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util/multitable.lua @ 12642:9061f9621330
Switch to a new role-based authorization framework, removing is_admin()
We began moving away from simple "is this user an admin?" permission checks
before 0.12, with the introduction of mod_authz_internal and the ability to
dynamically change the roles of individual users.
The approach in 0.12 still had various limitations however, and apart from
the introduction of roles other than "admin" and the ability to pull that info
from storage, not much actually changed.
This new framework shakes things up a lot, though aims to maintain the same
functionality and behaviour on the surface for a default Prosody
configuration. That is, if you don't take advantage of any of the new
features, you shouldn't notice any change.
The biggest change visible to developers is that usermanager.is_admin() (and
the auth provider is_admin() method) have been removed. Gone. Completely.
Permission checks should now be performed using a new module API method:
module:may(action_name, context)
This method accepts an action name, followed by either a JID (string) or
(preferably) a table containing 'origin'/'session' and 'stanza' fields (e.g.
the standard object passed to most events). It will return true if the action
should be permitted, or false/nil otherwise.
Modules should no longer perform permission checks based on the role name.
E.g. a lot of code previously checked if the user's role was prosody:admin
before permitting some action. Since many roles might now exist with similar
permissions, and the permissions of prosody:admin may be redefined
dynamically, it is no longer suitable to use this method for permission
checks. Use module:may().
If you start an action name with ':' (recommended) then the current module's
name will automatically be used as a prefix.
To define a new permission, use the new module API:
module:default_permission(role_name, action_name)
module:default_permissions(role_name, { action_name[, action_name...] })
This grants the specified role permission to execute the named action(s) by
default. This may be overridden via other mechanisms external to your module.
The built-in roles that developers should use are:
- prosody:user (normal user)
- prosody:admin (host admin)
- prosody:operator (global admin)
The new prosody:operator role is intended for server-wide actions (such as
shutting down Prosody).
Finally, all usage of is_admin() in modules has been fixed by this commit.
Some of these changes were trickier than others, but no change is expected to
break existing deployments.
EXCEPT: mod_auth_ldap no longer supports the ldap_admin_filter option. It's
very possible nobody is using this, but if someone is then we can later update
it to pull roles from LDAP somehow.
author | Matthew Wild <mwild1@gmail.com> |
---|---|
date | Wed, 15 Jun 2022 12:15:01 +0100 |
parent | 12589:39ae08180c81 |
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-- Prosody IM -- Copyright (C) 2008-2010 Matthew Wild -- Copyright (C) 2008-2010 Waqas Hussain -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- local select = select; local t_insert = table.insert; local pairs, next, type = pairs, next, type; local unpack = table.unpack; local _ENV = nil; -- luacheck: std none local function get(self, ...) local t = self.data; for n = 1,select('#', ...) do t = t[select(n, ...)]; if not t then break; end end return t; end local function add(self, ...) local t = self.data; local count = select('#', ...); for n = 1,count-1 do local key = select(n, ...); local tab = t[key]; if not tab then tab = {}; t[key] = tab; end t = tab; end t_insert(t, (select(count, ...))); end local function set(self, ...) local t = self.data; local count = select('#', ...); for n = 1,count-2 do local key = select(n, ...); local tab = t[key]; if not tab then tab = {}; t[key] = tab; end t = tab; end t[(select(count-1, ...))] = (select(count, ...)); end local function r(t, n, _end, ...) if t == nil then return; end local k = select(n, ...); if n == _end then t[k] = nil; return; end if k then local v = t[k]; if v then r(v, n+1, _end, ...); if not next(v) then t[k] = nil; end end else for _,b in pairs(t) do r(b, n+1, _end, ...); if not next(b) then t[_] = nil; end end end end local function remove(self, ...) local _end = select('#', ...); for n = _end,1 do if select(n, ...) then _end = n; break; end end r(self.data, 1, _end, ...); end local function s(t, n, results, _end, ...) if t == nil then return; end local k = select(n, ...); if n == _end then if k == nil then for _, v in pairs(t) do t_insert(results, v); end else t_insert(results, t[k]); end return; end if k then local v = t[k]; if v then s(v, n+1, results, _end, ...); end else for _,b in pairs(t) do s(b, n+1, results, _end, ...); end end end -- Search for keys, nil == wildcard local function search(self, ...) local _end = select('#', ...); for n = _end,1 do if select(n, ...) then _end = n; break; end end local results = {}; s(self.data, 1, results, _end, ...); return results; end -- Append results to an existing list local function search_add(self, results, ...) if not results then results = {}; end local _end = select('#', ...); for n = _end,1 do if select(n, ...) then _end = n; break; end end s(self.data, 1, results, _end, ...); return results; end local function iter(self, ...) local query = { ... }; local maxdepth = select("#", ...); local stack = { self.data }; local keys = { }; local function it(self) -- luacheck: ignore 432/self local depth = #stack; local key = next(stack[depth], keys[depth]); if key == nil then -- Go up the stack stack[depth], keys[depth] = nil, nil; if depth > 1 then return it(self); end return; -- The end else keys[depth] = key; end local value = stack[depth][key]; if query[depth] == nil or key == query[depth] then if depth == maxdepth then -- Result local result = {}; -- Collect keys forming path to result for i = 1, depth do result[i] = keys[i]; end result[depth+1] = value; return unpack(result, 1, depth+1); elseif type(value) == "table" then t_insert(stack, value); -- Descend end end return it(self); end; return it, self; end local function new() return { data = {}; get = get; add = add; set = set; remove = remove; search = search; search_add = search_add; iter = iter; }; end return { iter = iter; new = new; };