File

spec/util_random_spec.lua @ 13765:7c57fb2ffbb0 13.0

mod_websocket: Merge session close handling changes from mod_c2s (bug fixes) This should bring some fixes and general robustness that mod_websocket had missed out on. The duplicated code here is not at all ideal. To prevent this happening again, we should figure out how to have the common logic in a single place, while still being able to do the websocket-specific parts that we need. The main known bug that this fixes is that it's possible for a session to get into a non-destroyable state. For example, if we try to session:close() a hibernating session, then session.conn is nil and the function will simply return without doing anything. In the mod_c2s code we already handle this, and just destroy the session. But if a hibernating websocket session is never resumed or becomes non-resumable, it will become immortal! By merging the fix from mod_c2s, the session should now be correctly destroyed.
author Matthew Wild <mwild1@gmail.com>
date Tue, 11 Mar 2025 18:44:40 +0000
parent 8450:3a9a3d90c44c
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local random = require "util.random";

describe("util.random", function()
	describe("#bytes()", function()
		it("should return a string", function()
			assert.is_string(random.bytes(16));
		end);

		it("should return the requested number of bytes", function()
			-- Makes no attempt at testing how random the bytes are,
			-- just that it returns the number of bytes requested

			for i = 1, 20 do
				assert.are.equal(2^i, #random.bytes(2^i));
			end
		end);
	end);
end);