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util-src/time.c @ 13575:750ff9f579e2
mod_c2s, mod_s2s: Support for queuing callbacks to run in session thread
This allows certain session-specific code that needs to run in the async
context, but is itself triggered outside of that context (e.g. timers), to
be queued.
An example of this is the session destruction code of mod_smacks, when the
hibernation timeout is reached.
author | Matthew Wild <mwild1@gmail.com> |
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date | Thu, 21 Nov 2024 17:02:07 +0000 |
parent | 12976:a187600ec7d6 |
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#ifndef _POSIX_C_SOURCE #define _POSIX_C_SOURCE 200809L #endif #include <time.h> #include <lua.h> static lua_Number tv2number(struct timespec *tv) { return tv->tv_sec + tv->tv_nsec * 1e-9; } static int lc_time_realtime(lua_State *L) { struct timespec t; clock_gettime(CLOCK_REALTIME, &t); lua_pushnumber(L, tv2number(&t)); return 1; } static int lc_time_monotonic(lua_State *L) { struct timespec t; clock_gettime(CLOCK_MONOTONIC, &t); lua_pushnumber(L, tv2number(&t)); return 1; } int luaopen_prosody_util_time(lua_State *L) { lua_createtable(L, 0, 2); { lua_pushcfunction(L, lc_time_realtime); lua_setfield(L, -2, "now"); lua_pushcfunction(L, lc_time_monotonic); lua_setfield(L, -2, "monotonic"); } return 1; } int luaopen_util_time(lua_State *L) { return luaopen_prosody_util_time(L); }