Software /
code /
prosody
File
util-src/table.c @ 13532:9970d333a63f
mod_pubsub: Use error registry
This is what util.error was made for!
This replaces the custom error stanza builder with common code in
util.stanza that knows enough about util.error and namespaced errors.
Some awkwardness remains in the way util.pubsub returns conflicting
form fields.
author | Kim Alvefur <zash@zash.se> |
---|---|
date | Sun, 27 Oct 2024 15:18:24 +0100 |
parent | 12976:a187600ec7d6 |
line wrap: on
line source
#include <lua.h> #include <lauxlib.h> #ifndef LUA_MAXINTEGER #include <stdint.h> #define LUA_MAXINTEGER PTRDIFF_MAX #endif static int Lcreate_table(lua_State *L) { lua_createtable(L, luaL_checkinteger(L, 1), luaL_checkinteger(L, 2)); return 1; } /* COMPAT: w/ Lua pre-5.2 */ static int Lpack(lua_State *L) { unsigned int n_args = lua_gettop(L); lua_createtable(L, n_args, 1); lua_insert(L, 1); for(int arg = n_args; arg >= 1; arg--) { lua_rawseti(L, 1, arg); } lua_pushinteger(L, n_args); lua_setfield(L, -2, "n"); return 1; } /* COMPAT: w/ Lua pre-5.4 */ static int Lmove (lua_State *L) { lua_Integer f = luaL_checkinteger(L, 2); lua_Integer e = luaL_checkinteger(L, 3); lua_Integer t = luaL_checkinteger(L, 4); int tt = !lua_isnoneornil(L, 5) ? 5 : 1; /* destination table */ luaL_checktype(L, 1, LUA_TTABLE); luaL_checktype(L, tt, LUA_TTABLE); if (e >= f) { /* otherwise, nothing to move */ lua_Integer n, i; luaL_argcheck(L, f > 0 || e < LUA_MAXINTEGER + f, 3, "too many elements to move"); n = e - f + 1; /* number of elements to move */ luaL_argcheck(L, t <= LUA_MAXINTEGER - n + 1, 4, "destination wrap around"); if (t > e || t <= f || (tt != 1 && !lua_compare(L, 1, tt, LUA_OPEQ))) { for (i = 0; i < n; i++) { lua_rawgeti(L, 1, f + i); lua_rawseti(L, tt, t + i); } } else { for (i = n - 1; i >= 0; i--) { lua_rawgeti(L, 1, f + i); lua_rawseti(L, tt, t + i); } } } lua_pushvalue(L, tt); /* return destination table */ return 1; } int luaopen_prosody_util_table(lua_State *L) { luaL_checkversion(L); lua_createtable(L, 0, 2); lua_pushcfunction(L, Lcreate_table); lua_setfield(L, -2, "create"); lua_pushcfunction(L, Lpack); lua_setfield(L, -2, "pack"); lua_pushcfunction(L, Lmove); lua_setfield(L, -2, "move"); return 1; } int luaopen_util_table(lua_State *L) { return luaopen_prosody_util_table(L); }