File

util-src/signal.c @ 12642:9061f9621330

Switch to a new role-based authorization framework, removing is_admin() We began moving away from simple "is this user an admin?" permission checks before 0.12, with the introduction of mod_authz_internal and the ability to dynamically change the roles of individual users. The approach in 0.12 still had various limitations however, and apart from the introduction of roles other than "admin" and the ability to pull that info from storage, not much actually changed. This new framework shakes things up a lot, though aims to maintain the same functionality and behaviour on the surface for a default Prosody configuration. That is, if you don't take advantage of any of the new features, you shouldn't notice any change. The biggest change visible to developers is that usermanager.is_admin() (and the auth provider is_admin() method) have been removed. Gone. Completely. Permission checks should now be performed using a new module API method: module:may(action_name, context) This method accepts an action name, followed by either a JID (string) or (preferably) a table containing 'origin'/'session' and 'stanza' fields (e.g. the standard object passed to most events). It will return true if the action should be permitted, or false/nil otherwise. Modules should no longer perform permission checks based on the role name. E.g. a lot of code previously checked if the user's role was prosody:admin before permitting some action. Since many roles might now exist with similar permissions, and the permissions of prosody:admin may be redefined dynamically, it is no longer suitable to use this method for permission checks. Use module:may(). If you start an action name with ':' (recommended) then the current module's name will automatically be used as a prefix. To define a new permission, use the new module API: module:default_permission(role_name, action_name) module:default_permissions(role_name, { action_name[, action_name...] }) This grants the specified role permission to execute the named action(s) by default. This may be overridden via other mechanisms external to your module. The built-in roles that developers should use are: - prosody:user (normal user) - prosody:admin (host admin) - prosody:operator (global admin) The new prosody:operator role is intended for server-wide actions (such as shutting down Prosody). Finally, all usage of is_admin() in modules has been fixed by this commit. Some of these changes were trickier than others, but no change is expected to break existing deployments. EXCEPT: mod_auth_ldap no longer supports the ldap_admin_filter option. It's very possible nobody is using this, but if someone is then we can later update it to pull roles from LDAP somehow.
author Matthew Wild <mwild1@gmail.com>
date Wed, 15 Jun 2022 12:15:01 +0100
parent 12575:1f6f05a98fcd
child 12976:a187600ec7d6
line wrap: on
line source

/*
 * signal.c -- Signal Handler Library for Lua
 *
 * Version: 1.000+changes
 *
 * Copyright (C) 2007  Patrick J. Donnelly (batrick@batbytes.com)
 *
 * This software is distributed under the same license as Lua 5.0:
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
*/

#ifndef _GNU_SOURCE
#define _GNU_SOURCE
#endif

#include <signal.h>
#include <stdlib.h>

#include "lua.h"
#include "lauxlib.h"

#if (LUA_VERSION_NUM < 503)
#define lua_isinteger(L, n) lua_isnumber(L, n)
#endif

#ifndef lsig

#define lsig

struct lua_signal {
	char *name; /* name of the signal */
	int sig; /* the signal */
};

#endif

#define MAX_PENDING_SIGNALS 32

#define LUA_SIGNAL "lua_signal"

static const struct lua_signal lua_signals[] = {
	/* ANSI C signals */
#ifdef SIGABRT
	{"SIGABRT", SIGABRT},
#endif
#ifdef SIGFPE
	{"SIGFPE", SIGFPE},
#endif
#ifdef SIGILL
	{"SIGILL", SIGILL},
#endif
#ifdef SIGINT
	{"SIGINT", SIGINT},
#endif
#ifdef SIGSEGV
	{"SIGSEGV", SIGSEGV},
#endif
#ifdef SIGTERM
	{"SIGTERM", SIGTERM},
#endif
	/* posix signals */
#ifdef SIGHUP
	{"SIGHUP", SIGHUP},
#endif
#ifdef SIGQUIT
	{"SIGQUIT", SIGQUIT},
#endif
#ifdef SIGTRAP
	{"SIGTRAP", SIGTRAP},
#endif
#ifdef SIGKILL
	{"SIGKILL", SIGKILL},
#endif
#ifdef SIGUSR1
	{"SIGUSR1", SIGUSR1},
#endif
#ifdef SIGUSR2
	{"SIGUSR2", SIGUSR2},
#endif
#ifdef SIGPIPE
	{"SIGPIPE", SIGPIPE},
#endif
#ifdef SIGALRM
	{"SIGALRM", SIGALRM},
#endif
#ifdef SIGCHLD
	{"SIGCHLD", SIGCHLD},
#endif
#ifdef SIGCONT
	{"SIGCONT", SIGCONT},
#endif
#ifdef SIGSTOP
	{"SIGSTOP", SIGSTOP},
#endif
#ifdef SIGTTIN
	{"SIGTTIN", SIGTTIN},
#endif
#ifdef SIGTTOU
	{"SIGTTOU", SIGTTOU},
#endif
	/* some BSD signals */
#ifdef SIGIOT
	{"SIGIOT", SIGIOT},
#endif
#ifdef SIGBUS
	{"SIGBUS", SIGBUS},
#endif
#ifdef SIGCLD
	{"SIGCLD", SIGCLD},
#endif
#ifdef SIGURG
	{"SIGURG", SIGURG},
#endif
#ifdef SIGXCPU
	{"SIGXCPU", SIGXCPU},
#endif
#ifdef SIGXFSZ
	{"SIGXFSZ", SIGXFSZ},
#endif
#ifdef SIGVTALRM
	{"SIGVTALRM", SIGVTALRM},
#endif
#ifdef SIGPROF
	{"SIGPROF", SIGPROF},
#endif
#ifdef SIGWINCH
	{"SIGWINCH", SIGWINCH},
#endif
#ifdef SIGPOLL
	{"SIGPOLL", SIGPOLL},
#endif
#ifdef SIGIO
	{"SIGIO", SIGIO},
#endif
	/* add odd signals */
#ifdef SIGSTKFLT
	{"SIGSTKFLT", SIGSTKFLT}, /* stack fault */
#endif
#ifdef SIGSYS
	{"SIGSYS", SIGSYS},
#endif
	{NULL, 0}
};

static lua_State *Lsig = NULL;
static lua_Hook Hsig = NULL;
static int Hmask = 0;
static int Hcount = 0;

static int signals[MAX_PENDING_SIGNALS];
static int nsig = 0;

static void sighook(lua_State *L, lua_Debug *ar) {
	(void)ar;
	/* restore the old hook */
	lua_sethook(L, Hsig, Hmask, Hcount);

	lua_pushstring(L, LUA_SIGNAL);
	lua_gettable(L, LUA_REGISTRYINDEX);

	for(int i = 0; i < nsig; i++) {
		lua_pushinteger(L, signals[i]);
		lua_gettable(L, -2);
		lua_call(L, 0, 0);
	};

	nsig = 0;

	lua_pop(L, 1); /* pop lua_signal table */

}

static void handle(int sig) {
	if(nsig == 0) {
		/* Store the existing debug hook (if any) and its parameters */
		Hsig = lua_gethook(Lsig);
		Hmask = lua_gethookmask(Lsig);
		Hcount = lua_gethookcount(Lsig);

		/* Set our new debug hook */
		lua_sethook(Lsig, sighook, LUA_MASKCALL | LUA_MASKRET | LUA_MASKCOUNT, 1);
	}

	if(nsig < MAX_PENDING_SIGNALS) {
		signals[nsig++] = sig;
	}
}

/*
 * l_signal == signal(signal [, func [, chook]])
 *
 * signal = signal number or string
 * func = Lua function to call
 * chook = catch within C functions
 *         if caught, Lua function _must_
 *         exit, as the stack is most likely
 *         in an unstable state.
*/

static int l_signal(lua_State *L) {
	int args = lua_gettop(L);
	int t, sig; /* type, signal */

	/* get type of signal */
	luaL_checkany(L, 1);
	t = lua_type(L, 1);

	if(t == LUA_TNUMBER) {
		sig = (int) lua_tointeger(L, 1);
	} else if(t == LUA_TSTRING) {
		lua_pushstring(L, LUA_SIGNAL);
		lua_gettable(L, LUA_REGISTRYINDEX);
		lua_pushvalue(L, 1);
		lua_gettable(L, -2);

		if(!lua_isinteger(L, -1)) {
			return luaL_error(L, "invalid signal string");
		}

		sig = (int) lua_tointeger(L, -1);
		lua_pop(L, 1); /* get rid of number we pushed */
	} else {
		luaL_checknumber(L, 1);    /* will always error, with good error msg */
		return luaL_error(L, "unreachable: invalid number was accepted");
	}

	/* set handler */
	if(args == 1 || lua_isnil(L, 2)) { /* clear handler */
		lua_pushstring(L, LUA_SIGNAL);
		lua_gettable(L, LUA_REGISTRYINDEX);
		lua_pushinteger(L, sig);
		lua_gettable(L, -2); /* return old handler */
		lua_pushinteger(L, sig);
		lua_pushnil(L);
		lua_settable(L, -4);
		lua_remove(L, -2); /* remove LUA_SIGNAL table */
		signal(sig, SIG_DFL);
	} else {
		luaL_checktype(L, 2, LUA_TFUNCTION);

		lua_pushstring(L, LUA_SIGNAL);
		lua_gettable(L, LUA_REGISTRYINDEX);

		lua_pushinteger(L, sig);
		lua_pushvalue(L, 2);
		lua_settable(L, -3);

		/* Set the state for the handler */
		Lsig = L;

		if(lua_toboolean(L, 3)) { /* c hook? */
			if(signal(sig, handle) == SIG_ERR) {
				lua_pushboolean(L, 0);
			} else {
				lua_pushboolean(L, 1);
			}
		} else { /* lua_hook */
			if(signal(sig, handle) == SIG_ERR) {
				lua_pushboolean(L, 0);
			} else {
				lua_pushboolean(L, 1);
			}
		}
	}

	return 1;
}

/*
 * l_raise == raise(signal)
 *
 * signal = signal number or string
*/

static int l_raise(lua_State *L) {
	/* int args = lua_gettop(L); */
	int t = 0; /* type */
	lua_Integer ret;

	luaL_checkany(L, 1);

	t = lua_type(L, 1);

	if(t == LUA_TNUMBER) {
		ret = (lua_Integer) raise((int) lua_tointeger(L, 1));
		lua_pushinteger(L, ret);
	} else if(t == LUA_TSTRING) {
		lua_pushstring(L, LUA_SIGNAL);
		lua_gettable(L, LUA_REGISTRYINDEX);
		lua_pushvalue(L, 1);
		lua_gettable(L, -2);

		if(!lua_isnumber(L, -1)) {
			return luaL_error(L, "invalid signal string");
		}

		ret = (lua_Integer) raise((int) lua_tointeger(L, -1));
		lua_pop(L, 1); /* get rid of number we pushed */
		lua_pushinteger(L, ret);
	} else {
		luaL_checknumber(L, 1);    /* will always error, with good error msg */
	}

	return 1;
}

#if defined(__unix__) || defined(__APPLE__)

/* define some posix only functions */

/*
 * l_kill == kill(pid, signal)
 *
 * pid = process id
 * signal = signal number or string
*/

static int l_kill(lua_State *L) {
	int t; /* type */
	lua_Integer ret; /* return value */

	luaL_checknumber(L, 1); /* must be int for pid */
	luaL_checkany(L, 2); /* check for a second arg */

	t = lua_type(L, 2);

	if(t == LUA_TNUMBER) {
		ret = (lua_Integer) kill((int) lua_tointeger(L, 1),
		                         (int) lua_tointeger(L, 2));
		lua_pushinteger(L, ret);
	} else if(t == LUA_TSTRING) {
		lua_pushstring(L, LUA_SIGNAL);
		lua_gettable(L, LUA_REGISTRYINDEX);
		lua_pushvalue(L, 2);
		lua_gettable(L, -2);

		if(!lua_isnumber(L, -1)) {
			return luaL_error(L, "invalid signal string");
		}

		ret = (lua_Integer) kill((int) lua_tointeger(L, 1),
		                         (int) lua_tointeger(L, -1));
		lua_pop(L, 1); /* get rid of number we pushed */
		lua_pushinteger(L, ret);
	} else {
		luaL_checknumber(L, 2);    /* will always error, with good error msg */
	}

	return 1;
}

#endif

static const struct luaL_Reg lsignal_lib[] = {
	{"signal", l_signal},
	{"raise", l_raise},
#if defined(__unix__) || defined(__APPLE__)
	{"kill", l_kill},
#endif
	{NULL, NULL}
};

int luaopen_util_signal(lua_State *L) {
	luaL_checkversion(L);
	int i = 0;

	/* add the library */
	lua_newtable(L);
	luaL_setfuncs(L, lsignal_lib, 0);

	/* push lua_signals table into the registry */
	/* put the signals inside the library table too,
	 * they are only a reference */
	lua_pushstring(L, LUA_SIGNAL);
	lua_newtable(L);

	while(lua_signals[i].name != NULL) {
		/* registry table */
		lua_pushstring(L, lua_signals[i].name);
		lua_pushinteger(L, lua_signals[i].sig);
		lua_settable(L, -3);
		/* signal table */
		lua_pushstring(L, lua_signals[i].name);
		lua_pushinteger(L, lua_signals[i].sig);
		lua_settable(L, -5);
		i++;
	}

	/* add newtable to the registry */
	lua_settable(L, LUA_REGISTRYINDEX);

	return 1;
}