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spec/util_queue_spec.lua @ 13490:6f840763fc73
net.server_epoll: Add support for systemd socket activation
Allows creating listening sockets and accepting client connections
before Prosody starts.
This is unlike normal Prosody dynamic resource management, where ports
may added and removed at any time, and the ports defined by the config.
Weird things happen if these are closed (e.g. due to reload) so here we
prevent closing and ensure sockets are reused when opened again.
author | Kim Alvefur <zash@zash.se> |
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date | Tue, 14 May 2024 17:07:47 +0200 |
parent | 9901:c8b75239846c |
child | 13558:56e112b890ea |
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local queue = require "util.queue"; describe("util.queue", function() describe("#new()", function() it("should work", function() do local q = queue.new(10); assert.are.equal(q.size, 10); assert.are.equal(q:count(), 0); assert.is_true(q:push("one")); assert.is_true(q:push("two")); assert.is_true(q:push("three")); for i = 4, 10 do assert.is_true(q:push("hello")); assert.are.equal(q:count(), i, "count is not "..i.."("..q:count()..")"); end assert.are.equal(q:push("hello"), nil, "queue overfull!"); assert.are.equal(q:push("hello"), nil, "queue overfull!"); assert.are.equal(q:pop(), "one", "queue item incorrect"); assert.are.equal(q:pop(), "two", "queue item incorrect"); assert.is_true(q:push("hello")); assert.is_true(q:push("hello")); assert.are.equal(q:pop(), "three", "queue item incorrect"); assert.is_true(q:push("hello")); assert.are.equal(q:push("hello"), nil, "queue overfull!"); assert.are.equal(q:push("hello"), nil, "queue overfull!"); assert.are.equal(q:count(), 10, "queue count incorrect"); for _ = 1, 10 do assert.are.equal(q:pop(), "hello", "queue item incorrect"); end assert.are.equal(q:count(), 0, "queue count incorrect"); assert.are.equal(q:pop(), nil, "empty queue pops non-nil result"); assert.are.equal(q:count(), 0, "popping empty queue affects count"); assert.are.equal(q:peek(), nil, "empty queue peeks non-nil result"); assert.are.equal(q:count(), 0, "peeking empty queue affects count"); assert.is_true(q:push(1)); for i = 1, 1001 do assert.are.equal(q:pop(), i); assert.are.equal(q:count(), 0); assert.is_true(q:push(i+1)); assert.are.equal(q:count(), 1); end assert.are.equal(q:pop(), 1002); assert.is_true(q:push(1)); for i = 1, 1000 do assert.are.equal(q:pop(), i); assert.is_true(q:push(i+1)); end assert.are.equal(q:pop(), 1001); assert.are.equal(q:count(), 0); end do -- Test queues that purge old items when pushing to a full queue local q = queue.new(10, true); for i = 1, 10 do q:push(i); end assert.are.equal(q:count(), 10); assert.is_true(q:push(11)); assert.are.equal(q:count(), 10); assert.are.equal(q:pop(), 2); -- First item should have been purged assert.are.equal(q:peek(), 3); for i = 12, 32 do assert.is_true(q:push(i)); end assert.are.equal(q:count(), 10); assert.are.equal(q:pop(), 23); end do -- Test iterator local q = queue.new(10, true); for i = 1, 10 do q:push(i); end local i = 0; for item in q:items() do i = i + 1; assert.are.equal(item, i, "unexpected item returned by iterator") end end end); end); describe("consume()", function () it("should work", function () local q = queue.new(10); for i = 1, 5 do q:push(i); end local c = 0; for i in q:consume() do assert(i == c + 1); assert(q:count() == (5-i)); c = i; end end); it("should work even if items are pushed in the loop", function () local q = queue.new(10); for i = 1, 5 do q:push(i); end local c = 0; for i in q:consume() do assert(i == c + 1); if c < 3 then assert(q:count() == (5-i)); else assert(q:count() == (6-i)); end c = i; if c == 3 then q:push(6); end end assert.equal(c, 6); end); end); end);