File

util/watchdog.lua @ 10851:6cf16abd0976

net.server_select: Ensure onconnect is always called before onincoming This changes the code to call onconnect when the first data is sucessfully read or written, instead of simply when the socket first becomes writable. A writable socket can mean a connection error, and if the client already sent some data it may get passed to onincoming before processing writable sockets. This fixes the issue.
author Matthew Wild <mwild1@gmail.com>
date Mon, 01 Jun 2020 13:38:47 +0100
parent 8555:4f0f5b49bb03
child 12545:5059a639f61e
line wrap: on
line source

local timer = require "util.timer";
local setmetatable = setmetatable;
local os_time = os.time;

local _ENV = nil;
-- luacheck: std none

local watchdog_methods = {};
local watchdog_mt = { __index = watchdog_methods };

local function new(timeout, callback)
	local watchdog = setmetatable({ timeout = timeout, last_reset = os_time(), callback = callback }, watchdog_mt);
	timer.add_task(timeout+1, function (current_time)
		local last_reset = watchdog.last_reset;
		if not last_reset then
			return;
		end
		local time_left = (last_reset + timeout) - current_time;
		if time_left < 0 then
			return watchdog:callback();
		end
		return time_left + 1;
	end);
	return watchdog;
end

function watchdog_methods:reset()
	self.last_reset = os_time();
end

function watchdog_methods:cancel()
	self.last_reset = nil;
end

return {
	new = new;
};