File

util/presence.lua @ 8791:8da11142fabf

muc: Allow clients to change multiple affiliations or roles at once (#345) According to XEP-0045 sections 9.2, 9.5 and 9.8 affiliation lists and role lists should allow mass-modification. Prosody however would just use the first entry of the list and ignore the rest. This is fixed by introducing a `for` loop to `set` stanzas of the respective `muc#admin` namespace. In order for this loop to work, the error handling was changed a little. Prosody no longer returns after the first error. Instead, an error reply is sent for each malformed or otherwise wrong entry, but the loop keeps going over the other entries. This may lead to multiple error messages being sent for one client request. A notable exception from this is when the XML Schema for `muc#admin` requests is violated. In that case the loop is aborted with an error message to the client. The change is a bit bigger than that in order to have the loop only for `set` stanzas without changing the behaviour of the `get` stanzas. This is now more in line with trunk, where there are separate methods for each stanza type. References: #345
author Lennart Sauerbeck <devel@lennart.sauerbeck.org>
date Sat, 18 Mar 2017 18:47:28 +0100
parent 7279:051279755cad
child 8885:d4f5d47f874d
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-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--

local t_insert = table.insert;

local function select_top_resources(user)
	local priority = 0;
	local recipients = {};
	for _, session in pairs(user.sessions) do -- find resource with greatest priority
		if session.presence then
			-- TODO check active privacy list for session
			local p = session.priority;
			if p > priority then
				priority = p;
				recipients = {session};
			elseif p == priority then
				t_insert(recipients, session);
			end
		end
	end
	return recipients;
end
local function recalc_resource_map(user)
	if user then
		user.top_resources = select_top_resources(user);
		if #user.top_resources == 0 then user.top_resources = nil; end
	end
end

return {
	select_top_resources = select_top_resources;
	recalc_resource_map = recalc_resource_map;
}