File

util-src/time.c @ 13319:6d6291dfe735

net.http: Add simple connection pooling This should speed up repeated requests to the same site by keeping their connections around and sending more requests on them. Sending multiple requests at the same time is not supported, instead a request started while another to the same authority is in progress would open a new one and the first one to complete would go back in the pool. This could be investigated in the future. Some http servers limit the number of requests per connection and this is not tested and could cause one request to fail, but hopefully it will close the connection and prevent it from being reused.
author Kim Alvefur <zash@zash.se>
date Sat, 11 Nov 2023 23:08:34 +0100
parent 12976:a187600ec7d6
line wrap: on
line source

#ifndef _POSIX_C_SOURCE
#define _POSIX_C_SOURCE 200809L
#endif

#include <time.h>
#include <lua.h>

static lua_Number tv2number(struct timespec *tv) {
	return tv->tv_sec + tv->tv_nsec * 1e-9;
}

static int lc_time_realtime(lua_State *L) {
	struct timespec t;
	clock_gettime(CLOCK_REALTIME, &t);
	lua_pushnumber(L, tv2number(&t));
	return 1;
}

static int lc_time_monotonic(lua_State *L) {
	struct timespec t;
	clock_gettime(CLOCK_MONOTONIC, &t);
	lua_pushnumber(L, tv2number(&t));
	return 1;
}

int luaopen_prosody_util_time(lua_State *L) {
	lua_createtable(L, 0, 2);
	{
		lua_pushcfunction(L, lc_time_realtime);
		lua_setfield(L, -2, "now");
		lua_pushcfunction(L, lc_time_monotonic);
		lua_setfield(L, -2, "monotonic");
	}
	return 1;
}
int luaopen_util_time(lua_State *L) {
	return luaopen_prosody_util_time(L);
}