File

util/events.lua @ 12642:9061f9621330

Switch to a new role-based authorization framework, removing is_admin() We began moving away from simple "is this user an admin?" permission checks before 0.12, with the introduction of mod_authz_internal and the ability to dynamically change the roles of individual users. The approach in 0.12 still had various limitations however, and apart from the introduction of roles other than "admin" and the ability to pull that info from storage, not much actually changed. This new framework shakes things up a lot, though aims to maintain the same functionality and behaviour on the surface for a default Prosody configuration. That is, if you don't take advantage of any of the new features, you shouldn't notice any change. The biggest change visible to developers is that usermanager.is_admin() (and the auth provider is_admin() method) have been removed. Gone. Completely. Permission checks should now be performed using a new module API method: module:may(action_name, context) This method accepts an action name, followed by either a JID (string) or (preferably) a table containing 'origin'/'session' and 'stanza' fields (e.g. the standard object passed to most events). It will return true if the action should be permitted, or false/nil otherwise. Modules should no longer perform permission checks based on the role name. E.g. a lot of code previously checked if the user's role was prosody:admin before permitting some action. Since many roles might now exist with similar permissions, and the permissions of prosody:admin may be redefined dynamically, it is no longer suitable to use this method for permission checks. Use module:may(). If you start an action name with ':' (recommended) then the current module's name will automatically be used as a prefix. To define a new permission, use the new module API: module:default_permission(role_name, action_name) module:default_permissions(role_name, { action_name[, action_name...] }) This grants the specified role permission to execute the named action(s) by default. This may be overridden via other mechanisms external to your module. The built-in roles that developers should use are: - prosody:user (normal user) - prosody:admin (host admin) - prosody:operator (global admin) The new prosody:operator role is intended for server-wide actions (such as shutting down Prosody). Finally, all usage of is_admin() in modules has been fixed by this commit. Some of these changes were trickier than others, but no change is expected to break existing deployments. EXCEPT: mod_auth_ldap no longer supports the ldap_admin_filter option. It's very possible nobody is using this, but if someone is then we can later update it to pull roles from LDAP somehow.
author Matthew Wild <mwild1@gmail.com>
date Wed, 15 Jun 2022 12:15:01 +0100
parent 11058:c99afee1c548
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-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--


local pairs = pairs;
local t_insert = table.insert;
local t_remove = table.remove;
local t_sort = table.sort;
local setmetatable = setmetatable;
local next = next;

local _ENV = nil;
-- luacheck: std none

local function new()
	-- Map event name to ordered list of handlers (lazily built): handlers[event_name] = array_of_handler_functions
	local handlers = {};
	-- Array of wrapper functions that wrap all events (nil if empty)
	local global_wrappers;
	-- Per-event wrappers: wrappers[event_name] = wrapper_function
	local wrappers = {};
	-- Event map: event_map[handler_function] = priority_number
	local event_map = {};
	-- Debug hook, if any
	local active_debug_hook = nil;
	-- Called on-demand to build handlers entries
	local function _rebuild_index(self, event)
		local _handlers = event_map[event];
		if not _handlers or next(_handlers) == nil then return; end
		local index = {};
		for handler in pairs(_handlers) do
			t_insert(index, handler);
		end
		t_sort(index, function(a, b) return _handlers[a] > _handlers[b]; end);
		self[event] = index;
		return index;
	end;
	setmetatable(handlers, { __index = _rebuild_index });
	local function add_handler(event, handler, priority)
		local map = event_map[event];
		if map then
			map[handler] = priority or 0;
		else
			map = {[handler] = priority or 0};
			event_map[event] = map;
		end
		handlers[event] = nil;
	end;
	local function remove_handler(event, handler)
		local map = event_map[event];
		if map then
			map[handler] = nil;
			handlers[event] = nil;
			if next(map) == nil then
				event_map[event] = nil;
			end
		end
	end;
	local function get_handlers(event)
		return handlers[event];
	end;
	local function add_handlers(self)
		for event, handler in pairs(self) do
			add_handler(event, handler);
		end
	end;
	local function remove_handlers(self)
		for event, handler in pairs(self) do
			remove_handler(event, handler);
		end
	end;
	local function _fire_event(event_name, event_data)
		local h = handlers[event_name];
		if h and not active_debug_hook then
			for i=1,#h do
				local ret = h[i](event_data);
				if ret ~= nil then return ret; end
			end
		elseif h and active_debug_hook then
			for i=1,#h do
				local ret = active_debug_hook(h[i], event_name, event_data);
				if ret ~= nil then return ret; end
			end
		end
	end;
	local function fire_event(event_name, event_data)
		-- luacheck: ignore 432/event_name 432/event_data
		local w = wrappers[event_name] or global_wrappers;
		if w then
			local curr_wrapper = #w;
			local function c(event_name, event_data)
				curr_wrapper = curr_wrapper - 1;
				if curr_wrapper == 0 then
					if global_wrappers == nil or w == global_wrappers then
						return _fire_event(event_name, event_data);
					end
					w, curr_wrapper = global_wrappers, #global_wrappers;
					return w[curr_wrapper](c, event_name, event_data);
				else
					return w[curr_wrapper](c, event_name, event_data);
				end
			end
			return w[curr_wrapper](c, event_name, event_data);
		end
		return _fire_event(event_name, event_data);
	end
	local function add_wrapper(event_name, wrapper)
		local w;
		if event_name == false then
			w = global_wrappers;
			if not w then
				w = {};
				global_wrappers = w;
			end
		else
			w = wrappers[event_name];
			if not w then
				w = {};
				wrappers[event_name] = w;
			end
		end
		w[#w+1] = wrapper;
	end
	local function remove_wrapper(event_name, wrapper)
		local w;
		if event_name == false then
			w = global_wrappers;
		else
			w = wrappers[event_name];
		end
		if not w then return; end
		for i = #w, 1, -1 do
			if w[i] == wrapper then
				t_remove(w, i);
			end
		end
		if #w == 0 then
			if event_name == false then
				global_wrappers = nil;
			else
				wrappers[event_name] = nil;
			end
		end
	end

	local function set_debug_hook(new_hook)
		local old_hook = active_debug_hook;
		active_debug_hook = new_hook;
		return old_hook;
	end

	return {
		add_handler = add_handler;
		remove_handler = remove_handler;
		add_handlers = add_handlers;
		remove_handlers = remove_handlers;
		get_handlers = get_handlers;
		wrappers = {
			add_handler = add_wrapper;
			remove_handler = remove_wrapper;
		};

		add_wrapper = add_wrapper;
		remove_wrapper = remove_wrapper;

		set_debug_hook = set_debug_hook;

		fire_event = fire_event;
		_handlers = handlers;
		_event_map = event_map;
	};
end

return {
	new = new;
};