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util/throttle.lua @ 12795:87424cbedc55
util.hashring: Support associating arbitrary data with nodes
In this API, a 'node' is always a simple text string. Sometimes the caller may
have a more complex structure representing a node, but the hash ring is really
only concerned with the node's name.
This API change allows :add_nodes() to take a table of `node_name = value`
pairs, as well as the simple array of node names previously accepted.
The 'value' of the selected node is returned as a new second result from
:get_node().
If no value is passed when a node is added, it defaults to `true` (as before,
but this was never previously exposed).
author | Matthew Wild <mwild1@gmail.com> |
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date | Fri, 02 Dec 2022 20:32:36 +0000 |
parent | 8555:4f0f5b49bb03 |
child | 12975:d10957394a3c |
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local gettime = require "util.time".now local setmetatable = setmetatable; local _ENV = nil; -- luacheck: std none local throttle = {}; local throttle_mt = { __index = throttle }; function throttle:update() local newt = gettime(); local elapsed = newt - self.t; self.t = newt; local balance = (self.rate * elapsed) + self.balance; if balance > self.max then self.balance = self.max; else self.balance = balance; end return self.balance; end function throttle:peek(cost) cost = cost or 1; return self.balance >= cost or self:update() >= cost; end function throttle:poll(cost, split) if self:peek(cost) then self.balance = self.balance - cost; return true; else local balance = self.balance; if split then self.balance = 0; end return false, balance, (cost-balance); end end local function create(max, period) return setmetatable({ rate = max / period, max = max, t = gettime(), balance = max }, throttle_mt); end return { create = create; };