Set the sslctx local handshake; function handler.set_sslctx(self, new_sslctx) sslctx = new_sslctx; local read, wrote handshake = coroutine_wrap( function( client ) -- create handshake coroutine local err for i = 1, _maxsslhandshake do _sendlistlen = ( wrote and removesocket( _sendlist, client, _sendlistlen ) ) or _sendlistlen _readlistlen = ( read and removesocket( _readlist, client, _readlistlen ) ) or _readlistlen read, wrote = nil, nil _, err = client:dohandshake( ) if not err then out_put( "server.lua: ssl handshake done" ) handler.readbuffer = _readbuffer -- when handshake is done, replace the handshake function with regular functions handler.sendbuffer = _sendbuffer _ = status and status( handler, "ssl-handshake-complete" ) if self.autostart_ssl and listeners.onconnect then listeners.onconnect(self); end _readlistlen = addsocket(_readlist, client, _readlistlen) return true else if err == "wantwrite" then _sendlistlen = addsocket(_sendlist, client, _sendlistlen) wrote = true elseif err == "wantread" then _readlistlen = addsocket(_readlist, client, _readlistlen) read = true else break; end err = nil; coroutine_yield( ) -- handshake not finished end end out_put( "server.lua: ssl handshake error: ", tostring(err or "handshake too long") ) _ = handler and handler:force_close("ssl handshake failed") return false, err -- handshake failed end ) end if luasec then handler.starttls = function( self, _sslctx) if _sslctx then handler:set_sslctx(_sslctx); end if bufferqueuelen > 0 then out_put "server.lua: we need to do tls, but delaying until send buffer empty" needtls = true return end out_put( "server.lua: attempting to start tls on " .. tostring( socket ) ) local oldsocket, err = socket socket, err = ssl_wrap( socket, sslctx ) -- wrap socket if not socket then out_put( "server.lua: error while starting tls on client: ", tostring(err or "unknown error") ) return nil, err -- fatal error end socket:settimeout( 0 ) -- add the new socket to our system send = socket.send receive = socket.receive shutdown = id _socketlist[ socket ] = handler _readlistlen = addsocket(_readlist, socket, _readlistlen) -- remove traces of the old socket _readlistlen = removesocket( _readlist, oldsocket, _readlistlen ) _sendlistlen = removesocket( _sendlist, oldsocket, _sendlistlen ) _socketlist[ oldsocket ] = nil handler.starttls = nil needtls = nil -- Secure now (if handshake fails connection will close) ssl = true handler.readbuffer = handshake handler.sendbuffer = handshake return handshake( socket ) -- do handshake end end handler.readbuffer = _readbuffer handler.sendbuffer = _sendbuffer send = socket.send receive = socket.receive shutdown = ( ssl and id ) or socket.shutdown _socketlist[ socket ] = handler _readlistlen = addsocket(_readlist, socket, _readlistlen) if sslctx and luasec then out_put "server.lua: auto-starting ssl negotiation..." handler.autostart_ssl = true; local ok, err = handler:starttls(sslctx); if ok == false then return nil, nil, err end end return handler, socket end id = function( ) end idfalse = function( ) return false end addsocket = function( list, socket, len ) if not list[ socket ] then len = len + 1 list[ len ] = socket list[ socket ] = len end return len; end removesocket = function( list, socket, len ) -- this function removes sockets from a list ( copied from copas ) local pos = list[ socket ] if pos then list[ socket ] = nil local last = list[ len ] list[ len ] = nil if last ~= socket then list[ last ] = pos list[ pos ] = last end return len - 1 end return len end closesocket = function( socket ) _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) _readlistlen = removesocket( _readlist, socket, _readlistlen ) _socketlist[ socket ] = nil socket:close( ) --mem_free( ) end local function link(sender, receiver, buffersize) local sender_locked; local _sendbuffer = receiver.sendbuffer; function receiver.sendbuffer() _sendbuffer(); if sender_locked and receiver.bufferlen() < buffersize then sender:lock_read(false); -- Unlock now sender_locked = nil; end end local _readbuffer = sender.readbuffer; function sender.readbuffer() _readbuffer(); if not sender_locked and receiver.bufferlen() >= buffersize then sender_locked = true; sender:lock_read(true); end end end ----------------------------------// PUBLIC //-- addserver = function( addr, port, listeners, pattern, sslctx ) -- this function provides a way for other scripts to reg a server local err if type( listeners ) ~= "table" then err = "invalid listener table" end if type( port ) ~= "number" or not ( port >= 0 and port <= 65535 ) then err = "invalid port" elseif _server[ addr..":"..port ] then err = "listeners on '[" .. addr .. "]:" .. port .. "' already exist" elseif sslctx and not luasec then err = "luasec not found" end if err then out_error( "server.lua, [", addr, "]:", port, ": ", err ) return nil, err end addr = addr or "*" local server, err = socket_bind( addr, port, _tcpbacklog ) if err then out_error( "server.lua, [", addr, "]:", port, ": ", err ) return nil, err end local handler, err = wrapserver( listeners, server, addr, port, pattern, sslctx ) -- wrap new server socket if not handler then server:close( ) return nil, err end server:settimeout( 0 ) _readlistlen = addsocket(_readlist, server, _readlistlen) _server[ addr..":"..port ] = handler _socketlist[ server ] = handler out_put( "server.lua: new "..(sslctx and "ssl " or "").."server listener on '[", addr, "]:", port, "'" ) return handler end getserver = function ( addr, port ) return _server[ addr..":"..port ]; end removeserver = function( addr, port ) local handler = _server[ addr..":"..port ] if not handler then return nil, "no server found on '[" .. addr .. "]:" .. tostring( port ) .. "'" end handler:close( ) _server[ addr..":"..port ] = nil return true end closeall = function( ) for _, handler in pairs( _socketlist ) do handler:close( ) _socketlist[ _ ] = nil end _readlistlen = 0 _sendlistlen = 0 _timerlistlen = 0 _server = { } _readlist = { } _sendlist = { } _timerlist = { } _socketlist = { } --mem_free( ) end getsettings = function( ) return { select_timeout = _selecttimeout; select_sleep_time = _sleeptime; tcp_backlog = _tcpbacklog; max_send_buffer_size = _maxsendlen; max_receive_buffer_size = _maxreadlen; select_idle_check_interval = _checkinterval; send_timeout = _sendtimeout; read_timeout = _readtimeout; max_connections = _maxselectlen; max_ssl_handshake_roundtrips = _maxsslhandshake; highest_allowed_fd = _maxfd; } end changesettings = function( new ) if type( new ) ~= "table" then return nil, "invalid settings table" end _selecttimeout = tonumber( new.select_timeout ) or _selecttimeout _sleeptime = tonumber( new.select_sleep_time ) or _sleeptime _maxsendlen = tonumber( new.max_send_buffer_size ) or _maxsendlen _maxreadlen = tonumber( new.max_receive_buffer_size ) or _maxreadlen _checkinterval = tonumber( new.select_idle_check_interval ) or _checkinterval _tcpbacklog = tonumber( new.tcp_backlog ) or _tcpbacklog _sendtimeout = tonumber( new.send_timeout ) or _sendtimeout _readtimeout = tonumber( new.read_timeout ) or _readtimeout _maxselectlen = new.max_connections or _maxselectlen _maxsslhandshake = new.max_ssl_handshake_roundtrips or _maxsslhandshake _maxfd = new.highest_allowed_fd or _maxfd return true end addtimer = function( listener ) if type( listener ) ~= "function" then return nil, "invalid listener function" end _timerlistlen = _timerlistlen + 1 _timerlist[ _timerlistlen ] = listener return true end stats = function( ) return _readtraffic, _sendtraffic, _readlistlen, _sendlistlen, _timerlistlen end local quitting; local function setquitting(quit) quitting = not not quit; end loop = function(once) -- this is the main loop of the program if quitting then return "quitting"; end if once then quitting = "once"; end local next_timer_time = math_huge; repeat local read, write, err = socket_select( _readlist, _sendlist, math_min(_selecttimeout, next_timer_time) ) for i, socket in ipairs( write ) do -- send data waiting in writequeues local handler = _socketlist[ socket ] if handler then handler.sendbuffer( ) else closesocket( socket ) out_put "server.lua: found no handler and closed socket (writelist)" -- this should not happen end end for i, socket in ipairs( read ) do -- receive data local handler = _socketlist[ socket ] if handler then handler.readbuffer( ) else closesocket( socket ) out_put "server.lua: found no handler and closed socket (readlist)" -- this can happen end end for handler, err in pairs( _closelist ) do handler.disconnect( )( handler, err ) handler:force_close() -- forced disconnect _closelist[ handler ] = nil; end _currenttime = luasocket_gettime( ) -- Check for socket timeouts local difftime = os_difftime( _currenttime - _starttime ) if difftime > _checkinterval then _starttime = _currenttime for handler, timestamp in pairs( _writetimes ) do if os_difftime( _currenttime - timestamp ) > _sendtimeout then handler.disconnect( )( handler, "send timeout" ) handler:force_close() -- forced disconnect end end for handler, timestamp in pairs( _readtimes ) do if os_difftime( _currenttime - timestamp ) > _readtimeout then if not(handler.onreadtimeout) or handler:onreadtimeout() ~= true then handler.disconnect( )( handler, "read timeout" ) handler:close( ) -- forced disconnect? end end end end -- Fire timers if _currenttime - _timer >= math_min(next_timer_time, 1) then next_timer_time = math_huge; for i = 1, _timerlistlen do local t = _timerlist[ i ]( _currenttime ) -- fire timers if t then next_timer_time = math_min(next_timer_time, t); end end _timer = _currenttime else next_timer_time = next_timer_time - (_currenttime - _timer); end -- wait some time (0 by default) socket_sleep( _sleeptime ) until quitting; if once and quitting == "once" then quitting = nil; return; end return "quitting" end local function step() return loop(true); end local function get_backend() return "select"; end --// EXPERIMENTAL //-- local wrapclient = function( socket, ip, serverport, listeners, pattern, sslctx ) local handler, socket, err = wrapconnection( nil, listeners, socket, ip, serverport, "clientport", pattern, sslctx ) if not handler then return nil, err end _socketlist[ socket ] = handler if not sslctx then _sendlistlen = addsocket(_sendlist, socket, _sendlistlen) if listeners.onconnect then -- When socket is writeable, call onconnect local _sendbuffer = handler.sendbuffer; handler.sendbuffer = function () _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ); handler.sendbuffer = _sendbuffer; listeners.onconnect(handler); -- If there was data with the incoming packet, handle it now. if #handler:bufferqueue() > 0 then return _sendbuffer(); end end end end return handler, socket end local addclient = function( address, port, listeners, pattern, sslctx ) local client, err = luasocket.tcp( ) if err then return nil, err end client:settimeout( 0 ) _, err = client:connect( address, port ) if err then -- try again return wrapclient( client, address, port, listeners, pattern, sslctx ) else return wrapconnection( nil, listeners, client, address, port, "clientport", pattern, sslctx ) end end --// EXPERIMENTAL //-- ----------------------------------// BEGIN //-- use "setmetatable" ( _socketlist, { __mode = "k" } ) use "setmetatable" ( _readtimes, { __mode = "k" } ) use "setmetatable" ( _writetimes, { __mode = "k" } ) _timer = luasocket_gettime( ) _starttime = luasocket_gettime( ) local function setlogger(new_logger) local old_logger = log; if new_logger then log = new_logger; end return old_logger; end ----------------------------------// PUBLIC INTERFACE //-- return { _addtimer = addtimer, addclient = addclient, wrapclient = wrapclient, loop = loop, link = link, step = step, stats = stats, closeall = closeall, addserver = addserver, getserver = getserver, setlogger = setlogger, getsettings = getsettings, setquitting = setquitting, removeserver = removeserver, get_backend = get_backend, changesettings = changesettings, }