Software /
code /
prosody
File
util/pluginloader.lua @ 13319:6d6291dfe735
net.http: Add simple connection pooling
This should speed up repeated requests to the same site by keeping their
connections around and sending more requests on them.
Sending multiple requests at the same time is not supported, instead a
request started while another to the same authority is in progress would
open a new one and the first one to complete would go back in the pool.
This could be investigated in the future.
Some http servers limit the number of requests per connection and this
is not tested and could cause one request to fail, but hopefully it will
close the connection and prevent it from being reused.
author | Kim Alvefur <zash@zash.se> |
---|---|
date | Sat, 11 Nov 2023 23:08:34 +0100 |
parent | 12975:d10957394a3c |
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-- Prosody IM -- Copyright (C) 2008-2010 Matthew Wild -- Copyright (C) 2008-2010 Waqas Hussain -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- -- luacheck: ignore 113/CFG_PLUGINDIR local dir_sep, path_sep = package.config:match("^(%S+)%s(%S+)"); local lua_version = _VERSION:match(" (.+)$"); local plugin_dir = {}; for path in (CFG_PLUGINDIR or "./plugins/"):gsub("[/\\]", dir_sep):gmatch("[^"..path_sep.."]+") do path = path..dir_sep; -- add path separator to path end path = path:gsub(dir_sep..dir_sep.."+", dir_sep); -- coalesce multiple separators plugin_dir[#plugin_dir + 1] = path; end local io_open = io.open; local envload = require "prosody.util.envload".envload; local pluginloader_methods = {}; local pluginloader_mt = { __index = pluginloader_methods }; function pluginloader_methods:load_file(names) local file, err, path; local load_filter_cb = self._options.load_filter_cb; for i=1,#plugin_dir do for j=1,#names do path = plugin_dir[i]..names[j]; file, err = io_open(path); if file then local content = file:read("*a"); file:close(); local metadata; if load_filter_cb then path, content, metadata = load_filter_cb(path, content); end if content and path then return content, path, metadata; end end end end return file, err; end function pluginloader_methods:load_resource(plugin, resource) resource = resource or "mod_"..plugin..".lua"; local names = { "mod_"..plugin..dir_sep..plugin..dir_sep..resource; -- mod_hello/hello/mod_hello.lua "mod_"..plugin..dir_sep..resource; -- mod_hello/mod_hello.lua plugin..dir_sep..resource; -- hello/mod_hello.lua resource; -- mod_hello.lua "share"..dir_sep.."lua"..dir_sep..lua_version..dir_sep..resource; "share"..dir_sep.."lua"..dir_sep..lua_version..dir_sep.."mod_"..plugin..dir_sep..resource; }; return self:load_file(names); end function pluginloader_methods:load_code(plugin, resource, env) local content, err, metadata = self:load_resource(plugin, resource); if not content then return content, err; end local path = err; local f, err = envload(content, "@"..path, env); if not f then return f, err; end return f, path, metadata; end function pluginloader_methods:load_code_ext(plugin, resource, extension, env) local content, err, metadata = self:load_resource(plugin, resource.."."..extension); if not content and extension == "lib.lua" then content, err, metadata = self:load_resource(plugin, resource..".lua"); end if not content then content, err, metadata = self:load_resource(resource, resource.."."..extension); if not content then return content, err; end end local path = err; local f, err = envload(content, "@"..path, env); if not f then return f, err; end return f, path, metadata; end local function init(options) return setmetatable({ _options = options or {}; }, pluginloader_mt); end local function bind(self, method) return function (...) return method(self, ...); end; end local default_loader = init(); return { load_file = bind(default_loader, default_loader.load_file); load_resource = bind(default_loader, default_loader.load_resource); load_code = bind(default_loader, default_loader.load_code); load_code_ext = bind(default_loader, default_loader.load_code_ext); init = init; };