File

plugins/muc/lock.lib.lua @ 11726:76156c675456

mod_pubsub: Update configuration on reload (fixes #1382) Because of the way the previous pubsub service is carried access module reloads, it would retain the configuration options with their previous values from when the service was first created.
author Kim Alvefur <zash@zash.se>
date Sun, 25 Jul 2021 18:58:25 +0200
parent 10450:c1edeb9fe337
child 12977:74b9e05af71e
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-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
-- Copyright (C) 2014 Daurnimator
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--

local st = require "util.stanza";

local lock_rooms = module:get_option_boolean("muc_room_locking", true);
local lock_room_timeout = module:get_option_number("muc_room_lock_timeout", 300);

local function lock(room)
	module:fire_event("muc-room-locked", {room = room;});
	room._data.locked = os.time() + lock_room_timeout;
end
local function unlock(room)
	module:fire_event("muc-room-unlocked", {room = room;});
	room._data.locked = nil;
end
local function is_locked(room)
	local ts = room._data.locked;
	if ts then
		if os.time() < ts then return true; end
		unlock(room);
	end
	return false;
end

if lock_rooms then
	module:hook("muc-room-pre-create", function(event)
		-- Older groupchat protocol doesn't lock
		if not event.stanza:get_child("x", "http://jabber.org/protocol/muc") then return end
		-- Lock room at creation
		local room = event.room;
		lock(room);
	end, 10);
end

-- Don't let users into room while it is locked
module:hook("muc-occupant-pre-join", function(event)
	if not event.is_new_room and is_locked(event.room) then -- Deny entry
		module:log("debug", "Room is locked, denying entry");
		event.origin.send(st.error_reply(event.stanza, "cancel", "item-not-found", nil, module.host));
		return true;
	end
end, -30);

-- When config is submitted; unlock the room
module:hook("muc-config-submitted", function(event)
	if is_locked(event.room) then
		unlock(event.room);
	end
end, -1);

return {
	lock = lock;
	unlock = unlock;
	is_locked = is_locked;
};