Software /
code /
prosody
File
net/server_event.lua @ 12189:82c8e855c850
mod_storage_xep0227: treat roster metadata pseudo-entry correctly
The roster version is stored in a pseudo-item which has the key `false`.
The if condition in the touched code attempts to guard against this, but
it does not take into account that the jid prepping returns nil instead
of false.
By moving the jid prepping into the if, we can check for the metadata
entry safely.
author | Jonas Schäfer <jonas@wielicki.name> |
---|---|
date | Sat, 15 Jan 2022 15:40:29 +0100 |
parent | 11741:dcf38ac6a38c |
child | 12387:05c250fa335a |
line wrap: on
line source
--[[ server.lua based on lua/libevent by blastbeat notes: -- when using luaevent, never register 2 or more EV_READ at one socket, same for EV_WRITE -- you can't even register a new EV_READ/EV_WRITE callback inside another one -- to do some of the above, use timeout events or something what will called from outside -- don't let garbagecollect eventcallbacks, as long they are running -- when using luasec, there are 4 cases of timeout errors: wantread or wantwrite during reading or writing --]] -- luacheck: ignore 212/self 431/err 211/ret local SCRIPT_NAME = "server_event.lua" local SCRIPT_VERSION = "0.05" local SCRIPT_AUTHOR = "blastbeat" local LAST_MODIFIED = "2009/11/20" local cfg = { MAX_CONNECTIONS = 100000, -- max per server connections (use "ulimit -n" on *nix) MAX_HANDSHAKE_ATTEMPTS= 1000, -- attempts to finish ssl handshake HANDSHAKE_TIMEOUT = 60, -- timeout in seconds per handshake attempt MAX_READ_LENGTH = 1024 * 1024 * 1024 * 1024, -- max bytes allowed to read from sockets MAX_SEND_LENGTH = 1024 * 1024 * 1024 * 1024, -- max bytes size of write buffer (for writing on sockets) ACCEPT_QUEUE = 128, -- might influence the length of the pending sockets queue ACCEPT_DELAY = 10, -- seconds to wait until the next attempt of a full server to accept READ_TIMEOUT = 14 * 60, -- timeout in seconds for read data from socket WRITE_TIMEOUT = 180, -- timeout in seconds for write data on socket CONNECT_TIMEOUT = 20, -- timeout in seconds for connection attempts CLEAR_DELAY = 5, -- seconds to wait for clearing interface list (and calling ondisconnect listeners) READ_RETRY_DELAY = 1e-06, -- if, after reading, there is still data in buffer, wait this long and continue reading DEBUG = true, -- show debug messages } local pairs = pairs local select = select local require = require local tostring = tostring local setmetatable = setmetatable local t_insert = table.insert local t_concat = table.concat local s_sub = string.sub local coroutine_wrap = coroutine.wrap local coroutine_yield = coroutine.yield local has_luasec, ssl = pcall ( require , "ssl" ) local socket = require "socket" local levent = require "luaevent.core" local inet = require "util.net"; local inet_pton = inet.pton; local socket_gettime = socket.gettime local log = require ("util.logger").init("socket") local function debug(...) return log("debug", ("%s "):rep(select('#', ...)), ...) end -- local vdebug = debug; local bitor = ( function( ) -- thx Rici Lake local hasbit = function( x, p ) return x % ( p + p ) >= p end return function( x, y ) local p = 1 local z = 0 local limit = x > y and x or y while p <= limit do if hasbit( x, p ) or hasbit( y, p ) then z = z + p end p = p + p end return z end end )( ) local base = levent.new( ) local addevent = base.addevent local EV_READ = levent.EV_READ local EV_WRITE = levent.EV_WRITE local EV_TIMEOUT = levent.EV_TIMEOUT local EV_SIGNAL = levent.EV_SIGNAL local EV_READWRITE = bitor( EV_READ, EV_WRITE ) local interfacelist = { } -- Client interface methods local interface_mt = {}; interface_mt.__index = interface_mt; -- Private methods function interface_mt:_close() return self:_destroy(); end function interface_mt:_start_connection(plainssl) -- called from wrapclient local callback = function( event ) if EV_TIMEOUT == event then -- timeout during connection self.fatalerror = "connection timeout" self:ontimeout() -- call timeout listener self:_close() debug( "new connection failed. id:", self.id, "error:", self.fatalerror ) else if EV_READWRITE == event then if self.readcallback(event) == -1 then -- Fatal error occurred return -1; end end if plainssl and has_luasec then -- start ssl session self:starttls(self._sslctx, true) else -- normal connection self:_start_session(true) end debug( "new connection established. id:", self.id ) end self.eventconnect = nil return -1 end self.eventconnect = addevent( base, self.conn, EV_READWRITE, callback, cfg.CONNECT_TIMEOUT ) return true end function interface_mt:_start_session(call_onconnect) -- new session, for example after startssl if self.type == "client" then local callback = function( ) self:_lock( false, false, false ) --vdebug( "start listening on client socket with id:", self.id ) self.eventread = addevent( base, self.conn, EV_READ, self.readcallback, cfg.READ_TIMEOUT ); -- register callback if call_onconnect then self:onconnect() end self.eventsession = nil return -1 end self.eventsession = addevent( base, nil, EV_TIMEOUT, callback, 0 ) else self:_lock( false ) --vdebug( "start listening on server socket with id:", self.id ) self.eventread = addevent( base, self.conn, EV_READ, self.readcallback ) -- register callback end return true end function interface_mt:_start_ssl(call_onconnect) -- old socket will be destroyed, therefore we have to close read/write events first --vdebug( "starting ssl session with client id:", self.id ) local _ _ = self.eventread and self.eventread:close( ) -- close events; this must be called outside of the event callbacks! _ = self.eventwrite and self.eventwrite:close( ) self.eventread, self.eventwrite = nil, nil local err self.conn, err = ssl.wrap( self.conn, self._sslctx ) if err then self.fatalerror = err self.conn = nil -- cannot be used anymore if call_onconnect then self.ondisconnect = nil -- don't call this when client isn't really connected end self:_close() debug( "fatal error while ssl wrapping:", err ) return false end if self.conn.sni then if self.servername then self.conn:sni(self.servername); elseif self._server and type(self._server.hosts) == "table" and next(self._server.hosts) ~= nil then self.conn:sni(self._server.hosts, true); end end self.conn:settimeout( 0 ) -- set non blocking local handshakecallback = coroutine_wrap(function( event ) local _, err local attempt = 0 local maxattempt = cfg.MAX_HANDSHAKE_ATTEMPTS while attempt < maxattempt do -- no endless loop attempt = attempt + 1 debug( "ssl handshake of client with id:"..tostring(self)..", attempt:"..attempt ) if attempt > maxattempt then self.fatalerror = "max handshake attempts exceeded" elseif EV_TIMEOUT == event then self.fatalerror = "timeout during handshake" else _, err = self.conn:dohandshake( ) if not err then self:_lock( false, false, false ) -- unlock the interface; sending, closing etc allowed self.send = self.conn.send -- caching table lookups with new client object self.receive = self.conn.receive if not call_onconnect then -- trigger listener self:onstatus("ssl-handshake-complete"); end self:_start_session( call_onconnect ) debug( "ssl handshake done" ) self.eventhandshake = nil return -1 end if err == "wantwrite" then event = EV_WRITE elseif err == "wantread" then event = EV_READ else debug( "ssl handshake error:", err ) self.fatalerror = err end end if self.fatalerror then if call_onconnect then self.ondisconnect = nil -- don't call this when client isn't really connected end self:_close() debug( "handshake failed because:", self.fatalerror ) self.eventhandshake = nil return -1 end event = coroutine_yield( event, cfg.HANDSHAKE_TIMEOUT ) -- yield this monster... end end ) debug "starting handshake..." self:_lock( false, true, true ) -- unlock read/write events, but keep interface locked self.eventhandshake = addevent( base, self.conn, EV_READWRITE, handshakecallback, cfg.HANDSHAKE_TIMEOUT ) return true end function interface_mt:_destroy() -- close this interface + events and call last listener debug( "closing client with id:", self.id, self.fatalerror ) self:_lock( true, true, true ) -- first of all, lock the interface to avoid further actions local _ _ = self.eventread and self.eventread:close( ) if self.type == "client" then _ = self.eventwrite and self.eventwrite:close( ) _ = self.eventhandshake and self.eventhandshake:close( ) _ = self.eventstarthandshake and self.eventstarthandshake:close( ) _ = self.eventconnect and self.eventconnect:close( ) _ = self.eventsession and self.eventsession:close( ) _ = self.eventwritetimeout and self.eventwritetimeout:close( ) _ = self.eventreadtimeout and self.eventreadtimeout:close( ) -- call ondisconnect listener (won't be the case if handshake failed on connect) _ = self.ondisconnect and self:ondisconnect( self.fatalerror ~= "client to close" and self.fatalerror) _ = self.conn and self.conn:close( ) -- close connection _ = self._server and self._server:counter(-1); self.eventread, self.eventwrite = nil, nil self.eventstarthandshake, self.eventhandshake, self.eventclose = nil, nil, nil self.readcallback, self.writecallback = nil, nil else self.conn:close( ) self.eventread, self.eventclose = nil, nil self.interface, self.readcallback = nil, nil end interfacelist[ self ] = nil return true end function interface_mt:_lock(nointerface, noreading, nowriting) -- lock or unlock this interface or events self.nointerface, self.noreading, self.nowriting = nointerface, noreading, nowriting return nointerface, noreading, nowriting end --TODO: Deprecate function interface_mt:lock_read(switch) log("warn", ":lock_read is deprecated, use :pasue() and :resume()"); if switch then return self:pause(); else return self:resume(); end end function interface_mt:pause() return self:_lock(self.nointerface, true, self.nowriting); end function interface_mt:resume() self:_lock(self.nointerface, false, self.nowriting); if self.readcallback and not self.eventread then self.eventread = addevent( base, self.conn, EV_READ, self.readcallback, cfg.READ_TIMEOUT ); -- register callback return true; end end function interface_mt:pause_writes() return self:_lock(self.nointerface, self.noreading, true); end function interface_mt:resume_writes() self:_lock(self.nointerface, self.noreading, false); if self.writecallback and not self.eventwrite then self.eventwrite = addevent( base, self.conn, EV_WRITE, self.writecallback, cfg.WRITE_TIMEOUT ); -- register callback return true; end end function interface_mt:counter(c) if c then self._connections = self._connections + c end return self._connections end -- Public methods function interface_mt:write(data) if self.nointerface then return nil, "locked"; end --vdebug( "try to send data to client, id/data:", self.id, data ) data = tostring( data ) local len = #data local total = len + self.writebufferlen if total > cfg.MAX_SEND_LENGTH then -- check buffer length local err = "send buffer exceeded" debug( "error:", err ) -- to much, check your app return nil, err end t_insert(self.writebuffer, data) -- new buffer self.writebufferlen = total if not self.eventwrite and not self.nowriting then -- register new write event --vdebug( "register new write event" ) self.eventwrite = addevent( base, self.conn, EV_WRITE, self.writecallback, cfg.WRITE_TIMEOUT ) end return true end function interface_mt:close() if self.nointerface then return nil, "locked"; end debug( "try to close client connection with id:", self.id ) if self.type == "client" then self.fatalerror = "client to close" if self.eventwrite then -- wait for incomplete write request self:_lock( true, true, false ) debug "closing delayed until writebuffer is empty" return nil, "writebuffer not empty, waiting" else -- close now self:_lock( true, true, true ) self:_close() return true end else debug( "try to close server with id:", tostring(self.id)) self.fatalerror = "server to close" self:_lock( true ) self:_close( 0 ) return true end end function interface_mt:socket() return self.conn end function interface_mt:server() return self._server or self; end function interface_mt:port() return self._port end function interface_mt:serverport() return self._serverport end function interface_mt:ip() return self._ip end function interface_mt:ssl() return self._usingssl end interface_mt.clientport = interface_mt.port -- COMPAT server_select function interface_mt:type() return self._type or "client" end function interface_mt:connections() return self._connections end function interface_mt:address() return self.addr end function interface_mt:set_sslctx(sslctx) self._sslctx = sslctx; if sslctx then self.starttls = nil; -- use starttls() of interface_mt else self.starttls = false; -- prevent starttls() end end function interface_mt:set_mode(pattern) if pattern then self._pattern = pattern; end return self._pattern; end function interface_mt:set_send(new_send) -- luacheck: ignore 212 -- No-op, we always use the underlying connection's send end function interface_mt:starttls(sslctx, call_onconnect) debug( "try to start ssl at client id:", self.id ) local err self._sslctx = sslctx; if self._usingssl then -- startssl was already called err = "ssl already active" end if err then debug( "error:", err ) return nil, err end self._usingssl = true self.startsslcallback = function( ) -- we have to start the handshake outside of a read/write event self.startsslcallback = nil self:_start_ssl(call_onconnect); self.eventstarthandshake = nil return -1 end if not self.eventwrite then self:_lock( true, true, true ) -- lock the interface, to not disturb the handshake self.eventstarthandshake = addevent( base, nil, EV_TIMEOUT, self.startsslcallback, 0 ) -- add event to start handshake else -- wait until writebuffer is empty self:_lock( true, true, false ) debug "ssl session delayed until writebuffer is empty..." end self.starttls = false; return true end function interface_mt:setoption(option, value) if self.conn.setoption then return self.conn:setoption(option, value); end return false, "setoption not implemented"; end function interface_mt:setlistener(listener, data) self:ondetach(); -- Notify listener that it is no longer responsible for this connection self.onconnect = listener.onconnect; self.ondisconnect = listener.ondisconnect; self.onincoming = listener.onincoming; self.ontimeout = listener.ontimeout; self.onreadtimeout = listener.onreadtimeout; self.onstatus = listener.onstatus; self.ondetach = listener.ondetach; self.onattach = listener.onattach; self.onpredrain = listener.onpredrain; self.ondrain = listener.ondrain; self:onattach(data); end -- Stub handlers function interface_mt:onconnect() end function interface_mt:onincoming() end function interface_mt:ondisconnect() end function interface_mt:ontimeout() end function interface_mt:onreadtimeout() end function interface_mt:onpredrain() end function interface_mt:ondrain() end function interface_mt:ondetach() end function interface_mt:onattach() end function interface_mt:onstatus() end -- End of client interface methods local function handleclient( client, ip, port, server, pattern, listener, sslctx, extra ) -- creates an client interface --vdebug("creating client interfacce...") local interface = { type = "client"; conn = client; currenttime = socket_gettime( ); -- safe the origin writebuffer = {}; -- writebuffer writebufferlen = 0; -- length of writebuffer send = client.send; -- caching table lookups receive = client.receive; onconnect = listener.onconnect; -- will be called when client disconnects ondisconnect = listener.ondisconnect; -- will be called when client disconnects onincoming = listener.onincoming; -- will be called when client sends data ontimeout = listener.ontimeout; -- called when fatal socket timeout occurs onreadtimeout = listener.onreadtimeout; -- called when socket inactivity timeout occurs onpredrain = listener.onpredrain; -- called before writes ondrain = listener.ondrain; -- called when writebuffer is empty ondetach = listener.ondetach; -- called when disassociating this listener from this connection onstatus = listener.onstatus; -- called for status changes (e.g. of SSL/TLS) eventread = false, eventwrite = false, eventclose = false, eventhandshake = false, eventstarthandshake = false; -- event handler eventconnect = false, eventsession = false; -- more event handler... eventwritetimeout = false; -- even more event handler... eventreadtimeout = false; fatalerror = false; -- error message writecallback = false; -- will be called on write events readcallback = false; -- will be called on read events nointerface = true; -- lock/unlock parameter of this interface noreading = false, nowriting = false; -- locks of the read/writecallback startsslcallback = false; -- starting handshake callback position = false; -- position of client in interfacelist -- Properties _ip = ip, _port = port, _server = server, _pattern = pattern, _serverport = (server and server:port() or nil), _sslctx = sslctx; -- parameters _usingssl = false; -- client is using ssl; extra = extra; servername = extra and extra.servername; } if not has_luasec then interface.starttls = false; end interface.id = tostring(interface):match("%x+$"); interface.writecallback = function( event ) -- called on write events --vdebug( "new client write event, id/ip/port:", interface, ip, port ) if interface.nowriting or ( interface.fatalerror and ( "client to close" ~= interface.fatalerror ) ) then -- leave this event --vdebug( "leaving this event because:", interface.nowriting or interface.fatalerror ) interface.eventwrite = false return -1 end if EV_TIMEOUT == event then -- took too long to write some data to socket -> disconnect interface.fatalerror = "timeout during writing" debug( "writing failed:", interface.fatalerror ) interface:_close() interface.eventwrite = false return -1 else -- can write :) if interface._usingssl then -- handle luasec if interface.eventreadtimeout then -- we have to read first local ret = interface.readcallback( ) -- call readcallback --vdebug( "tried to read in writecallback, result:", ret ) end if interface.eventwritetimeout then -- luasec only interface.eventwritetimeout:close( ) -- first we have to close timeout event which where regged after a wantread error interface.eventwritetimeout = false end end interface:onpredrain(); interface.writebuffer = { t_concat(interface.writebuffer) } local succ, err, byte = interface.conn:send( interface.writebuffer[1], 1, interface.writebufferlen ) --vdebug( "write data:", interface.writebuffer, "error:", err, "part:", byte ) if succ then -- writing successful interface.writebuffer[1] = nil interface.writebufferlen = 0 interface:ondrain(); if interface.fatalerror then debug "closing client after writing" interface:_close() -- close interface if needed elseif interface.startsslcallback then -- start ssl connection if needed debug "starting ssl handshake after writing" interface.eventstarthandshake = addevent( base, nil, EV_TIMEOUT, interface.startsslcallback, 0 ) elseif interface.writebufferlen ~= 0 then -- data possibly written from ondrain return EV_WRITE, cfg.WRITE_TIMEOUT elseif interface.eventreadtimeout then return EV_WRITE, cfg.WRITE_TIMEOUT end interface.eventwrite = nil return -1 elseif byte and (err == "timeout" or err == "wantwrite") then -- want write again --vdebug( "writebuffer is not empty:", err ) interface.writebuffer[1] = s_sub( interface.writebuffer[1], byte + 1, interface.writebufferlen ) -- new buffer interface.writebufferlen = interface.writebufferlen - byte if "wantread" == err then -- happens only with luasec local callback = function( ) interface:_close() interface.eventwritetimeout = nil return -1; end interface.eventwritetimeout = addevent( base, nil, EV_TIMEOUT, callback, cfg.WRITE_TIMEOUT ) -- reg a new timeout event debug( "wantread during write attempt, reg it in readcallback but don't know what really happens next..." ) -- hopefully this works with luasec; its simply not possible to use 2 different write events on a socket in luaevent return -1 end return EV_WRITE, cfg.WRITE_TIMEOUT else -- connection was closed during writing or fatal error interface.fatalerror = err or "fatal error" debug( "connection failed in write event:", interface.fatalerror ) interface:_close() interface.eventwrite = nil return -1 end end end interface.readcallback = function( event ) -- called on read events --vdebug( "new client read event, id/ip/port:", tostring(interface.id), tostring(ip), tostring(port) ) if interface.noreading or interface.fatalerror then -- leave this event --vdebug( "leaving this event because:", tostring(interface.noreading or interface.fatalerror) ) interface.eventread = nil return -1 end if EV_TIMEOUT == event and not interface.conn:dirty() and interface:onreadtimeout() ~= true then interface.fatalerror = "timeout during receiving" debug( "connection failed:", interface.fatalerror ) interface:_close() interface.eventread = nil return -1 -- took too long to get some data from client -> disconnect end if interface._usingssl then -- handle luasec if interface.eventwritetimeout then -- ok, in the past writecallback was regged local ret = interface.writecallback( ) -- call it --vdebug( "tried to write in readcallback, result:", tostring(ret) ) end if interface.eventreadtimeout then interface.eventreadtimeout:close( ) interface.eventreadtimeout = nil end end local buffer, err, part = interface.conn:receive( interface._pattern ) -- receive buffer with "pattern" --vdebug( "read data:", tostring(buffer), "error:", tostring(err), "part:", tostring(part) ) buffer = buffer or part if buffer and #buffer > cfg.MAX_READ_LENGTH then -- check buffer length interface.fatalerror = "receive buffer exceeded" debug( "fatal error:", interface.fatalerror ) interface:_close() interface.eventread = nil return -1 end if err and ( err ~= "timeout" and err ~= "wantread" ) then if "wantwrite" == err then -- need to read on write event if not interface.eventwrite then -- register new write event if needed interface.eventwrite = addevent( base, interface.conn, EV_WRITE, interface.writecallback, cfg.WRITE_TIMEOUT ) end interface.eventreadtimeout = addevent( base, nil, EV_TIMEOUT, function( ) interface:_close() end, cfg.READ_TIMEOUT) debug( "wantwrite during read attempt, reg it in writecallback but don't know what really happens next..." ) -- to be honest i don't know what happens next, if it is allowed to first read, the write etc... else -- connection was closed or fatal error interface.fatalerror = err debug( "connection failed in read event:", interface.fatalerror ) interface:_close() interface.eventread = nil return -1 end else interface.onincoming( interface, buffer, err ) -- send new data to listener end if interface.noreading then interface.eventread = nil; return -1; end if interface.conn:dirty() then -- still data left in buffer return EV_TIMEOUT, cfg.READ_RETRY_DELAY; end return EV_READ, cfg.READ_TIMEOUT end client:settimeout( 0 ) -- set non blocking setmetatable(interface, interface_mt) interfacelist[ interface ] = true -- add to interfacelist return interface end local function handleserver( server, addr, port, pattern, listener, sslctx, startssl ) -- creates a server interface debug "creating server interface..." local interface = { _connections = 0; type = "server"; conn = server; onconnect = listener.onconnect; -- will be called when new client connected eventread = false; -- read event handler eventclose = false; -- close event handler readcallback = false; -- read event callback fatalerror = false; -- error message nointerface = true; -- lock/unlock parameter _ip = addr, _port = port, _pattern = pattern, _sslctx = sslctx; hosts = {}; } interface.id = tostring(interface):match("%x+$"); interface.readcallback = function( event ) -- server handler, called on incoming connections --vdebug( "server can accept, id/addr/port:", interface, addr, port ) if interface.fatalerror then --vdebug( "leaving this event because:", self.fatalerror ) interface.eventread = nil return -1 end local delay = cfg.ACCEPT_DELAY if EV_TIMEOUT == event then if interface._connections >= cfg.MAX_CONNECTIONS then -- check connection count debug( "to many connections, seconds to wait for next accept:", delay ) return EV_TIMEOUT, delay -- timeout... else return EV_READ -- accept again end end --vdebug("max connection check ok, accepting...") -- luacheck: ignore 231/err local client, err = server:accept() -- try to accept; TODO: check err while client do if interface._connections >= cfg.MAX_CONNECTIONS then client:close( ) -- refuse connection debug( "maximal connections reached, refuse client connection; accept delay:", delay ) return EV_TIMEOUT, delay -- delay for next accept attempt end local client_ip, client_port = client:getpeername( ) interface._connections = interface._connections + 1 -- increase connection count local clientinterface = handleclient( client, client_ip, client_port, interface, pattern, listener, sslctx ) --vdebug( "client id:", clientinterface, "startssl:", startssl ) if has_luasec and startssl then clientinterface:starttls(sslctx, true) else clientinterface:_start_session( true ) end debug( "accepted incoming client connection from:", client_ip or "<unknown IP>", client_port or "<unknown port>", "to", port or "<unknown port>"); client, err = server:accept() -- try to accept again end return EV_READ end server:settimeout( 0 ) setmetatable(interface, interface_mt) interfacelist[ interface ] = true interface:_start_session() return interface end local function listen(addr, port, listener, config) config = config or {} if config.sslctx and not has_luasec then debug "fatal error: luasec not found" return nil, "luasec not found" end local server, err = socket.bind( addr, port, cfg.ACCEPT_QUEUE ) -- create server socket if not server then debug( "creating server socket on "..addr.." port "..port.." failed:", err ) return nil, err end local interface = handleserver( server, addr, port, config.read_size, listener, config.tls_ctx, config.tls_direct) -- new server handler debug( "new server created with id:", tostring(interface)) return interface end local function addserver( addr, port, listener, pattern, sslctx ) -- TODO: check arguments --vdebug( "creating new tcp server with following parameters:", addr or "nil", port or "nil", sslctx or "nil", startssl or "nil") return listen( addr, port, listener, { read_size = pattern, tls_ctx = sslctx, tls_direct = not not sslctx, }); end local function wrapclient( client, ip, port, listeners, pattern, sslctx, extra ) local interface = handleclient( client, ip, port, nil, pattern, listeners, sslctx, extra ) interface:_start_connection(sslctx) return interface, client --function handleclient( client, ip, port, server, pattern, listener, _, sslctx ) -- creates an client interface end local function addclient( addr, serverport, listener, pattern, sslctx, typ, extra ) if sslctx and not has_luasec then debug "need luasec, but not available" return nil, "luasec not found" end if not typ then local n = inet_pton(addr); if not n then return nil, "invalid-ip"; end if #n == 16 then typ = "tcp6"; elseif #n == 4 then typ = "tcp4"; end end local create = socket[typ]; if type( create ) ~= "function" then return nil, "invalid socket type" end local client, err = create() -- creating new socket if not client then debug( "cannot create socket:", err ) return nil, err end client:settimeout( 0 ) -- set nonblocking local res, err = client:setpeername( addr, serverport ) -- connect if res or ( err == "timeout" ) then -- luacheck: ignore 211/port local ip, port = client:getsockname( ) local interface = wrapclient( client, ip, serverport, listener, pattern, sslctx, extra ) debug( "new connection id:", interface.id ) return interface, err else debug( "new connection failed:", err ) return nil, err end end local function loop( ) -- starts the event loop base:loop( ) return "quitting"; end local function newevent( ... ) return addevent( base, ... ) end local function closeallservers ( arg ) for item in pairs( interfacelist ) do if item.type == "server" then item:close( arg ) end end end local function setquitting(yes) if yes then -- Quit now if yes ~= "once" then closeallservers(); end base:loopexit(); end end local function get_backend() return "libevent " .. base:method(); end -- We need to hold onto the events to stop them -- being garbage-collected local signal_events = {}; -- [signal_num] -> event object local function hook_signal(signal_num, handler) local function _handler() local ret = handler(); if ret ~= false then -- Continue handling this signal? return EV_SIGNAL; -- Yes end return -1; -- Close this event end signal_events[signal_num] = base:addevent(signal_num, EV_SIGNAL, _handler); return signal_events[signal_num]; end local function link(sender, receiver, buffersize) local sender_locked; function receiver:ondrain() if sender_locked then sender:resume(); sender_locked = nil; end end function sender:onincoming(data) receiver:write(data); if receiver.writebufferlen >= buffersize then sender_locked = true; sender:pause(); end end sender:set_mode("*a"); end local function add_task(delay, callback) local event_handle; event_handle = base:addevent(nil, 0, function () local ret = callback(socket_gettime()); if ret then return 0, ret; elseif event_handle then return -1; end end , delay); return event_handle; end local function watchfd(fd, onreadable, onwriteable) local handle = {}; function handle:setflags(r,w) if r ~= nil then if r and not self.wantread then self.wantread = base:addevent(fd, EV_READ, function () onreadable(self); end); elseif not r and self.wantread then self.wantread:close(); self.wantread = nil; end end if w ~= nil then if w and not self.wantwrite then self.wantwrite = base:addevent(fd, EV_WRITE, function () onwriteable(self); end); elseif not r and self.wantread then self.wantwrite:close(); self.wantwrite = nil; end end end handle:setflags(onreadable, onwriteable); return handle; end return { cfg = cfg, base = base, loop = loop, link = link, event = levent, event_base = base, addevent = newevent, addserver = addserver, listen = listen, addclient = addclient, wrapclient = wrapclient, setquitting = setquitting, closeall = closeallservers, get_backend = get_backend, hook_signal = hook_signal, add_task = add_task, watchfd = watchfd, __NAME = SCRIPT_NAME, __DATE = LAST_MODIFIED, __AUTHOR = SCRIPT_AUTHOR, __VERSION = SCRIPT_VERSION, }