File

util/logger.lua @ 13319:6d6291dfe735

net.http: Add simple connection pooling This should speed up repeated requests to the same site by keeping their connections around and sending more requests on them. Sending multiple requests at the same time is not supported, instead a request started while another to the same authority is in progress would open a new one and the first one to complete would go back in the pool. This could be investigated in the future. Some http servers limit the number of requests per connection and this is not tested and could cause one request to fail, but hopefully it will close the connection and prevent it from being reused.
author Kim Alvefur <zash@zash.se>
date Sat, 11 Nov 2023 23:08:34 +0100
parent 12975:d10957394a3c
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-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
-- luacheck: ignore 213/level

local pairs = pairs;
local ipairs = ipairs;
local require = require;
local t_remove = table.remove;

local _ENV = nil;
-- luacheck: std none

local level_sinks = {};

local make_logger;

local function init(name)
	local log_debug = make_logger(name, "debug");
	local log_info = make_logger(name, "info");
	local log_warn = make_logger(name, "warn");
	local log_error = make_logger(name, "error");

	return function (level, message, ...)
			if level == "debug" then
				return log_debug(message, ...);
			elseif level == "info" then
				return log_info(message, ...);
			elseif level == "warn" then
				return log_warn(message, ...);
			elseif level == "error" then
				return log_error(message, ...);
			end
		end
end

function make_logger(source_name, level)
	local level_handlers = level_sinks[level];
	if not level_handlers then
		level_handlers = {};
		level_sinks[level] = level_handlers;
	end

	local logger = function (message, ...)
		for i = 1,#level_handlers do
			level_handlers[i](source_name, level, message, ...);
		end
	end

	return logger;
end

local function reset()
	for level, handler_list in pairs(level_sinks) do
		-- Clear all handlers for this level
		for i = 1, #handler_list do
			handler_list[i] = nil;
		end
	end
end

local function add_level_sink(level, sink_function)
	if not level_sinks[level] then
		level_sinks[level] = { sink_function };
	else
		level_sinks[level][#level_sinks[level] + 1 ] = sink_function;
	end
end

local function add_simple_sink(simple_sink_function, levels)
	local format = require "prosody.util.format".format;
	local function sink_function(name, level, msg, ...)
		return simple_sink_function(name, level, format(msg, ...));
	end
	for _, level in ipairs(levels or {"debug", "info", "warn", "error"}) do
		add_level_sink(level, sink_function);
	end
	return sink_function;
end

local function remove_sink(sink_function)
	local removed;
	for level, sinks in pairs(level_sinks) do
		for i = #sinks, 1, -1 do
			if sinks[i] == sink_function then
				t_remove(sinks, i);
				removed = true;
			end
		end
	end
	return removed;
end

return {
	init = init;
	make_logger = make_logger;
	reset = reset;
	add_level_sink = add_level_sink;
	add_simple_sink = add_simple_sink;
	new = make_logger;
	remove_sink = remove_sink;
};