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net/websocket/frames.lua @ 13319:6d6291dfe735
net.http: Add simple connection pooling
This should speed up repeated requests to the same site by keeping their
connections around and sending more requests on them.
Sending multiple requests at the same time is not supported, instead a
request started while another to the same authority is in progress would
open a new one and the first one to complete would go back in the pool.
This could be investigated in the future.
Some http servers limit the number of requests per connection and this
is not tested and could cause one request to fail, but hopefully it will
close the connection and prevent it from being reused.
author | Kim Alvefur <zash@zash.se> |
---|---|
date | Sat, 11 Nov 2023 23:08:34 +0100 |
parent | 13250:cfd062d025b0 |
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-- Prosody IM -- Copyright (C) 2012 Florian Zeitz -- Copyright (C) 2014 Daurnimator -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- local random_bytes = require "prosody.util.random".bytes; local bit = require "prosody.util.bitcompat"; local band = bit.band; local bor = bit.bor; local sbit = require "prosody.util.strbitop"; local sxor = sbit.sxor; local s_char = string.char; local s_pack = require"prosody.util.struct".pack; local s_unpack = require"prosody.util.struct".unpack; local function pack_uint16be(x) return s_pack(">I2", x); end local function pack_uint64be(x) return s_pack(">I8", x); end local function read_uint16be(str, pos) if type(str) ~= "string" then str, pos = str:sub(pos, pos+1), 1; end return s_unpack(">I2", str, pos); end local function read_uint64be(str, pos) if type(str) ~= "string" then str, pos = str:sub(pos, pos+7), 1; end return s_unpack(">I8", str, pos); end local function parse_frame_header(frame) if frame:len() < 2 then return; end local byte1, byte2 = frame:byte(1, 2); local result = { FIN = band(byte1, 0x80) > 0; RSV1 = band(byte1, 0x40) > 0; RSV2 = band(byte1, 0x20) > 0; RSV3 = band(byte1, 0x10) > 0; opcode = band(byte1, 0x0F); MASK = band(byte2, 0x80) > 0; length = band(byte2, 0x7F); }; local length_bytes = 0; if result.length == 126 then length_bytes = 2; elseif result.length == 127 then length_bytes = 8; end local header_length = 2 + length_bytes + (result.MASK and 4 or 0); if frame:len() < header_length then return; end if length_bytes == 2 then result.length = read_uint16be(frame, 3); elseif length_bytes == 8 then result.length = read_uint64be(frame, 3); end if result.MASK then result.key = frame:sub(length_bytes+3, length_bytes+6); end return result, header_length; end -- XORs the string `str` with the array of bytes `key` local function apply_mask(str, key, from, to) return sxor(str:sub(from or 1, to or -1), key); end local function parse_frame_body(frame, header, pos) if header.MASK then return apply_mask(frame, header.key, pos, pos + header.length - 1); else return frame:sub(pos, pos + header.length - 1); end end local function parse_frame(frame) local result, pos = parse_frame_header(frame); if result == nil or frame:len() < (pos + result.length) then return nil, nil, result; end result.data = parse_frame_body(frame, result, pos+1); return result, pos + result.length; end local function build_frame(desc) local data = desc.data or ""; assert(desc.opcode and desc.opcode >= 0 and desc.opcode <= 0xF, "Invalid WebSocket opcode"); if desc.opcode >= 0x8 then -- RFC 6455 5.5 assert(#data <= 125, "WebSocket control frames MUST have a payload length of 125 bytes or less."); end local b1 = bor(desc.opcode, desc.FIN and 0x80 or 0, desc.RSV1 and 0x40 or 0, desc.RSV2 and 0x20 or 0, desc.RSV3 and 0x10 or 0); local b2 = #data; local length_extra; if b2 <= 125 then -- 7-bit length length_extra = ""; elseif b2 <= 0xFFFF then -- 2-byte length b2 = 126; length_extra = pack_uint16be(#data); else -- 8-byte length b2 = 127; length_extra = pack_uint64be(#data); end local key = "" if desc.MASK then key = desc.key if not key then key = random_bytes(4); end b2 = bor(b2, 0x80); data = apply_mask(data, key); end return s_char(b1, b2) .. length_extra .. key .. data end local function parse_close(data) local code, message if #data >= 2 then code = read_uint16be(data, 1); if #data > 2 then message = data:sub(3); end end return code, message end local function build_close(code, message, mask) local data = pack_uint16be(code); if message then assert(#message<=123, "Close reason must be <=123 bytes"); data = data .. message; end return build_frame({ opcode = 0x8; FIN = true; MASK = mask; data = data; }); end return { parse_header = parse_frame_header; parse_body = parse_frame_body; parse = parse_frame; build = build_frame; parse_close = parse_close; build_close = build_close; };