File

util/presence.lua @ 13765:7c57fb2ffbb0 13.0

mod_websocket: Merge session close handling changes from mod_c2s (bug fixes) This should bring some fixes and general robustness that mod_websocket had missed out on. The duplicated code here is not at all ideal. To prevent this happening again, we should figure out how to have the common logic in a single place, while still being able to do the websocket-specific parts that we need. The main known bug that this fixes is that it's possible for a session to get into a non-destroyable state. For example, if we try to session:close() a hibernating session, then session.conn is nil and the function will simply return without doing anything. In the mod_c2s code we already handle this, and just destroy the session. But if a hibernating websocket session is never resumed or becomes non-resumable, it will become immortal! By merging the fix from mod_c2s, the session should now be correctly destroyed.
author Matthew Wild <mwild1@gmail.com>
date Tue, 11 Mar 2025 18:44:40 +0000
parent 8885:d4f5d47f874d
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-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--

local t_insert = table.insert;

local function select_top_resources(user)
	local priority = 0;
	local recipients = {};
	for _, session in pairs(user.sessions) do -- find resource with greatest priority
		if session.presence then
			local p = session.priority;
			if p > priority then
				priority = p;
				recipients = {session};
			elseif p == priority then
				t_insert(recipients, session);
			end
		end
	end
	return recipients;
end
local function recalc_resource_map(user)
	if user then
		user.top_resources = select_top_resources(user);
		if #user.top_resources == 0 then user.top_resources = nil; end
	end
end

return {
	select_top_resources = select_top_resources;
	recalc_resource_map = recalc_resource_map;
}