Software / code / prosody
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spec/util_random_spec.lua @ 13765:7c57fb2ffbb0 13.0
mod_websocket: Merge session close handling changes from mod_c2s (bug fixes)
This should bring some fixes and general robustness that mod_websocket had
missed out on. The duplicated code here is not at all ideal. To prevent this
happening again, we should figure out how to have the common logic in a single
place, while still being able to do the websocket-specific parts that we need.
The main known bug that this fixes is that it's possible for a session to get
into a non-destroyable state. For example, if we try to session:close() a
hibernating session, then session.conn is nil and the function will simply
return without doing anything. In the mod_c2s code we already handle this, and
just destroy the session. But if a hibernating websocket session is never
resumed or becomes non-resumable, it will become immortal!
By merging the fix from mod_c2s, the session should now be correctly
destroyed.
| author | Matthew Wild <mwild1@gmail.com> |
|---|---|
| date | Tue, 11 Mar 2025 18:44:40 +0000 |
| parent | 8450:3a9a3d90c44c |
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local random = require "util.random"; describe("util.random", function() describe("#bytes()", function() it("should return a string", function() assert.is_string(random.bytes(16)); end); it("should return the requested number of bytes", function() -- Makes no attempt at testing how random the bytes are, -- just that it returns the number of bytes requested for i = 1, 20 do assert.are.equal(2^i, #random.bytes(2^i)); end end); end); end);