File

spec/util_fsm_spec.lua @ 13575:750ff9f579e2

mod_c2s, mod_s2s: Support for queuing callbacks to run in session thread This allows certain session-specific code that needs to run in the async context, but is itself triggered outside of that context (e.g. timers), to be queued. An example of this is the session destruction code of mod_smacks, when the hibernation timeout is reached.
author Matthew Wild <mwild1@gmail.com>
date Thu, 21 Nov 2024 17:02:07 +0000
parent 13019:8a2f75e38eb2
line wrap: on
line source

describe("util.fsm", function ()
	local new_fsm = require "util.fsm".new;

	do
		local fsm = new_fsm({
			transitions = {
				{ name = "melt", from = "solid", to = "liquid" };
				{ name = "freeze", from = "liquid", to = "solid" };
			};
		});

		it("works", function ()
			local water = fsm:init("liquid");
			water:freeze();
			assert.equal("solid", water.state);
			water:melt();
			assert.equal("liquid", water.state);
		end);

		it("does not allow invalid transitions", function ()
			local water = fsm:init("liquid");
			assert.has_errors(function ()
				water:melt();
			end, "Invalid state transition: liquid cannot melt");

			water:freeze();
			assert.equal("solid", water.state);

			water:melt();
			assert.equal("liquid", water.state);

			assert.has_errors(function ()
				water:melt();
			end, "Invalid state transition: liquid cannot melt");
		end);
	end

	it("notifies observers", function ()
		local n = 0;
		local has_become_solid = spy.new(function (transition)
			assert.is_table(transition);
			assert.equal("solid", transition.to);
			assert.is_not_nil(transition.instance);
			n = n + 1;
			if n == 1 then
				assert.is_nil(transition.from);
				assert.is_nil(transition.from_attr);
			elseif n == 2 then
				assert.equal("liquid", transition.from);
				assert.is_nil(transition.from_attr);
				assert.equal("freeze", transition.name);
			end
		end);
		local is_melting = spy.new(function (transition)
			assert.is_table(transition);
			assert.equal("melt", transition.name);
			assert.is_not_nil(transition.instance);
		end);
		local fsm = new_fsm({
			transitions = {
				{ name = "melt", from = "solid", to = "liquid" };
				{ name = "freeze", from = "liquid", to = "solid" };
			};
			state_handlers = {
				solid = has_become_solid;
			};

			transition_handlers = {
				melt = is_melting;
			};
		});

		local water = fsm:init("liquid");
		assert.spy(has_become_solid).was_not_called();

		local ice = fsm:init("solid"); --luacheck: ignore 211/ice
		assert.spy(has_become_solid).was_called(1);

		water:freeze();

		assert.spy(is_melting).was_not_called();
		water:melt();
		assert.spy(is_melting).was_called(1);
	end);

	local function test_machine(fsm_spec, expected_transitions, test_func)
		fsm_spec.handlers = fsm_spec.handlers or {};
		fsm_spec.handlers.transitioned = function (transition)
			local expected_transition = table.remove(expected_transitions, 1);
			assert.same(expected_transition, {
				name = transition.name;
				to = transition.to;
				to_attr = transition.to_attr;
				from = transition.from;
				from_attr = transition.from_attr;
			});
		end;
		local fsm = new_fsm(fsm_spec);
		test_func(fsm);
		assert.equal(0, #expected_transitions);
	end


	it("handles transitions with the same name", function ()
		local expected_transitions = {
			{ name = nil   , from = "none", to = "A" };
			{ name = "step", from = "A", to = "B" };
			{ name = "step", from = "B", to = "C" };
			{ name = "step", from = "C", to = "D" };
		};

		test_machine({
			default_state = "none";
			transitions = {
				{ name = "step", from = "A", to = "B" };
				{ name = "step", from = "B", to = "C" };
				{ name = "step", from = "C", to = "D" };
			};
		}, expected_transitions, function (fsm)
			local i = fsm:init("A");
			i:step(); -- B
			i:step(); -- C
			i:step(); -- D
			assert.has_errors(function ()
				i:step();
			end, "Invalid state transition: D cannot step");
		end);
	end);

	it("handles supports wildcard transitions", function ()
		local expected_transitions = {
			{ name = nil   , from = "none", to = "A" };
			{ name = "step", from = "A", to = "B" };
			{ name = "step", from = "B", to = "C" };
			{ name = "reset", from = "C", to = "A" };
			{ name = "step", from = "A", to = "B" };
			{ name = "step", from = "B", to = "C" };
			{ name = "step", from = "C", to = "D" };
		};

		test_machine({
			default_state = "none";
			transitions = {
				{ name = "step", from = "A", to = "B" };
				{ name = "step", from = "B", to = "C" };
				{ name = "step", from = "C", to = "D" };
				{ name = "reset", from = "*", to = "A" };
			};
		}, expected_transitions, function (fsm)
			local i = fsm:init("A");
			i:step(); -- B
			i:step(); -- C
			i:reset(); -- A
			i:step(); -- B
			i:step(); -- C
			i:step(); -- D
			assert.has_errors(function ()
				i:step();
			end, "Invalid state transition: D cannot step");
		end);
	end);

	it("supports specifying multiple from states", function ()
		local expected_transitions = {
			{ name = nil   , from = "none", to = "A" };
			{ name = "step", from = "A", to = "B" };
			{ name = "step", from = "B", to = "C" };
			{ name = "reset", from = "C", to = "A" };
			{ name = "step", from = "A", to = "B" };
			{ name = "step", from = "B", to = "C" };
			{ name = "step", from = "C", to = "D" };
		};

		test_machine({
			default_state = "none";
			transitions = {
				{ name = "step", from = "A", to = "B" };
				{ name = "step", from = "B", to = "C" };
				{ name = "step", from = "C", to = "D" };
				{ name = "reset", from = {"B", "C", "D"}, to = "A" };
			};
		}, expected_transitions, function (fsm)
			local i = fsm:init("A");
			i:step(); -- B
			i:step(); -- C
			i:reset(); -- A
			assert.has_errors(function ()
				i:reset();
			end, "Invalid state transition: A cannot reset");
			i:step(); -- B
			i:step(); -- C
			i:step(); -- D
			assert.has_errors(function ()
				i:step();
			end, "Invalid state transition: D cannot step");
		end);
	end);

	it("handles transitions with the same start/end state", function ()
		local expected_transitions = {
			{ name = nil   , from = "none", to = "A" };
			{ name = "step", from = "A", to = "B" };
			{ name = "step", from = "B", to = "B" };
			{ name = "step", from = "B", to = "B" };
		};

		test_machine({
			default_state = "none";
			transitions = {
				{ name = "step", from = "A", to = "B" };
				{ name = "step", from = "B", to = "B" };
			};
		}, expected_transitions, function (fsm)
			local i = fsm:init("A");
			i:step(); -- B
			i:step(); -- B
			i:step(); -- B
		end);
	end);

	it("can identify instances of a specific fsm", function ()
		local fsm1 = new_fsm({ default_state = "a" });
		local fsm2 = new_fsm({ default_state = "a" });

		local i1 = fsm1:init();
		local i2 = fsm2:init();

		assert.truthy(fsm1:is_instance(i1));
		assert.truthy(fsm2:is_instance(i2));

		assert.falsy(fsm1:is_instance(i2));
		assert.falsy(fsm2:is_instance(i1));
	end);

	it("errors when an invalid initial state is passed", function ()
		local fsm1 = new_fsm({
			transitions = {
				{ name = "", from = "A", to = "B" };
			};
		});

		assert.has_no_errors(function ()
			fsm1:init("A");
		end);

		assert.has_errors(function ()
			fsm1:init("C");
		end);
	end);
end);