File

core/features.lua @ 13765:7c57fb2ffbb0 13.0

mod_websocket: Merge session close handling changes from mod_c2s (bug fixes) This should bring some fixes and general robustness that mod_websocket had missed out on. The duplicated code here is not at all ideal. To prevent this happening again, we should figure out how to have the common logic in a single place, while still being able to do the websocket-specific parts that we need. The main known bug that this fixes is that it's possible for a session to get into a non-destroyable state. For example, if we try to session:close() a hibernating session, then session.conn is nil and the function will simply return without doing anything. In the mod_c2s code we already handle this, and just destroy the session. But if a hibernating websocket session is never resumed or becomes non-resumable, it will become immortal! By merging the fix from mod_c2s, the session should now be correctly destroyed.
author Matthew Wild <mwild1@gmail.com>
date Tue, 11 Mar 2025 18:44:40 +0000
parent 13718:569fae28a2f3
line wrap: on
line source

local set = require "prosody.util.set";

return {
	available = set.new{
		-- mod_bookmarks bundled
		"mod_bookmarks";
		-- mod_server_info bundled
		"mod_server_info";
		-- mod_flags bundled
		"mod_flags";
		-- mod_cloud_notify bundled
		"mod_cloud_notify";
		-- mod_muc has built-in vcard support
		"muc_vcard";
		-- mod_http_altconnect bundled
		"http_altconnect";
		-- Roles, module.may and per-session authz
		"permissions";
		-- prosody.* namespace
		"loader";
		-- "keyval+" store
		"keyval+";

		"s2sout-pre-connect-event";

		-- prosody:guest, prosody:registered, prosody:member
		"split-user-roles";

		-- new moduleapi methods
		"getopt-enum";
		"getopt-interval";
		"getopt-period";
		"getopt-integer";

		-- new module.ready()
		"module-ready";

		-- SIGUSR1 and 2 events
		"signal-events";
	};
};