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net/server.lua @ 3432:7f3e45955725
s2smanager: brackets, just to be sure :)
author | Matthew Wild <mwild1@gmail.com> |
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date | Tue, 03 Aug 2010 09:40:06 +0100 |
parent | 2968:fdd049a4e551 |
child | 3461:447634564356 |
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-- Prosody IM -- Copyright (C) 2008-2010 Matthew Wild -- Copyright (C) 2008-2010 Waqas Hussain -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- local use_luaevent = require "core.configmanager".get("*", "core", "use_libevent"); if use_luaevent then use_luaevent = pcall(require, "luaevent.core"); if not use_luaevent then log("error", "libevent not found, falling back to select()"); end end local server; if use_luaevent then server = require "net.server_event"; -- util.timer requires "net.server", so instead of having -- Lua look for, and load us again (causing a loop) - set this here -- (usually it isn't set until we return, look down there...) package.loaded["net.server"] = server; -- Backwards compatibility for timers, addtimer -- called a function roughly every second local add_task = require "util.timer".add_task; function server.addtimer(f) return add_task(1, function (...) f(...); return 1; end); end -- Overwrite signal.signal() because we need to ask libevent to -- handle them instead local ok, signal = pcall(require, "util.signal"); if ok and signal then local _signal_signal = signal.signal; function signal.signal(signal_id, handler) if type(signal_id) == "string" then signal_id = signal[signal_id:upper()]; end if type(signal_id) ~= "number" then return false, "invalid-signal"; end return server.hook_signal(signal_id, handler); end end else server = require "net.server_select"; package.loaded["net.server"] = server; end -- require "net.server" shall now forever return this, -- ie. server_select or server_event as chosen above. return server;