File

util/termcolours.lua @ 8791:8da11142fabf

muc: Allow clients to change multiple affiliations or roles at once (#345) According to XEP-0045 sections 9.2, 9.5 and 9.8 affiliation lists and role lists should allow mass-modification. Prosody however would just use the first entry of the list and ignore the rest. This is fixed by introducing a `for` loop to `set` stanzas of the respective `muc#admin` namespace. In order for this loop to work, the error handling was changed a little. Prosody no longer returns after the first error. Instead, an error reply is sent for each malformed or otherwise wrong entry, but the loop keeps going over the other entries. This may lead to multiple error messages being sent for one client request. A notable exception from this is when the XML Schema for `muc#admin` requests is violated. In that case the loop is aborted with an error message to the client. The change is a bit bigger than that in order to have the loop only for `set` stanzas without changing the behaviour of the `get` stanzas. This is now more in line with trunk, where there are separate methods for each stanza type. References: #345
author Lennart Sauerbeck <devel@lennart.sauerbeck.org>
date Sat, 18 Mar 2017 18:47:28 +0100
parent 8368:3629639d5fa9
child 8555:4f0f5b49bb03
line wrap: on
line source

-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
--
-- luacheck: ignore 213/i


local t_concat, t_insert = table.concat, table.insert;
local char, format = string.char, string.format;
local tonumber = tonumber;
local ipairs = ipairs;
local io_write = io.write;
local m_floor = math.floor;
local type = type;
local setmetatable = setmetatable;
local pairs = pairs;

local windows;
if os.getenv("WINDIR") then
	windows = require "util.windows";
end
local orig_color = windows and windows.get_consolecolor and windows.get_consolecolor();

local _ENV = nil;

local stylemap = {
			reset = 0; bright = 1, dim = 2, underscore = 4, blink = 5, reverse = 7, hidden = 8;
			black = 30; red = 31; green = 32; yellow = 33; blue = 34; magenta = 35; cyan = 36; white = 37;
			["black background"] = 40; ["red background"] = 41; ["green background"] = 42; ["yellow background"] = 43;
			["blue background"] = 44; ["magenta background"] = 45; ["cyan background"] = 46; ["white background"] = 47;
			bold = 1, dark = 2, underline = 4, underlined = 4, normal = 0;
		}

local winstylemap = {
	["0"] = orig_color, -- reset
	["1"] = 7+8, -- bold
	["1;33"] = 2+4+8, -- bold yellow
	["1;31"] = 4+8 -- bold red
}

local cssmap = {
	[1] = "font-weight: bold", [2] = "opacity: 0.5", [4] = "text-decoration: underline", [8] = "visibility: hidden",
	[30] = "color:black", [31] = "color:red", [32]="color:green", [33]="color:#FFD700",
	[34] = "color:blue", [35] = "color: magenta", [36] = "color:cyan", [37] = "color: white",
	[40] = "background-color:black", [41] = "background-color:red", [42]="background-color:green",
	[43]="background-color:yellow",	[44] = "background-color:blue", [45] = "background-color: magenta",
	[46] = "background-color:cyan", [47] = "background-color: white";
};

local fmt_string = char(0x1B).."[%sm%s"..char(0x1B).."[0m";
local function getstring(style, text)
	if style then
		return format(fmt_string, style, text);
	else
		return text;
	end
end

local function gray(n)
	return m_floor(n*3/32)+0xe8;
end
local function color(r,g,b)
	if r == g and g == b then
		return gray(r);
	end
	r = m_floor(r*3/128);
	g = m_floor(g*3/128);
	b = m_floor(b*3/128);
	return 0x10 + ( r * 36 ) + ( g * 6 ) + ( b );
end
local function hex2rgb(hex)
	local r = tonumber(hex:sub(1,2),16);
	local g = tonumber(hex:sub(3,4),16);
	local b = tonumber(hex:sub(5,6),16);
	return r,g,b;
end

setmetatable(stylemap, { __index = function(_, style)
	if type(style) == "string" and style:find("%x%x%x%x%x%x") == 1 then
		local g = style:sub(7) == " background" and "48;5;" or "38;5;";
		return g .. color(hex2rgb(style));
	end
end } );

local csscolors = {
	red = "ff0000"; fuchsia = "ff00ff"; green = "008000"; white = "ffffff";
	lime = "00ff00"; yellow = "ffff00"; purple = "800080"; blue = "0000ff";
	aqua = "00ffff"; olive  = "808000"; black  = "000000"; navy = "000080";
	teal = "008080"; silver = "c0c0c0"; maroon = "800000"; gray = "808080";
}
for colorname, rgb in pairs(csscolors) do
	stylemap[colorname] = stylemap[colorname] or stylemap[rgb];
	colorname, rgb = colorname .. " background", rgb .. " background"
	stylemap[colorname] = stylemap[colorname] or stylemap[rgb];
end

local function getstyle(...)
	local styles, result = { ... }, {};
	for i, style in ipairs(styles) do
		style = stylemap[style];
		if style then
			t_insert(result, style);
		end
	end
	return t_concat(result, ";");
end

local last = "0";
local function setstyle(style)
	style = style or "0";
	if style ~= last then
		io_write("\27["..style.."m");
		last = style;
	end
end

if windows then
	function setstyle(style)
		style = style or "0";
		if style ~= last then
			windows.set_consolecolor(winstylemap[style] or orig_color);
			last = style;
		end
	end
	if not orig_color then
		function setstyle() end
	end
end

local function ansi2css(ansi_codes)
	if ansi_codes == "0" then return "</span>"; end
	local css = {};
	for code in ansi_codes:gmatch("[^;]+") do
		t_insert(css, cssmap[tonumber(code)]);
	end
	return "</span><span style='"..t_concat(css, ";").."'>";
end

local function tohtml(input)
	return input:gsub("\027%[(.-)m", ansi2css);
end

return {
	getstring = getstring;
	getstyle = getstyle;
	setstyle = setstyle;
	tohtml = tohtml;
};