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code /
prosody
File
util/pluginloader.lua @ 12863:891edd1ebde6 0.12
util.startup: Close state on exit to ensure GC finalizers are called
Ensures a last round of garbage collection and that finalizers are
called. Fixes things like proper closing of SQLite3 state.
There are more calls to os.exit() but most of them exit with an error or
in a case where a final GC sweep might not matter as much.
It would be nice if this was the default.
Calling util.statup.exit() everywhere may be sensible, but would be more
involved, requiring imports everywhere.
author | Kim Alvefur <zash@zash.se> |
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date | Sun, 22 Jan 2023 14:45:47 +0100 |
parent | 12387:05c250fa335a |
child | 12975:d10957394a3c |
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-- Prosody IM -- Copyright (C) 2008-2010 Matthew Wild -- Copyright (C) 2008-2010 Waqas Hussain -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- -- luacheck: ignore 113/CFG_PLUGINDIR local dir_sep, path_sep = package.config:match("^(%S+)%s(%S+)"); local lua_version = _VERSION:match(" (.+)$"); local plugin_dir = {}; for path in (CFG_PLUGINDIR or "./plugins/"):gsub("[/\\]", dir_sep):gmatch("[^"..path_sep.."]+") do path = path..dir_sep; -- add path separator to path end path = path:gsub(dir_sep..dir_sep.."+", dir_sep); -- coalesce multiple separators plugin_dir[#plugin_dir + 1] = path; end local io_open = io.open; local envload = require "util.envload".envload; local pluginloader_methods = {}; local pluginloader_mt = { __index = pluginloader_methods }; function pluginloader_methods:load_file(names) local file, err, path; local load_filter_cb = self._options.load_filter_cb; for i=1,#plugin_dir do for j=1,#names do path = plugin_dir[i]..names[j]; file, err = io_open(path); if file then local content = file:read("*a"); file:close(); local metadata; if load_filter_cb then path, content, metadata = load_filter_cb(path, content); end if content and path then return content, path, metadata; end end end end return file, err; end function pluginloader_methods:load_resource(plugin, resource) resource = resource or "mod_"..plugin..".lua"; local names = { "mod_"..plugin..dir_sep..plugin..dir_sep..resource; -- mod_hello/hello/mod_hello.lua "mod_"..plugin..dir_sep..resource; -- mod_hello/mod_hello.lua plugin..dir_sep..resource; -- hello/mod_hello.lua resource; -- mod_hello.lua "share"..dir_sep.."lua"..dir_sep..lua_version..dir_sep..resource; "share"..dir_sep.."lua"..dir_sep..lua_version..dir_sep.."mod_"..plugin..dir_sep..resource; }; return self:load_file(names); end function pluginloader_methods:load_code(plugin, resource, env) local content, err, metadata = self:load_resource(plugin, resource); if not content then return content, err; end local path = err; local f, err = envload(content, "@"..path, env); if not f then return f, err; end return f, path, metadata; end function pluginloader_methods:load_code_ext(plugin, resource, extension, env) local content, err, metadata = self:load_resource(plugin, resource.."."..extension); if not content and extension == "lib.lua" then content, err, metadata = self:load_resource(plugin, resource..".lua"); end if not content then content, err, metadata = self:load_resource(resource, resource.."."..extension); if not content then return content, err; end end local path = err; local f, err = envload(content, "@"..path, env); if not f then return f, err; end return f, path, metadata; end local function init(options) return setmetatable({ _options = options or {}; }, pluginloader_mt); end local function bind(self, method) return function (...) return method(self, ...); end; end local default_loader = init(); return { load_file = bind(default_loader, default_loader.load_file); load_resource = bind(default_loader, default_loader.load_resource); load_code = bind(default_loader, default_loader.load_code); load_code_ext = bind(default_loader, default_loader.load_code_ext); init = init; };