Software /
code /
prosody
File
util/pluginloader.lua @ 11661:735b8f4a6d7e
net.http: Send entire HTTP request header as one write
When opportunistic writes are enabled this reduces the number of
syscalls and TCP packets sent on the wire.
Experiments with TCP Fast Open made this even more obvious.
That table trick probably wasn't as efficient. Lua generates bytecode
for a table with zero array slots and space for two entries in the hash
part, plus code to set [2] and [4]. I didn't verify but I suspect it
would have had to resize the table when setting [1] and [3], although
probably only once. Concatenating the strings directly in Lua is easier
to read and involves no extra table or function call.
author | Kim Alvefur <zash@zash.se> |
---|---|
date | Thu, 08 Jul 2021 18:21:59 +0200 |
parent | 11131:40abef01f4b9 |
child | 12250:e157e5c79daa |
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-- Prosody IM -- Copyright (C) 2008-2010 Matthew Wild -- Copyright (C) 2008-2010 Waqas Hussain -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- -- luacheck: ignore 113/CFG_PLUGINDIR local dir_sep, path_sep = package.config:match("^(%S+)%s(%S+)"); local lua_version = _VERSION:match(" (.+)$"); local plugin_dir = {}; for path in (CFG_PLUGINDIR or "./plugins/"):gsub("[/\\]", dir_sep):gmatch("[^"..path_sep.."]+") do path = path..dir_sep; -- add path separator to path end path = path:gsub(dir_sep..dir_sep.."+", dir_sep); -- coalesce multiple separaters plugin_dir[#plugin_dir + 1] = path; end local io_open = io.open; local envload = require "util.envload".envload; local function load_file(names) local file, err, path; for i=1,#plugin_dir do for j=1,#names do path = plugin_dir[i]..names[j]; file, err = io_open(path); if file then local content = file:read("*a"); file:close(); return content, path; end end end return file, err; end local function load_resource(plugin, resource) resource = resource or "mod_"..plugin..".lua"; local names = { "mod_"..plugin..dir_sep..plugin..dir_sep..resource; -- mod_hello/hello/mod_hello.lua "mod_"..plugin..dir_sep..resource; -- mod_hello/mod_hello.lua plugin..dir_sep..resource; -- hello/mod_hello.lua resource; -- mod_hello.lua "share"..dir_sep.."lua"..dir_sep..lua_version..dir_sep..resource; "share"..dir_sep.."lua"..dir_sep..lua_version..dir_sep.."mod_"..plugin..dir_sep..resource; }; return load_file(names); end local function load_code(plugin, resource, env) local content, err = load_resource(plugin, resource); if not content then return content, err; end local path = err; local f, err = envload(content, "@"..path, env); if not f then return f, err; end return f, path; end local function load_code_ext(plugin, resource, extension, env) local content, err = load_resource(plugin, resource.."."..extension); if not content and extension == "lib.lua" then content, err = load_resource(plugin, resource..".lua"); end if not content then content, err = load_resource(resource, resource.."."..extension); if not content then return content, err; end end local path = err; local f, err = envload(content, "@"..path, env); if not f then return f, err; end return f, path; end return { load_file = load_file; load_resource = load_resource; load_code = load_code; load_code_ext = load_code_ext; };