File

core/sessionmanager.lua @ 8791:8da11142fabf

muc: Allow clients to change multiple affiliations or roles at once (#345) According to XEP-0045 sections 9.2, 9.5 and 9.8 affiliation lists and role lists should allow mass-modification. Prosody however would just use the first entry of the list and ignore the rest. This is fixed by introducing a `for` loop to `set` stanzas of the respective `muc#admin` namespace. In order for this loop to work, the error handling was changed a little. Prosody no longer returns after the first error. Instead, an error reply is sent for each malformed or otherwise wrong entry, but the loop keeps going over the other entries. This may lead to multiple error messages being sent for one client request. A notable exception from this is when the XML Schema for `muc#admin` requests is violated. In that case the loop is aborted with an error message to the client. The change is a bit bigger than that in order to have the loop only for `set` stanzas without changing the behaviour of the `get` stanzas. This is now more in line with trunk, where there are separate methods for each stanza type. References: #345
author Lennart Sauerbeck <devel@lennart.sauerbeck.org>
date Sat, 18 Mar 2017 18:47:28 +0100
parent 8184:dbcae15b4282
child 8185:e89320b8a789
child 9066:af97ecd00734
line wrap: on
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-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
-- luacheck: globals prosody.full_sessions prosody.bare_sessions

local tostring, setmetatable = tostring, setmetatable;
local pairs, next= pairs, next;

local hosts = hosts;
local full_sessions = prosody.full_sessions;
local bare_sessions = prosody.bare_sessions;

local logger = require "util.logger";
local log = logger.init("sessionmanager");
local rm_load_roster = require "core.rostermanager".load_roster;
local config_get = require "core.configmanager".get;
local resourceprep = require "util.encodings".stringprep.resourceprep;
local nodeprep = require "util.encodings".stringprep.nodeprep;
local uuid_generate = require "util.uuid".generate;

local initialize_filters = require "util.filters".initialize;
local gettime = require "socket".gettime;

local _ENV = nil;

local function new_session(conn)
	local session = { conn = conn, type = "c2s_unauthed", conntime = gettime() };
	local filter = initialize_filters(session);
	local w = conn.write;
	session.send = function (t)
		if t.name then
			t = filter("stanzas/out", t);
		end
		if t then
			t = filter("bytes/out", tostring(t));
			if t then
				local ret, err = w(conn, t);
				if not ret then
					session.log("debug", "Error writing to connection: %s", tostring(err));
					return false, err;
				end
			end
		end
		return true;
	end
	session.ip = conn:ip();
	local conn_name = "c2s"..tostring(session):match("[a-f0-9]+$");
	session.log = logger.init(conn_name);

	return session;
end

local resting_session = { -- Resting, not dead
		destroyed = true;
		type = "c2s_destroyed";
		close = function (session)
			session.log("debug", "Attempt to close already-closed session");
		end;
		filter = function (type, data) return data; end; --luacheck: ignore 212/type
	}; resting_session.__index = resting_session;

local function retire_session(session)
	local log = session.log or log; --luacheck: ignore 431/log
	for k in pairs(session) do
		if k ~= "log" and k ~= "id" then
			session[k] = nil;
		end
	end

	function session.send(data) log("debug", "Discarding data sent to resting session: %s", tostring(data)); return false; end
	function session.data(data) log("debug", "Discarding data received from resting session: %s", tostring(data)); end
	return setmetatable(session, resting_session);
end

local function destroy_session(session, err)
	(session.log or log)("debug", "Destroying session for %s (%s@%s)%s",
		session.full_jid or "(unknown)", session.username or "(unknown)",
		session.host or "(unknown)", err and (": "..err) or "");

	if session.destroyed then return; end

	-- Remove session/resource from user's session list
	if session.full_jid then
		local host_session = hosts[session.host];

		-- Allow plugins to prevent session destruction
		if host_session.events.fire_event("pre-resource-unbind", {session=session, error=err}) then
			return;
		end

		host_session.sessions[session.username].sessions[session.resource] = nil;
		full_sessions[session.full_jid] = nil;

		if not next(host_session.sessions[session.username].sessions) then
			log("debug", "All resources of %s are now offline", session.username);
			host_session.sessions[session.username] = nil;
			bare_sessions[session.username..'@'..session.host] = nil;
		end

		host_session.events.fire_event("resource-unbind", {session=session, error=err});
	end

	retire_session(session);
end

local function make_authenticated(session, username)
	username = nodeprep(username);
	if not username or #username == 0 then return nil, "Invalid username"; end
	session.username = username;
	if session.type == "c2s_unauthed" then
		session.type = "c2s_unbound";
	end
	session.log("info", "Authenticated as %s@%s", username or "(unknown)", session.host or "(unknown)");
	return true;
end

-- returns true, nil on success
-- returns nil, err_type, err, err_message on failure
local function bind_resource(session, resource)
	if not session.username then return nil, "auth", "not-authorized", "Cannot bind resource before authentication"; end
	if session.resource then return nil, "cancel", "not-allowed", "Cannot bind multiple resources on a single connection"; end
	-- We don't support binding multiple resources

	local event_payload = { session = session, resource = resource };
	if hosts[session.host].events.fire_event("pre-resource-bind", event_payload) == false then
		local err = event_payload.error;
		if err then return nil, err.type, err.condition, err.text; end
		return nil, "cancel", "not-allowed";
	else
		-- In case a plugin wants to poke at it
		resource = event_payload.resource;
	end

	resource = resourceprep(resource);
	resource = resource ~= "" and resource or uuid_generate();
	--FIXME: Randomly-generated resources must be unique per-user, and never conflict with existing

	if not hosts[session.host].sessions[session.username] then
		local sessions = { sessions = {} };
		hosts[session.host].sessions[session.username] = sessions;
		bare_sessions[session.username..'@'..session.host] = sessions;
	else
		local sessions = hosts[session.host].sessions[session.username].sessions;
		if sessions[resource] then
			-- Resource conflict
			local policy = config_get(session.host, "conflict_resolve");
			local increment;
			if policy == "random" then
				resource = uuid_generate();
				increment = true;
			elseif policy == "increment" then
				increment = true; -- TODO ping old resource
			elseif policy == "kick_new" then
				return nil, "cancel", "conflict", "Resource already exists";
			else -- if policy == "kick_old" then
				sessions[resource]:close {
					condition = "conflict";
					text = "Replaced by new connection";
				};
				if not next(sessions) then
					hosts[session.host].sessions[session.username] = { sessions = sessions };
					bare_sessions[session.username.."@"..session.host] = hosts[session.host].sessions[session.username];
				end
			end
			if increment and sessions[resource] then
				local count = 1;
				while sessions[resource.."#"..count] do
					count = count + 1;
				end
				resource = resource.."#"..count;
			end
		end
	end

	session.resource = resource;
	session.full_jid = session.username .. '@' .. session.host .. '/' .. resource;
	hosts[session.host].sessions[session.username].sessions[resource] = session;
	full_sessions[session.full_jid] = session;
	if session.type == "c2s_unbound" then
		session.type = "c2s";
	end

	local err;
	session.roster, err = rm_load_roster(session.username, session.host);
	if err then
		-- FIXME: Why is all this rollback down here, instead of just doing the roster test up above?
		full_sessions[session.full_jid] = nil;
		hosts[session.host].sessions[session.username].sessions[resource] = nil;
		session.full_jid = nil;
		session.resource = nil;
		if session.type == "c2s" then
			session.type = "c2s_unbound";
		end
		if next(bare_sessions[session.username..'@'..session.host].sessions) == nil then
			bare_sessions[session.username..'@'..session.host] = nil;
			hosts[session.host].sessions[session.username] = nil;
		end
		session.log("error", "Roster loading failed: %s", err);
		return nil, "cancel", "internal-server-error", "Error loading roster";
	end

	hosts[session.host].events.fire_event("resource-bind", {session=session});

	return true;
end

local function send_to_available_resources(username, host, stanza)
	local jid = username.."@"..host;
	local count = 0;
	local user = bare_sessions[jid];
	if user then
		for _, session in pairs(user.sessions) do
			if session.presence then
				session.send(stanza);
				count = count + 1;
			end
		end
	end
	return count;
end

local function send_to_interested_resources(username, host, stanza)
	local jid = username.."@"..host;
	local count = 0;
	local user = bare_sessions[jid];
	if user then
		for _, session in pairs(user.sessions) do
			if session.interested then
				session.send(stanza);
				count = count + 1;
			end
		end
	end
	return count;
end

return {
	new_session = new_session;
	retire_session = retire_session;
	destroy_session = destroy_session;
	make_authenticated = make_authenticated;
	bind_resource = bind_resource;
	send_to_available_resources = send_to_available_resources;
	send_to_interested_resources = send_to_interested_resources;
};